P.T. Bone-um's Fabulous Tightrope of Terror by Kyrio

Key art by @helicule ;)
Come one come all, step right up and see a spectacle most astounding! Welcome to P.T. Bone-um's Spooky Circus of Skeletons and Screams! We have displays that will frighten, tableaus that will shock, and at the center of it all, the grand spectacle that towers above the rest (literally!): The Fabulous Tightrope of Terror, performed by our new rookie skeleton, the protégé of our fearless ringleader P.T. Bone-um himself! Watch as he crosses from side to side on his unicycle holding on for dear death!
Note to attendees: We are having technical difficulties with our lights. Please refrain from flash photography or throwing things at the performer, as anything that could endanger his afterlife might be catastrophic. We apologize for any inconvenience, when you cannot enjoy the sights of the act, please enjoy the sounds.
:warning: Update now available! (October 6, 2021)
We have now released a post-jam version that remains on the same scope as the Ludum Dare submission, but adds a host of gameplay improvements (from level adjustments to "coyote time" jumps) as well as all the sound effects that we had made but couldn't integrate in time. This version is still challenging but a lot more fair, so please try it if you enjoyed the initial release!
Patch notes: - Added sound effects throughout the game - Added jump buffering so you can press space a few frames early, making jumping more pleasant - Improved hitboxes so that you can jump later at the end of a platform, land sooner, and trigger obstacles less easily (also less accidental bouncing!) - Replaced the infamous first snake :snake: with a tricky :owl:, which you can glimpse before the lights go out - More level adjustments
How to Play
- Progress your way to the end of the tightrope, jumping from rope to rope and avoiding the obstacles hurled at you!
- Just because the lights go out doesn't mean the obstacles will stop! Look ahead at all times, and try to dodge!
- Only one control, jump with the spacebar (or click :mousethreebutton:)!
Credits
Programming: Kyrio | Twitter
Art: Hélicule | Twitter | Instagram
Sound Effects: Saad Memon | Website and Noah Maruyama
Music: Zachary Pinkham | Website | Soundcloud | Instagram
Powered by Godot and Wwise
| Link | https://kyrio.itch.io/tightrope-of-terror |
| Original URL | https://ldjam.com/events/ludum-dare/49/p-t-bone-ums-fabulous-tightrope-of-terror |
Ratings
| Overall | 413th | 3.767⭐ | 62🧑⚖️ |
| Fun | 725th | 3.442⭐ | 62🧑⚖️ |
| Innovation | 1230th | 2.817⭐ | 62🧑⚖️ |
| Theme | 531th | 3.771⭐ | 61🧑⚖️ |
| Graphics | 33th | 4.625⭐ | 62🧑⚖️ |
| Audio | 46th | 4.246⭐ | 59🧑⚖️ |
| Humor | 267th | 3.711⭐ | 59🧑⚖️ |
| Mood | 164th | 4.027⭐ | 57🧑⚖️ |
| Given | 79🗳️ | 98🗨️ |
The post-jam version especially had some really cool audio ideas. But I was happy to see the 'audience reaction' to jumps was already there in the jam version (visually)- it's a really immersive touch. Cool game!!
@sanemsky Could be the animation! The actual jump is pretty reactive.
The collisions are a bit wonky (if you hit the corner of a platform it like... goes up).
Really hard so I couldn't get very far, but it's a nice little game. Doesn't help that my monitor is *also* a bit UNSTABLE at the moment and keeps producing the same lights off effect as in your game, but it goes completely black instead.
Edit: post jam version is way better, it's properly playable, though still really hard but mostly fair this time.
Well done you guys!
I could still use a slightly faster restart, and checkpoints would make me push farther into the game (if there were any I never got to them).
If I could tweak just one thing in the post-jam version it would be the collider on the little guy (lemur?) sitting on the ball. It felt a little rough that this was gameover, so maybe the kill collider here could be just a bit smaller:

But overall this was a really nice one, good job!