Tower Construction by VVatashi

[raw]
made by VVatashi for Ludum Dare 49 (JAM)

Physics-based tower construction simulator.

Controls

Use the arrow keys to move the hook. Use the space key to grab or release a block.

Screenshots

Screenshot 1.jpg Screenshot 2.jpg Screenshot 3.jpg

Ratings

Overall 1317th 3.026⭐ 21🧑‍⚖️
Fun 1382th 2.711⭐ 21🧑‍⚖️
Innovation 1100th 2.974⭐ 21🧑‍⚖️
Theme 656th 3.632⭐ 21🧑‍⚖️
Humor 1059th 2.406⭐ 18🧑‍⚖️
Mood 1364th 2.529⭐ 19🧑‍⚖️
Given 29🗳️ 6🗨️

Feedback

Game_Coder28
04. Oct 2021 · 04:40 UTC
Nice game, the physics on the hook are a little weird but overall good concept and cool execution.
Wbertrand
05. Oct 2021 · 02:47 UTC
It was really satisfying to stack some of the larger blocks. I would have liked to have the crane move faster, although that may not be very realistic
Darsa
05. Oct 2021 · 06:37 UTC
This game is pretty fun; the soundtrack is really enjoyable and the way the blocks collapse sometimes is really funny; it would be awesome if I could move the crane thing a little bit faster. Nice job; keep it up :D
xmagpie42
05. Oct 2021 · 10:45 UTC
Cool take on the theme

Maybe make the hook a little faster?
nephronhunter
06. Oct 2021 · 03:24 UTC
Nice. I like that moving the materials back removed score. The artwork is nice, it is definitely a long and steady game play.
kalevrk
06. Oct 2021 · 15:11 UTC
Cool idea and very chill atmosphere. It would be nice to have the crane move faster, but otherwise nice work.
Wolfhead
06. Oct 2021 · 18:28 UTC
nice staking game^^ afert 3 Stores i desidet to stop .. needs time to do 22 points ^^
reheated
13. Oct 2021 · 14:30 UTC
Nice idea and the physics work well. I played up to score 18 and then I had had enough. I found it slow paced and also it's strange to have a score with no failure condition. If it were me, I'd make the game run twice as fast, and add a time limit. On the other hand, it's pretty relaxing as it stands...
Honey Pony
15. Oct 2021 · 02:37 UTC
Wow, the extremely slow movement speed of the crane is probably not what most people would call fun, but it has a super good feeling to it, in my opinion. That is, it really has this feeling of manipulating a giant machine--the machine doesn't react instantaneously because of course it doesn't, it's a giant machine!

I really think this game captures that well. I think the direction to take it would really be to incentivize the player.

That is, getting a high score is just not that exciting, overall, so I really don't feel like I have any reason to sit here manipulating this gigantic slow machine.

But... if there were some other goal I could accomplish with the machine, that I already cared about for some reason, then I would have more reason to want to use it. And then the physics would really get a chance to shine. So I guess, if there were some sort of larger game that this crane could fit into, maybe even just something like an idle game, then people would feel like interacting with the crane a lot more--which would be great, because then more people could experience these cool physics.
jk5000
16. Oct 2021 · 07:55 UTC
The idea is fun, but it's a bit too slow.
aplite
17. Oct 2021 · 20:12 UTC
Interesting idea. The lack of a real goal takes away from the experience. Having a target height with a limited number of blocks would allow for multiple levels to be included. The slow speed of the crane also made it a little dull.

I can definitely see potential with this concept. I think just one or two tweaks would go a long way.
Coda Highland
18. Oct 2021 · 03:01 UTC
I have to agree with a lot of the other comments -- it's too slow to be especially enjoyable in a jam context where you're going through a lot of games. But I like the idea and I can see it being compelling if it were polished up!
🎤 VVatashi
18. Oct 2021 · 10:02 UTC
Thanks for the feedback guys.

@honey-pony, @aplite
I was thinking about adding multiple levels with time limit and different goals. But I missed one day of the jam and I didn't have enough time to implement it somehow.

I'll probably work on this game later, after LD, when I have enough free time, and try to finish it.