Unstable escape by Crazy046

Unstable Escape
A 3D adventure puzzle game, can you solve them all and escape.
How to play:
WASD keys to move.
Mouse to aim.
Left click to interact.
Right click to alt interactions.
Esc for the menu.
Made with:
Godot
Blender
Renoise
Audacticy
Krita
This is made with a 4.0 dev build, currently it will crash when exiting the game. So I guess you could say...the game might be unstable!
Been a while since I last participated, back with my first foray in 3D rather the the usual 2D, happy that I managed to build a playable game, whilst jugging learning the 3D workflow. Can say for sure, spent a lot of time in Blender.
Ratings
| Overall | 364th | 3.286⭐ | 23🧑⚖️ |
| Fun | 364th | 3.095⭐ | 23🧑⚖️ |
| Innovation | 500th | 2.571⭐ | 23🧑⚖️ |
| Theme | 533th | 2.333⭐ | 23🧑⚖️ |
| Graphics | 251th | 3.476⭐ | 23🧑⚖️ |
| Audio | 262th | 3.143⭐ | 23🧑⚖️ |
| Humor | 391th | 2.139⭐ | 20🧑⚖️ |
| Mood | 352th | 3.024⭐ | 23🧑⚖️ |
| Given | 40🗳️ | 0🗨️ |
The first thing I noticed is that the color of the keys doesn't match the displayed icons. At first I thought that might be a part of the puzzle, but I got proven otherwise. It might just be the due to lighting, but for example a key that should have been light blue was actually green ingame.
The first two puzzles were almost too easy. The third one with the shapes took me a while to figure out, but I must admit I hoped for a slightly more sophisticated solution :sweat_smile:. The fourth puzzle was funny, I liked what happened when I failed (I try to keep the comment spoiler-free). I can see where the unstable theme was incorporated.
The graphics are OK, not great not terrible :slight_smile:. The music was nice and relaxing, but I don't think it fit with the overall graphics style. I would expect either a darker music or a more cheerful environment. This way, the graphics and the music felt a bit disconnected.
I would have expected a puzzle in the first room. The room looks like it was specifically designed to be full of traps. Come to think of it, I also see a screenshot that looks different than what I saw ingame. Somehow, in my case, all the tiles were blank and I just walked straight for the chest. Is that a bug? I was playing the Windows 64 bit version.
Last two thoughts:
- the wall made of cubes gave me strong Control vibes (that is a good thing :slight_smile:)
- even though it's mentioned in the manual, I never used right click (maybe it was needed in the room on the screenshot?)
Congrats on finishing the game, good job :slight_smile:
I was going to report the crash at the end when you quit the game,
but I see in the description that this is now part of the theme :wink:
If I have anything to complain about, it's the lake of "hint" for the first puzzle... Maybe I'm blind and didn't see it, but I kinda brutforce my way across the room.
Good job on your submission.
The puzzles were fun, the first room and the shapes room were quite simple for me. I got stuck for a bit on the potion puzzle, but after a bit of trial and error I got through it too!
Overall a really enjoyable experience, great job!