Meltdown by Roka Josh

The Game
It's your first day at the helm of an unstable nuclear reactor and the only way to stop it from going into a meltdown is to keep track of the many modules in its control panel. As the days progress and the reactor gets upgraded, more and more modules and tasks around the office will keep your hands full. Multi-tasking is the name of the game!
There are 3 endings to the game, 2 of which are based on what you choose later in the game while 1 is a secret ending that can be achieved at any point. Can you find them all?
We were perhaps a little over ambitious with what we felt we could do in the time-frame, as we would have loved to add more modules, office distractions and pointless tasks to make it harder. Perhaps a post-jam version is in order...
Screenshots

Aim of the Game
- Complete your given tasks every day.
- These include generating a power quota via the reactor, sending emails and more.
How to play
- Move the mouse to the edges of the screens to pan the camera left and right to look around the office.
- All module and office task instructions are available to read in the manual to the very far right of the office.
- Simple click on the green book in the folder to open the manual.
- Once you are ready to start the day, click on the big red power button and the reactor will kick into action.
Credit
- RokaJosh: Programming & Art
- RokaGraham: Art & VA
- Yarro: Art & Sound Design
Links
- RokaJosh Twitter: https://twitter.com/RokaJosh
- Yarro Soundcloud: https://soundcloud.com/y-arro
Tools
- Unity 2020.3.15f2
- Visual Studio Code
- Adobe Photoshop CC 2018
- Adobe Audtion CC 2018
- Aseprite
- Ableton Live 11
| Link | https://jagtek-games.itch.io/meltdown |
| Original URL | https://ldjam.com/events/ludum-dare/49/meltdown-5 |
Ratings
| Overall | 274th | 3.886⭐ | 24🧑⚖️ |
| Fun | 242th | 3.886⭐ | 24🧑⚖️ |
| Innovation | 684th | 3.364⭐ | 24🧑⚖️ |
| Theme | 383th | 3.909⭐ | 24🧑⚖️ |
| Graphics | 932th | 3.409⭐ | 24🧑⚖️ |
| Audio | 456th | 3.545⭐ | 24🧑⚖️ |
| Humor | 431th | 3.432⭐ | 24🧑⚖️ |
| Mood | 540th | 3.595⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 20🗨️ |
I do have some feedback:
1. Buttons to scroll the screen back and forth. I have two monitors, so it was really easy to move the mouse too far to the right and the scrolling would stop until I moved my mouse back, and also, on some of the mini-games (the one with the joystick) it is too easy to pan the screen away from the game when trying to control the diamond-thing.
2. On day four, the reactor melted down and I am not sure why. I moved teh diamond away from the arrows, I emptied the jooce cup, I filled the fuel, and I squished the bugs, I am not sure why my heat skyrocketed?
3. I wish I could hit escape or click on something in the room to bring up a menu with the option to quit the game.
Super fun game! I really hope you make more!
Cheers! [-LB](https://ldjam.com/users/the-lame-brain/)
Great visuals, sounf effects, iteresting idea. But it is quite difficult, I have not been able to pass the level with 3 e-mails.
Anyway, very well done! This was fun
I like that the border changes colour around each module so I can tell what needs attention, but the Smile module didn't seem to have any feedback for when it was about to escape, so I just had to keep revisiting it between every other task. It seems like that's also true for the juice one, but at least that one is easier to manage.
I unintentionally blew up the reactor on the Devil's Advocate day, but I didn't actually realize it. I think the ending screen may have covered up the usual screen that tells me why I lost. What might have happened was that I didn't send a 2nd email in time; I didn't actually know I had to send a second one because nothing told me, and I didn't notice the "1" change to a "2" in the task list.
Well done overall! I got all the endings, too :wink:
One minigame change that would be nice is the one with the joystick and the triangles; there were times I would move the circle, then almost immediately after leaving it takes damage (presumably because a triangle spawned right next to it). Adding some kind of "safe area" around the circle where triangles can't spawn would be nice; that said, the health is pretty forgiving so it never made the difference for me.
Art is pretty simple but gets the job done. And the fact there were so many modules kept the game interesting. Great work for 72 hours!
Other than that issue, I really loved this.
Some small suggestions I have would be to make it so that you can use the arrow keys or A and D to move where you're looking, I didn't really see the point in having the looking be so slow. And lastly, the quit button in the level win screen should probably be moved to the corner or something, I accidentally clicked it when doing the bug squashing game.
Good work on this one I could definitely see it becoming a larger game in the future if you wanted to go for that!