Up! A physics based climbing adventure. by kernon
A physics based climbing adventure.




| Link | https://kernon.itch.io/up |
| Link | https://github.com/cstavro/up2d |
| Original URL | https://ldjam.com/events/ludum-dare/49/up-a-physics-based-climbing-adventure |
Ratings
| Overall | 319th | 3.385⭐ | 28🧑⚖️ |
| Fun | 250th | 3.442⭐ | 28🧑⚖️ |
| Innovation | 270th | 3.346⭐ | 28🧑⚖️ |
| Theme | 58th | 4.192⭐ | 28🧑⚖️ |
| Graphics | 389th | 3.154⭐ | 28🧑⚖️ |
| Humor | 68th | 3.654⭐ | 28🧑⚖️ |
| Given | 32🗳️ | 30🗨️ |
The controls are a bit wonky and you can get trapped under the objects pretty easily. A self-destruct button would be good - just add force to all objects proportional to distance to player to completely destroy the structure and open it up at the cost of... well destroying the structure.
I think I'd also use the arrow keys (left, right) for the launcher controls and A & D for the player. This would allow the player to use 2 hands - one for each player object.
Other than that? It's Tetris with polygons, what's not to love? Great work! :smile:
This would be a good update!
Laughed every time I was crushed under a heavy load or squished out the side. Awesome job!
>I think I’d also use the arrow keys (left, right) for the launcher controls and A & D for the player.
I agree with this idea, it would be much easier to play. :v:
I also love the idea of having the ability to 'push' things away from the player with an explosive force. I may play around with that for a future update as well.
I think separate controls for the player and launcher would really work better. The white text of the max height display can't be seen over white clouds, but that solves itself as you climb higher.
I felt a little aimless other than climbing so some goals like a puzzle game might good. More constraints might make the game more rewarding. Time pressure for droppping the pieces might work like tetris (or it might be frustrating). Maybe limiting the number of pieces? Perhaps building first as a mode and then moving after you place your structure?
I enjoyed it, but couldn't get over 12m though :expressionless:
If the character could jump a bit higher, that would improve the experience a lot (that or a double jump).
I like the idea mentioned above about making a force that would repel the objects from the player.
Good job on your submission.
The concept is great, like maybe add some upgrades to pick up. Thanks for this!
And I wish there was an audio!