Unstable Wizardry by CodeKoto
Developed by Infinia Entertainment
Description:
You wake up in a strange place, perhaps you were kidnapped? Well no worries, you're an all-mighty wizard afterall! Except.. This place seems weird, magic goes haywire every now and then and all your enemies use magic as well, you'd have to be careful, or your own spell may come back at you!
Controls:
Movement: A/D + Space to Jump Fireball: left cliick Lightning bolt: right click Dash: shift Shield: ctrl
Screenshots:
Tools used:
We used: Unity, Adobe Photoshop, Audacity, FL Studio, Git + Sourcetree
Who worked on the game?
Stephan Dvoryanchikov (Codekoto) - Programmer, Enemy AI
Emir Akbashev (Anion-Z) - VFX, Programmer, Animations,
Timucin (Wolf-Neon) - Audio Engineer, Sound Design
Sirus (Sirus) - Programmer, VFX*

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Ratings
| Given | 0🗳️ | 0🗨️ |

- Definitely if you were to add any graphics whatsoever, the first place I would do it is making the monsters react when damaged. If the main mechanic of the game is killing stuff, just make it feel satisfying, y'know?
- What was the difference between the two kinds of spells? I didn't notice any strategic advantage to one over the other, so I just spammed them randomly and got through the game just fine.
- The wizard never took any damage. Not sure if that was intended, but once I realized I had nothing to be afraid of, that meant the only challenge there was was platforming (and I was actually pretty bad at the platforming on the bottom right part of the map, where I kept hitting my head on the ceiling and then falling between the platforms. Got there in the end, but it wasn't fun to deal with the physics, and I doubt that was intended to be as much of a challenge as it was for me.
You had a good idea with incorporating the theme!