Meltdown by Roka Josh

[raw]
made by Roka Josh for Ludum Dare 49 (JAM)

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The Game

It's your first day at the helm of an unstable nuclear reactor and the only way to stop it from going into a meltdown is to keep track of the many modules in its control panel. As the days progress and the reactor gets upgraded, more and more modules and tasks around the office will keep your hands full. Multi-tasking is the name of the game!

There are 3 endings to the game, 2 of which are based on what you choose later in the game while 1 is a secret ending that can be achieved at any point. Can you find them all?

We were perhaps a little over ambitious with what we felt we could do in the time-frame, as we would have loved to add more modules, office distractions and pointless tasks to make it harder. Perhaps a post-jam version is in order...

Screenshots

Screen3.png Screen1.png Screen2.png Screen4.png

Aim of the Game

  • Complete your given tasks every day.
  • These include generating a power quota via the reactor, sending emails and more.

How to play

  • Move the mouse to the edges of the screens to pan the camera left and right to look around the office.
  • All module and office task instructions are available to read in the manual to the very far right of the office.
  • Simple click on the green book in the folder to open the manual.
  • Once you are ready to start the day, click on the big red power button and the reactor will kick into action.

Credit

  • RokaJosh: Programming & Art
  • RokaGraham: Art & VA
  • Yarro: Art & Sound Design

Links

  • RokaJosh Twitter: https://twitter.com/RokaJosh
  • Yarro Soundcloud: https://soundcloud.com/y-arro

Tools

  • Unity 2020.3.15f2
  • Visual Studio Code
  • Adobe Photoshop CC 2018
  • Adobe Audtion CC 2018
  • Aseprite
  • Ableton Live 11

Ratings

Overall 274th 3.886⭐ 24🧑‍⚖️
Fun 242th 3.886⭐ 24🧑‍⚖️
Innovation 684th 3.364⭐ 24🧑‍⚖️
Theme 383th 3.909⭐ 24🧑‍⚖️
Graphics 932th 3.409⭐ 24🧑‍⚖️
Audio 456th 3.545⭐ 24🧑‍⚖️
Humor 431th 3.432⭐ 24🧑‍⚖️
Mood 540th 3.595⭐ 23🧑‍⚖️
Given 15🗳️ 20🗨️

Feedback

The Lame Brain
05. Oct 2021 · 21:11 UTC
I really like this game!

I do have some feedback:
1. Buttons to scroll the screen back and forth. I have two monitors, so it was really easy to move the mouse too far to the right and the scrolling would stop until I moved my mouse back, and also, on some of the mini-games (the one with the joystick) it is too easy to pan the screen away from the game when trying to control the diamond-thing.

2. On day four, the reactor melted down and I am not sure why. I moved teh diamond away from the arrows, I emptied the jooce cup, I filled the fuel, and I squished the bugs, I am not sure why my heat skyrocketed?

3. I wish I could hit escape or click on something in the room to bring up a menu with the option to quit the game.

Super fun game! I really hope you make more!


Cheers! [-LB](https://ldjam.com/users/the-lame-brain/)
Zapturk
08. Oct 2021 · 02:44 UTC
Infesting idea love the art
Krjemelik
16. Oct 2021 · 14:47 UTC
Really good game.
Great visuals, sounf effects, iteresting idea. But it is quite difficult, I have not been able to pass the level with 3 e-mails.
Anyway, very well done! This was fun
ryjcio
16. Oct 2021 · 16:56 UTC
Pretty nice and fun game you have here! I like art style and how you approached the topic of melting reactors. There are many games with similar concept, but it feels like your implementation is so far the best :)
LDJam user 265360
16. Oct 2021 · 19:01 UTC
One of my favorites so far! Really likes the way it balances multiple tasks. Got stuck on the part with ??? but otherwise felt like it was very well balanced.
Adafheyesh
16. Oct 2021 · 20:21 UTC
Nice game! The voiceover for the tutorial+story is a nice touch.

I like that the border changes colour around each module so I can tell what needs attention, but the Smile module didn't seem to have any feedback for when it was about to escape, so I just had to keep revisiting it between every other task. It seems like that's also true for the juice one, but at least that one is easier to manage.

I unintentionally blew up the reactor on the Devil's Advocate day, but I didn't actually realize it. I think the ending screen may have covered up the usual screen that tells me why I lost. What might have happened was that I didn't send a 2nd email in time; I didn't actually know I had to send a second one because nothing told me, and I didn't notice the "1" change to a "2" in the task list.

Well done overall! I got all the endings, too :wink:
Jeremy Ryan
16. Oct 2021 · 20:39 UTC
Nice entry! Agree with others that the level introducing ??? was quite difficult, and the rules are a little ambiguous there (do you just have to check up on him every so often? or should you be looking at him any time you're not actively doing anything else?).

One minigame change that would be nice is the one with the joystick and the triangles; there were times I would move the circle, then almost immediately after leaving it takes damage (presumably because a triangle spawned right next to it). Adding some kind of "safe area" around the circle where triangles can't spawn would be nice; that said, the health is pretty forgiving so it never made the difference for me.

Art is pretty simple but gets the job done. And the fact there were so many modules kept the game interesting. Great work for 72 hours!
Lintfordpickle
16. Oct 2021 · 23:37 UTC
I found the art quite charming but unfortunately the diffuclty was a little too hard for me.
someoneman
17. Oct 2021 · 03:19 UTC
Really cool game, but there needs to be a level skip/select option. I lost on the level where the Devil calls you, and that counted as winning the game so I had to start over to see if there was another ending. Then I failed the second attempt and gave up.

Other than that issue, I really loved this.
Ty Victorson
17. Oct 2021 · 23:16 UTC
Had a blast playing and trying to manage all the different tasks! I lost/won by accident on the Devil call level but a win is a win! Nice work!
Nobongo
18. Oct 2021 · 01:06 UTC
This game is super sick! You guys definitely hit a good mark on the gameplay with having to manage your console with simple yet sneakily time consuming tasks. The sounds were simple but I didn't think fit the art style all that well, I expected more dial tone style beeps and tones I guess. The art was simple and effective, but felt inconsistent in some areas which is understandable for a jam game, but despite inconsistencies here and there I really have nothing negative to say about it. Some little animations go a long way for a thing like this so definitely consider those if you continue work on this one.
Some small suggestions I have would be to make it so that you can use the arrow keys or A and D to move where you're looking, I didn't really see the point in having the looking be so slow. And lastly, the quit button in the level win screen should probably be moved to the corner or something, I accidentally clicked it when doing the bug squashing game.

Good work on this one I could definitely see it becoming a larger game in the future if you wanted to go for that!
Lucas Viana
18. Oct 2021 · 02:18 UTC
Funny and chaotic, like the style but although being a specific style have room for improvement, the UI could be a bit more intuitive. The chaos of the gameplays and the set of minigames that includes the overall add nice chaotic layers to the game, good job!
messmerd
18. Oct 2021 · 03:26 UTC
This was a pretty fun game! It's like a single player Among Us. The minigames are pretty good. The ambient sounds and sound effects really add to the experience, and I liked the narration. Overall it's a nice, well-polished game. Great job!
squigglez
18. Oct 2021 · 08:25 UTC
this game was pretty strong! definitely a lot to manage, easy to get overwhelmed lol
Frozedon
18. Oct 2021 · 21:34 UTC
A lot to manage but was fun in the chaos! Wish I had better controls for moving across the room. I have two monitors, so my mouse would pass onto the other monitor when I tried going left.
DecrementedPalindrome
20. Oct 2021 · 22:26 UTC
Great game! If this was released as a web game I wouldn't guess that it was made in only 72 hours. The voices were good and I liked the overall look and feel of the game. The main menu could perhaps do with some sprucing up, it's a bit bland at the moment.