Place Called Home by Kora0h
You have lost everything. Where to live and how to live has become a huge problem. You start to rush around and start fighting with your fate.
The game may not be very balanced...
I hope you enjoy!

---- Tips ----
-Try to gain sleep and supply as much as possible and be careful when you sleep down to zero.
-Move to an area will cost your sleep and supply.
-Replace an area if you think the new one is more benefits.
-Only different type of area can be relpaced.
-Click sleep icon will refresh all new areas whether you have or not.
-Higher sleep and supply value can increase the spawn chance.
-Each area will decrease it's benefits after used.
-Random event may occur after you sleep or gain supply.
| Link | https://github.com/kora0h/Ludam-Dare-49-3D |
| Link | https://koraoh.itch.io/place-called-home |
| Original URL | https://ldjam.com/events/ludum-dare/49/place-called-home |
Ratings
| Overall | 409th | 3.171⭐ | 37🧑⚖️ |
| Fun | 502th | 2.643⭐ | 37🧑⚖️ |
| Innovation | 359th | 3.114⭐ | 37🧑⚖️ |
| Theme | 516th | 2.485⭐ | 36🧑⚖️ |
| Graphics | 279th | 3.403⭐ | 38🧑⚖️ |
| Audio | 128th | 3.557⭐ | 37🧑⚖️ |
| Humor | 414th | 1.938⭐ | 34🧑⚖️ |
| Mood | 208th | 3.382⭐ | 36🧑⚖️ |
| Given | 44🗳️ | 45🗨️ |
Also the piano music is nice. The game shows potential!
I definitely feel your pain in getting things balanced - it's so hard to find the sweet spot in a weekend.
p.s. next time please leave some substantial feedback, instead of only "full of fun".
The game is hard to understand though. I think you should write a clearer tutorial on this page for new players to understand what's going on.
I feel rule is little complex and not sure to understand it, but I cleared.
Though no matter how hard you explain it, the tutorial will never get good unless you change how information is presented.
- That said, the buttons for gathering and supply is not really a good idea, and you could just fair well without those buttons.
- Though that could be error on my part, I just explore and click the resources whenever possible.
- Sleep shows new tiles to place but I thought it just stacks, not wipe completely.
- The way that sleep and supply is shown its confusion.
- You could have gotten away if you show each tile with a + or - on it instead, than cost and gain.
- So let's say instead of both, you show just one number to indicate both of them. So when you get to a tile, it shows overall what you gained AND lost (aka negative number is a risk to take)
- That said... Gain *negative* supply?! ?????????? why?
- There will be a point where there will be 0 supply on every tile, and you have 0 supplies: you're screwed if chance does not let you.
- Same goes if all you get is the same tile and all of the tiles around is that same tile.
- Not sure but supply shouldn't really be tied to moving if that's what ties to what buildings are available? How about using supplies upon placement.
With a bit of polish you would end up with a good puzzler! I really want to play more but the balance gods are not kind to you this weekend.
Thank you so much for the feedback! I'm still working on this game, and there are indeed many problems that need to be solved.
I wanted player to decide what to do next, sleeping or gathering supplies or just moving around, that's the first thought in my mind when I started this game, didn't think too much.
The " Gain negative supply " stuff was just a feature that I haven't finished yet. Actually, it's nonsense to me as well! And I agree with the simple "+" and "-" . Clearly and working.
And yes , there may be a point where every tiles become no valuable, so I will test more to find balance and better way to solve to this problem. I added four new buidlings around the map, so you can spend your supplies or get free supplies from them.
Everything needs to be improved, everything needs to be reconsidered, so thank you again!