Angry Ape by orangutanrider

Fkn rats man
Controls are WASD or arrow keys
Space to jump
You can hold jump while on the ground to charge it up. The jump is executed when you release the key.
If you hold down and press jump you will do a hop instead
Press B or Lshift to punch
The ape gets angry if it's spat on by those disrespectful rats
Music by: https://www.youtube.com/channel/UCrpCS6ByqcCv_Rs-xcu3boQ
| Link | https://orangutanrider.itch.io/angry-ape-ld-49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/angry-ape |
Ratings
| Overall | 1019th | 3.315⭐ | 48🧑⚖️ |
| Fun | 806th | 3.378⭐ | 47🧑⚖️ |
| Innovation | 1165th | 2.9⭐ | 47🧑⚖️ |
| Theme | 1160th | 3.057⭐ | 46🧑⚖️ |
| Graphics | 919th | 3.422⭐ | 47🧑⚖️ |
| Audio | 404th | 3.6⭐ | 47🧑⚖️ |
| Humor | 230th | 3.784⭐ | 46🧑⚖️ |
| Mood | 953th | 3.222⭐ | 47🧑⚖️ |
| Given | 49🗳️ | 56🗨️ |
But the artwork is cool! simple and its funny! The music for it fits perfectly and sounds great!
If you had written the controls on the background in the game itself, that would've made it easier for me. I'm bad at games in general so my review may not be accurate. I enjoyed chuckling at the theme! thanks!
I subbed to the musician who made the audio. i enjoyed that part very much!
@hybridkin
proof: https://youtu.be/YZ-ofWbzjC0
Adding the small hop was a pretty good idea, otherwise I could see making smaller jumps getting pretty tedious after a while. I do wish that it went slightly higher though so that you could clear the rat projectiles with it, that way it could be a nice reaction tool for when you get caught out a bit
I think adding some kind of indicator as to how big of a jump you've charged would help a lot too. Maybe a "power" bar or something? Just some way to tell roughly how far you're going to go when you release the jump button.
Good job though! One of the better platformers I've seen for this jam imo.
This is my friend's speed run. His time: 17.314
If the site isn't displaying it I've linked his and yours on the itch page.
https://www.youtube.com/watch?v=pbJM2GykaMw
Amazing minimalist art and tricky timings, cool game :thumbsup:
new WR: 17.152
https://www.youtube.com/watch?v=uibL1mdro88
old WR 16.814 already beaten :(
https://youtu.be/KOWGsxm_V9U
https://www.youtube.com/watch?v=ojHuMIb-neU
Super funny concept and great execution! Loved the "mixed bag"-state of being angery a lot! Also the artstyle, while simple, worked perfectly in the games favor! The game must be very popular aswell, as it was recommended to me to no end on itch.io, so grats! :'D
For "speed run" kind of games, I would prefer not to have to press "continue" every time. But that's just me!
I agree that you used the theme really well to add challenge.
= New features:
There's a restart button (r).
Better explanations of controls.
The ability to punch using Lshift.
A small map update, remedying a leap of faith. This shouldn't affect the validity of any speedruns. It's out of the way of the route used.
The "feature" of no longer being able to use up as jump. The game doesn't control well if you do, so I'd like to force you to use space.
= Other stuff:
I would've added a charge indicator, but the code wouldn't work with me, in a way I liked.
A webgl build was another thing that should've been created. The way the art was imported made this not doable, not without redrawing or segmenting large portions of art.
I don't wanna spend too much time on the project, so I wasn't willing to get my hands dirty with these things. That's not to say I don't have intentions of expanding upon this idea, in the future.
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=AiVWayIqffU&t=14916s
Nice fun game, congratulations!