Unstable Wizardry by CodeKoto

[raw]
made by CodeKoto for Ludum Dare 49 (JAM)

Developed by Infinia Entertainment

Description:

You wake up in a strange place, perhaps you were kidnapped? Well no worries, you're an all-mighty wizard afterall! Except.. This place seems weird, magic goes haywire every now and then and all your enemies use magic as well, you'd have to be careful, or your own spell may come back at you!

Controls:

Movement: A/D + Space to Jump Fireball: left cliick Lightning bolt: right click Dash: shift Shield: ctrl

Screenshots:

Tools used:

We used: Unity, Adobe Photoshop, Audacity, FL Studio, Git + Sourcetree

Who worked on the game?

Stephan Dvoryanchikov (Codekoto) - Programmer, Enemy AI

Emir Akbashev (Anion-Z) - VFX, Programmer, Animations,

Timucin (Wolf-Neon) - Audio Engineer, Sound Design

Sirus (Sirus) - Programmer, VFX*

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Ratings

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Feedback

Carraka
06. Oct 2021 · 00:34 UTC
A good length for a game jam! I enjoyed bouncing around and wondering what the next change would, and there was a great variety of different things that could happen. After killing all the monsters in the final enormous room, the game just stopped. I'm not sure if this was a bug or if that's just the end of the content. I couldn't move anywhere, or do anything, so I just alt-tabbed out to exit the game.

- Definitely if you were to add any graphics whatsoever, the first place I would do it is making the monsters react when damaged. If the main mechanic of the game is killing stuff, just make it feel satisfying, y'know?
- What was the difference between the two kinds of spells? I didn't notice any strategic advantage to one over the other, so I just spammed them randomly and got through the game just fine.
- The wizard never took any damage. Not sure if that was intended, but once I realized I had nothing to be afraid of, that meant the only challenge there was was platforming (and I was actually pretty bad at the platforming on the bottom right part of the map, where I kept hitting my head on the ceiling and then falling between the platforms. Got there in the end, but it wasn't fun to deal with the physics, and I doubt that was intended to be as much of a challenge as it was for me.
Macron
06. Oct 2021 · 17:52 UTC
I think that taking no damage, what the previous commenter has noticed, is a bug with the shield -- once I've used the spell, I was able to take damage and die >,< (I think so -- the game froze).
You had a good idea with incorporating the theme!