Unbalanced Brawl by yopox
[TW spiders]


Unbalanced Brawl is an autochess with ever-changing rules in the shop! The following two sections describe how to play the game.

During the shop, you have to build a board for the next fight. Here's how it works:

- Cards to buy: Buy one for 3 coins by dragging one to your board (2) or your hand (3). The cards to buy are refreshed each time a shop phase begins.
- The board: These are your cards for the fights. Cards need to be dragged here or you will be defenseless during fights!
- The hand: These cards are stored between turns. Having cards in your hand have no effects during fights.
- The chest: Drag a card from your board or your hand here to sell it for one coin.
- The timer: Shows time left. If you have finished your turn you can click on it to finish the shop phase.
- The refresh button: Refresh the cards to buy for one coin.
- The freeze button: Get the same cards to buy in the next shop phase. (free)
- The upgrade button: Pay 4, 6, and then 8 coins to upgrade the shop level. It is important to get access to more powerful cards and more options. For instance, the shop level 2 makes it possible to buy level 2 cards and make one more card to buy available in the shop.

The fight is automatic: cards attack a random enemy card one after another. The card you put on the left will attack first, and the next one is always the card to its right.
There is one opponent for now, its entities are predefined (mushrooms or spiders). Can you defeat them? :muscle: :spider: :mushroom:
We did not have a lot of time to balance the game. If you have any comments please share them with us! We will gladly work on a post-jam version :sunglasses: :v:
The list of cards is available here.
Show us your winning boards! :heart:

- Ary (twitter): Pixel Art
- Arthur (soundcloud): Music, Sound Effects, Game Design (merchants)
- Hadrien: Code, Game Design (Spiders)
- Louis (twitter): Code, Game Design (Mushrooms, Robots)

06.10.2021
- Increase card speed during fights
jam – 05.10.2021
- Used a few extra hours to fix bugs and build for wasm32
- Implemented all abilities except Sadism and Multiplication
Known issues
- Two abilities are not implemented
- The sound can be a bit chaotic at the very start :(
Ratings
| Overall | 699th | 3.561⭐ | 35🧑⚖️ |
| Fun | 808th | 3.375⭐ | 34🧑⚖️ |
| Innovation | 944th | 3.125⭐ | 34🧑⚖️ |
| Theme | 1346th | 2.719⭐ | 34🧑⚖️ |
| Graphics | 315th | 4.088⭐ | 36🧑⚖️ |
| Audio | 428th | 3.578⭐ | 34🧑⚖️ |
| Humor | 829th | 2.776⭐ | 31🧑⚖️ |
| Mood | 731th | 3.435⭐ | 33🧑⚖️ |
| Given | 55🗳️ | 34🗨️ |
I lost my first game because I mixed fungus with spiders, and the AI eventually just had a humongous fungus (heh) and I couldn't win.
2nd round I did a spider build and it felt satisfying to win with it!
Some issues though -
- The egg unit would not spawn low level spiders upon death. I wasn't sure if it was because I had a full board or not, so I went into a round with an open slot and it still didn't trigger. (I just now read that multiplication ability does not trigger in your changelog, so ignore this part!)
- Once the boards got large, the fights took quite a long time.
- I'm not sure it fits the theme entirely, I could justify unstable as in the shop itself was unstable but I never felt like the instability of the shop affected me much.
- Upon running the game for the first time, the music was ear-bleedingly distorted for some reason. It fixed itself after a few moments but something to think about I guess
Other than that, as an experience and as a fan of autochess games, I think this is a really cool submission and I'd be willing to play a full version of this if you chose to take it further.
Nice work!
The sound issue is because of recent changes to prevent autoplay on web pages. If anyone has experience with `bevy_kira_audio` and `wasm` please advise me :)
@suisou Have you tried to drag cards to your board? (middle row in the shop)
Thank you all for the nice comments :heart:
I loved the art-style and audio.
It was a little unintuitive to me on my first attempt and I lost hard. But had a lot of fun once I figured it out and managed to win. It would be nice to have a mouse-over tooltip for the shop that tells you what it is and how to sell cards. (I know it's mentioned on this page, but I don't think it is in game). Otherwise great game, really nice work.
Cool art and music, well done!
I really enjoyed the game. it's fun and deep. Sadly had some trouble really releasing the cards on the right place ( I had to click multiple times sometimes) making the time limit a bit stressful, ahaha!
Good job with this game!
There were a few UI inconveniences, but the game played well enough.
- When units damage each other, the health number changing is really subtle. Some floating text or flashy animation would help.
- I can't seem to move cards from board to hand
- I want to skip the shop announcement with left click
- Given that the game is single player, I think it would be ok to be totally untimed (to give more time to read cards and figure out the UI)
I upgraded the shop ASAP and ended up with a board alternating between Tujilus and Modular Bot, and it won pretty handily :)
I noticed that the spiders didn't have very high health so I figured it was best to try for high-health units to survive the spiders attacks, and Modular Bot seemed really good in general.
When I had mushroom at start then robot who help adjacente monster it was a obvious combo and the game play itself ^^
But great start and great art, I love the look of the cards.
GG!
I got a buffing bot twice quite early that buffed everything adjacent by +1/+1 every turn which helped me roll over everything without any issue :).
Good job!
Love the consistency of the art style and the music, really gives me retro vibes!
In terms of feedback, everything I would say has already been mentioned above, so nice solid entry! :)
https://ldjam.com/events/ludum-dare/49/spellblade-legacy-2d-deckbuilding-lite-dungeon-crawler
A game inspired by Slay the Spire
Instability of the shop didn't really affect me. Had some cards in hand, or just froze the shop / upgraded. It influenced my decisions, but not to a degree, where it was challenging. Maybe more "unstable" interactions between field and hand would be nice, rather than just shop prices.
Would be great if attacking rules (if there are any) were explained somewhere. Like `Highest health first attacks lowest attack creatures` or `Merchants target insects first, then robots, then randomly`. It was sad to see my `22/35 cannibal spider` **attack** `3/2 poisonous spider` and get killed :cry:
At least partial preview of next fight's enemies would be nice and add some strategic depth.
From technical side - animations were not always playing during combat, so it was hard to track what was happening.
Great work anyways, looking up to future entries.