Citride by Asemic

[raw]
made by Asemic for Ludum Dare 49 (JAM)

Banner.png

Citrate is a videogame of time and puzzles.

Race against time and fight your own unstability.

¿Will you be fast enough?

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Fondo 1 - Citride.png

Fondo 2 - Citride.png

Fondo 3 - Citride.png

Members of the team:

Artist - @neokadet-Joaquin González

Music and SFX - Facu.wav

Programers - Iñaki Diez Galarza , Aquistapace Tomas

How To Play:

Use the WASD or Arrow keys to move the player.

Find the way to cross the table in a limited time!

Ratings

Overall 521th 3.685⭐ 48🧑‍⚖️
Fun 554th 3.598⭐ 48🧑‍⚖️
Innovation 543th 3.511⭐ 48🧑‍⚖️
Theme 600th 3.685⭐ 48🧑‍⚖️
Graphics 452th 3.913⭐ 48🧑‍⚖️
Audio 449th 3.557⭐ 46🧑‍⚖️
Humor 699th 2.988⭐ 42🧑‍⚖️
Mood 733th 3.432⭐ 46🧑‍⚖️
Given 50🗳️ 68🗨️

Feedback

fermingimpel
04. Oct 2021 · 23:44 UTC
GO DI NES
IkerNoya
05. Oct 2021 · 00:11 UTC
Esta bastante GOD el juego
eupde
05. Oct 2021 · 00:14 UTC
I like the concept, but with little explanation as to what is going on, and not a lot of room for trial and error to figure it out, it was rough going. I think I got it in the end, but still had trouble getting through the levels. It was also hard to navigate the isometric layout with WASD the way the maps were oriented.
LDJam user 265725
05. Oct 2021 · 00:24 UTC
This game is pretty nice overall. I struggle a bit to understand the mechanics in the beginning but it was fun once I figured it out.
Isaac Winkler
05. Oct 2021 · 00:26 UTC
Game came up with the nice pretty lines but no menu or anything else is appearing
Gabriel Naves da Silva
05. Oct 2021 · 01:23 UTC
Great game! Only thing I didn't like was that the movement felt very sluggish, too much delay until the character is able to move to the next block. The time limit to use each character made me want to move quickly, but the movement felt a bit slow.

Still, I really liked it! Congratulations! :D
LDJam user 257946
05. Oct 2021 · 02:49 UTC
I really like how you interpreted the theme. Using unstable characters was surprisingly fun and enjoyable!
As other have mention, the movement was a bit sluggish, but I think it would be fine if the timers were a bit slower.

Overall, great job!
Kr1z
05. Oct 2021 · 03:21 UTC
JU E GAZO PAAA
randomphantom
05. Oct 2021 · 09:42 UTC
the graphics are pretty clean and the gameplay idea is neat. The movement could be a bit tighter though and the gameplay more forgiving without a timer (as you are often stuck waiting to change into the next form).
winded_blues
05. Oct 2021 · 10:09 UTC
I wish there were checkpoints between levels, but overall the game is great!
Ghatazorg
05. Oct 2021 · 13:20 UTC
Nice game, original puzzle, great graphics :) It's maybe a bit difficult to navigate
ChillerTyp
05. Oct 2021 · 14:17 UTC
Looks like Q-Bert! :-D
The claim on the cover could have been bigger.
Cakestorm
05. Oct 2021 · 14:44 UTC
What an interesting idea - having to change characters, each with their own abilities, to solve a puzzle! I loved how complex it could get, considering whether or not to wait for a switch to get over an obstacle or keep on moving as quickly as possible to the end, it made for some tense moments, especially with the timer ticking down and the music speeding up. The graphics were great as well, I loved the isometric viewpoint and the visual designs of each character, it gave them character and made their abilities clear. I appreciated the music and sound design too, the way it gradually picked up pace was great. I wish there were more levels, since this was very fun to play, excellent work!
adamk33n3r
05. Oct 2021 · 15:47 UTC
This was a cool concept. I think the lose timer wasn't very "fun". I did like the switching characters/mechanics but there were times where I was stuck as a character that couldn't progress and just had to wait, sometimes causing me to lose. Great job overall!
TheGamerASD
05. Oct 2021 · 19:34 UTC
Really nice puzzle game, I liked the art and the mechanics.
NiceKot
05. Oct 2021 · 19:53 UTC
Very nicely done. Good concept and I really liked that the gameplay is very intuitive. You don't need any long explanations and tutorials. Just go with it.

It's good!
Reiqy
05. Oct 2021 · 20:02 UTC
This game looks great. Audio is also very solid. The controls are bit clunky. There's no input buffer so I felt like I couldn't get into the right rhythm. Mechanics are interesting but I think it would be even better if you knew in advance what character you will get next time (or maybe you already can tell somehow?). Also the yellow guy seems kinda useless compared to the skills of the blue and red. It's a fun mini game :)
Lucas Viana
05. Oct 2021 · 20:07 UTC
I really like the concept, the idea here in the isometric fits very well, the emotions and the interactions with the enviroment is great. Just need some dynamics and controls should responso more quickly
LDJam user 246128
05. Oct 2021 · 21:40 UTC
Interesting concept, however had a bit hard time figuring out what's going on at first and repeatedly dying again and again. Pretty original too!
Proxy-Games
06. Oct 2021 · 02:14 UTC
The concept is a fun twist on unstable, and the overall gameplay is enjoyable. The three different forms are simple to understand and fun to experiment with, and the level design allows for advantages and disadvantages to each one. However, the controls are a lit strange. It felt like the game sometimes just didn't acknowledge what I pressed, or took a long time to respond to it. Beside that, the art style choice is an interesting and well-executed one, and the music matches with it well.
ZhennaPerks
06. Oct 2021 · 04:34 UTC
I like the game and my biggest critique is that it's so stinking short! I wish there was a zen mode so I could just keep jamming. The characters are a lot of fun even if it look me a bit to figure out what each of them could do. Thanks for sharing!
Ascension
06. Oct 2021 · 14:17 UTC
Cool idea
Substain
06. Oct 2021 · 14:20 UTC
I actually liked it, but the controls could be smoother and probably more levels would have been nice
Elektroney
06. Oct 2021 · 14:28 UTC
I don’t normally like puzzle games, but this game had so many levels that felt like there were so many different ways to solve it. Really fun and creative.
figueroass27
06. Oct 2021 · 19:20 UTC
Having to swap your strategy on the fly depending on the characters you were given was actually pretty interesting and very fun. I do think the movement could feel a little stiff at times but the music and graphics really made up for it.
Shaymin
07. Oct 2021 · 03:39 UTC
Great game! But why is it "4 dudes in a basement"?
jk5000
07. Oct 2021 · 08:16 UTC
Overall a fun and interesting little puzzle game. I don't like that the game restarts every time I don't solve a puzzle within the time limit, but else a good little jam game.
Skyward4d
07. Oct 2021 · 08:18 UTC
Really liked the idea of having a time based character-swap mechanic. And it was intuitive enough to figure out what they all did without any explanation.
The controls feel a bit sticky in my opinion. Like the minimum time between moves is a little to long or something?
Otherwise, the Sound and art design were great and the levels were interesting. Nice work!
namnam
07. Oct 2021 · 19:27 UTC
I liked the concept and the visuals, I wish i could have known wish character could come next to start to anticipate how to choose my moves. And to have some quicker movement, it was a bit frustrating to keep pushing the button and not seeing my character moves.
Hawkin
08. Oct 2021 · 02:21 UTC
Buena idea! Sweet and short. I just barely beat the last level in time! It was definitely a challenge to start over from the beginning, rather than from that level.

I liked that the characters had different personalities and functions. That really added some dimension to the puzzle solving. My only complaint is that I wanted to move faster!
robbietaco
08. Oct 2021 · 16:21 UTC
Cool idea. I think the movement could be slightly quicker, and obviously there is always room for more content! Great entry!
josher
09. Oct 2021 · 13:28 UTC
I really liked it! The idea is neat and allows for really interesting levels, and having multiple routes through each level with the different characters is cool. I would maybe like the interval between moving to be a bit faster but otherwise the movement is good. Its a bit frustrating to randomly get a new character that leaves you stuck, and maybe that could be helped by knowing which character you get next? Either with a set loop (red->blue->yellow) or by a little icon showing you the next one. Also, I found the yellow character quite annoying when you had no option but to wait or walk off the edge. I really liked that the faster you completed the last level, the more time you had for the next, that was really smart. The music was actually low-key a banger too, and I loved the artstyle and different expressions, I just wish some of the expressions were better defined (it was hard to see some of them) and I wish there was more of a tutorial on the different powers each character had. The mechanics are really smart, and the levels were really well designed. Really good job!
ZacharyPinkham
12. Oct 2021 · 00:20 UTC
The idea is cool! I do think a tutorial on the strengths of each character and how they function would have been greatly appreciated, I was really scratching my head at first. Additionally--and I have a feeling this is by design--I also found the movement to be quick sluggish, which caused me to make mistakes from time to time. The presentation is very solid though, I had a good time with it!
EvanGreenwood
21. Oct 2021 · 14:39 UTC
I felt like I got pretty good at this by the end. Having to strategize around the three cycling characters kept the puzzles interesting.

Very well presented as well. The animation for falling off the edge was very funny :)