Up! A physics based climbing adventure. by kernon

[raw]
made by kernon for Ludum Dare 49 (COMPO)

A physics based climbing adventure.

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Ratings

Overall 319th 3.385⭐ 28🧑‍⚖️
Fun 250th 3.442⭐ 28🧑‍⚖️
Innovation 270th 3.346⭐ 28🧑‍⚖️
Theme 58th 4.192⭐ 28🧑‍⚖️
Graphics 389th 3.154⭐ 28🧑‍⚖️
Humor 68th 3.654⭐ 28🧑‍⚖️
Given 32🗳️ 30🗨️

Feedback

Myles Doupe
03. Oct 2021 · 17:26 UTC
Haha, this is fantastic. I am terrible at it, but I love that it exists.
the.jahn
03. Oct 2021 · 17:46 UTC
The highest I got was 52 meters, but I'm pretty sure I wasn't supposed to. I accidentally launched myself from a seesaw structure. I love that that's a thing that can happen. :laughing:

The controls are a bit wonky and you can get trapped under the objects pretty easily. A self-destruct button would be good - just add force to all objects proportional to distance to player to completely destroy the structure and open it up at the cost of... well destroying the structure.

I think I'd also use the arrow keys (left, right) for the launcher controls and A & D for the player. This would allow the player to use 2 hands - one for each player object.

Other than that? It's Tetris with polygons, what's not to love? Great work! :smile:
jk5000
04. Oct 2021 · 14:28 UTC
The game idea is okay, and I had fun playing it. The physics was a bit funky, but it was not too bad.
LDJam user 237913
04. Oct 2021 · 14:30 UTC
>I think I’d also use the arrow keys (left, right) for the launcher controls and A & D for the player. This would allow the player to use 2 hands - one for each player object.

This would be a good update!

Laughed every time I was crushed under a heavy load or squished out the side. Awesome job!
Ludokultur
04. Oct 2021 · 14:31 UTC
Love it, super fun to play around with! The animal shapes reminded me of "Animal Upon Animal" (the physical game), which is awesome. :D
Zackavelli
04. Oct 2021 · 14:33 UTC
A lot of raw fun potential with this idea. Would have been nice if the player had a bit more weight so they could nudge things around a bit. Lack of polish (character sprite not being a capsule, White UI current height text was invisible against a white cloud) Kept me from rating higher. Nice work!
TeddyIncDev
04. Oct 2021 · 14:37 UTC
I love Turtles, I spend more time playing your game than making mine hahah
M A T
04. Oct 2021 · 15:37 UTC
I reached 34m! Great idea, well done.

>I think I’d also use the arrow keys (left, right) for the launcher controls and A & D for the player.

I agree with this idea, it would be much easier to play. :v:
🎤 kernon
04. Oct 2021 · 16:22 UTC
Thanks for the feedback everyone. I totally agree with the update to the controls. I do intend to make that update available.. as soon as I figure out how to do that while complying with the rules of the compo.
I also love the idea of having the ability to 'push' things away from the player with an explosive force. I may play around with that for a future update as well.
loyance
06. Oct 2021 · 01:41 UTC
Great idea - I initially had thought of something like this too. For the controls issue I personally think that using the mouse to control the launcher is best (track mouse moving left and right, and click to launch the object). Sometimes it was a little bit hard to judge the size of objects, but the graphics are really well done!
Flying Dog Fish
06. Oct 2021 · 19:25 UTC
Nice game. The wacky turtles and the pretty ducks are my favorite items.

I think separate controls for the player and launcher would really work better. The white text of the max height display can't be seen over white clouds, but that solves itself as you climb higher.
Weenie Walker Games
07. Oct 2021 · 01:53 UTC
I had no clue what I was doing but was pretty fun. Interesting choices for things that drop.
Quoc
07. Oct 2021 · 14:09 UTC
Strange but funny game hahah. This is game is very interesting :D Kinda strange but fun to play :D
Shea Kelly
07. Oct 2021 · 22:00 UTC
good fun little game. *clap clap clap*
zimny11
07. Oct 2021 · 23:46 UTC
The randomization of items is amazing :) Also I love that could are obstacles too. Well done!
LDJam user 271014
08. Oct 2021 · 05:54 UTC
Simple but fun! I liked trying to plan out how I wanted to structure my tower, only to have it inevitably fall apart because, well, it's *unstable* :) I smiled when I saw the little turtle pop out - love that programmer art! A reset button would be very welcome, given how easy it is to accidentally trap yourself. I think it also might be interesting to give the player the ability to freeze a single object, or maybe exert forces on the structure like some other have suggested. Overall it was fun little building game!
crefossus
09. Oct 2021 · 00:14 UTC
There was a surprising amount of depth here. Overall I had a good time so GJ. I liked the timed interactions of jumping from one object to another object while it's falling or as it's bouncing off a cloud. Sound/music could go a long way to give the objects personality as they impact or are spawned.

I felt a little aimless other than climbing so some goals like a puzzle game might good. More constraints might make the game more rewarding. Time pressure for droppping the pieces might work like tetris (or it might be frustrating). Maybe limiting the number of pieces? Perhaps building first as a mode and then moving after you place your structure?
LeviDSmith
09. Oct 2021 · 01:54 UTC
Nice stack-em-up game. I liked the variety of different items. On my screen, I couldn't see the current height because of a cloud. Not sure if there was an objective height I was trying to reach.
gdesecrate
10. Oct 2021 · 20:00 UTC
I am afraid of clouds!
rjhelms
11. Oct 2021 · 02:37 UTC
This was a lot of fun! The choice of items was pretty funny.
FabDynamic
11. Oct 2021 · 15:47 UTC
This is a fun strategy climbing game where you decide where to place the objects and then you have to climb on them. You wouldnt think it sa strategy game and it sort of isnt but you have to decide where to drop the stuff and it matters a lot to how far up you can get. Having the dropping aspect be up to the player is a great idea and this was great work!
eptwalabha
11. Oct 2021 · 17:42 UTC
Nice game,
I enjoyed it, but couldn't get over 12m though :expressionless:
If the character could jump a bit higher, that would improve the experience a lot (that or a double jump).
I like the idea mentioned above about making a force that would repel the objects from the player.
Good job on your submission.
crefossus
21. Oct 2021 · 08:53 UTC
Love the turtles. I'm going through my vods for play & rate (you can hear my feedback as I rate and watch me play) and your game is here: https://www.twitch.tv/videos/1182727062
quanperfect
21. Oct 2021 · 10:25 UTC
The turtle is amazing :)
The concept is great, like maybe add some upgrades to pick up. Thanks for this!
And I wish there was an audio!