Above the Void by MiltonNH25
Above the Void is a tile-based puzzle game where you must carefully maneuver around the level to avoid falling into the void. On your way, you will find additional skills to aid you in reaching the end.
The game included 10+ levels to solve and some additional remixed levels available after you finish.
WASD/Arrows to move, Shift to use powers, Space to select/use grapple, F to toggle fullscreen.

| Link | https://miltonnh25.itch.io/above-the-void |
| Original URL | https://ldjam.com/events/ludum-dare/49/above-the-void |
Ratings
| Overall | 447th | 3.737⭐ | 21🧑⚖️ |
| Fun | 352th | 3.763⭐ | 21🧑⚖️ |
| Innovation | 426th | 3.605⭐ | 21🧑⚖️ |
| Theme | 857th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 1028th | 3.289⭐ | 21🧑⚖️ |
| Audio | 692th | 3.222⭐ | 20🧑⚖️ |
| Humor | 1055th | 2.417⭐ | 20🧑⚖️ |
| Mood | 614th | 3.528⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 14🗨️ |
Apart from praise, these are my thoughts while playing:
- I really want to put the window in fullscreen mode!
- I thought the start button was broken because I couldn't click on it. I almost gave up before trying random keys and hitting space.
- For a lot of the time I just stood still, looked at the level and planned my path. After playing for a while, I didn't want to just try out different routes, because even if you know exactly how do a part of a level, actually walking through it takes some time. I think it would be a good idea to accelerate the movement, but **especially** the grappling hook, so it doesn't take quite as long to redo parts.
- I also think I found a bug: In the "four corners" level, I grappled onto a wall with no tile directly in front of it. By panically smashing W and S, I managed to get from the void to a neighboring tile and not die.
- I'm unsure what the intended solution for the prison level is, but I just want to let you know that I didn't need to collect both keys. Instead I collected only the upper one and then used the jumping stick to get across the second lock.
- I think saving progress so you can quit the game and continue later and also redo individual levels would probably be the most urgent improvement. Also, after quitting the game, the remixes weren't available anymore, which is a bummer :/
The main change I would make would be to ramp up the difficulty more slowly, but it's fair to have a steep ramp given the limited time to design levels.
Oh, and I also loved the void/space theme.
It has good variety and I really like the levels.
There is very few I could complain about, if any.
# improvements :)
The art style of the main char, buttons and the background differ from the style of the fields/ doors/ and the items a bit in that the char and friends are more 3 dimensional while the fields are flat. So if anything, then I would say: try making the fields, key holes and keys a a bit more 3d to have a coherent art style. But that really are high level critics here!
The game is great and I hope I will see more o this :)
Good Job!
The difficulty curve was definitely surprising, but I was able to understand the new mechanics quick enough.
Overall, very fun game -- made my head work hard for the victory.
Concept and execution was very well done. You have a great puzzle game here :)
"floating islands" (Had to realize I had to go clockwise).
Will bump the idea of a rewind mechanic, like baba is you. I would think that would require an event replay which is something that is pretty complex if it doesn't already gel with the architecture of your game.
And OMG, lets talk about the mechanics! You implemented so many! And they all worked really tightly together! The puzzle design is amazing!
All in all, very fun! Wish there was a browser release so more people would play this game!