FrogEatsMouse by JCMonkey
# FrogEatsMouse
About :books:
This game is a top down Action Shooter
You are a frog spy sent to the frog planet to kill boss frog
- The planets atmosphere is unstable to our mouse bodys
- We are sending a robot with you to provide safety shields, he may be a bit unstable...
- Also be carefull, while outside the safe zone you take damage over time
- Your bullets will also act funny outside the safezone, so aim carefully!
- The frogs shoot out a slow beam when they come for you, makes you move way slower
- If you kill the frogs, the beams go away and your back to your regular speed
Controls :video_game:
- The Player follows the mouse
- Aim with mouse, and LEFTCLICK to Shoot
- Shift to stand still ( you can shoot while standing still )
- Escape for menu
Applications :computer:
- Engine: p5.js
- Art: p5.js, emoji's, lilypads from Aseprite
- Audio: Sfxr
- Music: https://tones.wolfram.com/generate/
| Link | https://jcmonkey.itch.io/frogeatsmouse |
| Link | https://jcmonkey.itch.io/frogeatsmouse |
| Original URL | https://ldjam.com/events/ludum-dare/49/frogeatsmouse |
Ratings
| Overall | 284th | 3.453⭐ | 45🧑⚖️ |
| Fun | 188th | 3.593⭐ | 45🧑⚖️ |
| Innovation | 220th | 3.465⭐ | 45🧑⚖️ |
| Theme | 413th | 3.14⭐ | 45🧑⚖️ |
| Graphics | 328th | 3.302⭐ | 45🧑⚖️ |
| Audio | 301th | 3.025⭐ | 42🧑⚖️ |
| Humor | 188th | 3⭐ | 36🧑⚖️ |
| Mood | 356th | 3.014⭐ | 37🧑⚖️ |
| Given | 104🗳️ | 46🗨️ |

I don't seem to be able to give it a ranking yet - I guess because the compo isn't over yet, but I'll be sure to come back and show it some love!
2 things you could improve IMO:
1/ The large enemies kill doesn't give a really positive feedback when killed I would have expected the game to end, the score to take 50 points or at least have a visual feedback.
2/ I think there is small bug with the cheese bonuses, when you take 2 in a row I think the second one doesn't "refresh" the timer during which you would have the bonus.
The theme connection was a bit weak although I did like how the bullets did have an unstable trajectory after a certain distance. I was there was a greater variety of enemies/attacks besides (shield enemies, chasers, and boss).
Overall, fun to play to through.
If I could make a suggest, the lily pads, it took me a while to realize they were only cosmetic. I spent some time trying to avoid them before I realized I could just walk through them. I appreciated that they were there for visual interest but perhaps they could have been more muted in their appearance so as to not appear as foreground elements.
@dekajoo fixed both of those before the compo finished, thanks for the feedback
@bridgeonastick yep i totally agree with you, i will probably do that in a post compo some time soonish
@candlesan yeah thats a great point, maybe ill try to use more darkend desaturated colors
@nshbae totally agree, ill try and get some worked out in a post compo version when i get time
:purple_heart: :dart: :frog:
One suggestion could be to play more with scale/rotation of the different characters when they get hit to make the action a bit more punchy, but there is already so much going on on screen so good job overall anyway 🐸 !
Also i like how it becomes more complex and hard over time, not fast, not long, just right!
Well balanced and very interesting to play.
Very good job!
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)