Cursed Cauldron of Calamity by Elias Manzaneda
The Cursed Cauldron of Calamity is about to blow! Help Calamity to put the correct reagents in the cauldron to survive as much as possible!
How to play:
-WASD to move
-MOUSE to move camera
-R to open the notes menu
-Left click to hold items, swap items, and put items in the cauldron
Download link here: https://drive.google.com/drive/folders/1N1sKlhZWPwBoT5hz4ZtNbynUnQx3vU?usp=sharing
This is my first time participating in Ludum Dare, and my first time making videogame too! (not a very good one, but still!!).
Originally aiming for the compo but due to time missmanagement I had to cut so many features that I almost decided to give up. Luckily some friends convinced me to upload what I had for the jam instead. Many thanks to all of you!
If you want to contact me: eliasludumdare@gmail.com



Ratings
| Overall | 1129th | 3.222⭐ | 20🧑⚖️ |
| Fun | 1023th | 3.167⭐ | 20🧑⚖️ |
| Innovation | 743th | 3.306⭐ | 20🧑⚖️ |
| Theme | 762th | 3.528⭐ | 20🧑⚖️ |
| Graphics | 745th | 3.605⭐ | 21🧑⚖️ |
| Audio | 639th | 3.306⭐ | 20🧑⚖️ |
| Humor | 347th | 3.588⭐ | 19🧑⚖️ |
| Given | 23🗳️ | 12🗨️ |
I was surprised to read how there were fake items too, that threw me for a loop. Good aesthetic to the items too, it was easy to tell them apart even at a glance. The recipe page was a pretty funny too!
I threw in the cat to see what it would do, a quick bad end was about what I expected!
Overall good job with this!
Thank you so much for your game! It was fun to play!
"Press R to open the guide in game" I had to dig for a while before i found that, while reading the thing in the main menu thinking it was my only chance to get it.
So, in general the learning experience could be done a LOT better.
The game doesnt reset properly when retrying.
A bit of more visible feedback would be nice (the timer is tucked in the corner, barely notice when it changes and how much, oh wait 9 seconds left? let me open the manual real quick xd)
*Tiny nitpick:* the clicking "hitbox" for the items on shelves feels inconsistent? It's either offset, or too far back, and in general could be bigger... Also i noticed you can "interact" with the cauldron through walls. Also, *super mega nitpick:* the position of the lower shelf is a bit awkward to reach (especially given the weird item hitboxes, its a bit finnecky to pick things up)
The drawn stuff is pretty good, the rest of the aesthetics are simple but get the job done for the jam.
With a bit less bugs and a bit more polish this would have been much better.
As a first game AND game jam, *this is impressive.* Keep at it, you'll improve gradually!
Also, Francois is *dead* and OH MY GOD DON'T LOOK UP
About the instructions/guide: the idea was to have them as "quickly written chicken scratch" like a student trying to write a lot of notes in a single paper, but in hindsight is it crystal clear that it wasn't a good idea to make unclear instructions to a very short game like this one.
Thank you all for the feedback.
The potion list was hard to use, but honestly, it fit with the theme and mood you were going for. Maybe some circles around the different lists so they were clearly delineated and since the potions were (mostly) color coded, highlighting the names with that color (like highlighted notes) would help reduce the amount of effort required to parse them without giving up the busy aesthetic.