ch1Pik by NinjaCatz

Ch1Pik
* A short retro sokoban-like puzzle game with chill music * :sunglasses:
You play as a character named Chipik, who can become unstable, dividing into 2 phases - red and blue. Solve puzzles to open unstable portals with the goal of getting out of that unstable world.
There are only 6 LEVELS, so it shouldn't take more than 10 minutes to complete the game.
WARNING: The game can contain bright and flashing lights

* MAIN *
WASD or ARROWS - movement
Q - step back
R - restart level
* OPTIONAL *
SPACE - skip current music
Credits: * BJÖRTFX - Shader based, CRT-like retro screen post-processing effect utility * Purrple Cat - music
| Google drive | https://drive.google.com/file/d/1eOZAqL7Q-Rdl5EMMcT-etE1o9KXwEUJL/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/49/ch1pik |
Ratings
| Overall | 584th | 3.64⭐ | 27🧑⚖️ |
| Fun | 727th | 3.44⭐ | 27🧑⚖️ |
| Innovation | 637th | 3.42⭐ | 27🧑⚖️ |
| Theme | 1065th | 3.18⭐ | 27🧑⚖️ |
| Graphics | 244th | 4.212⭐ | 28🧑⚖️ |
| Mood | 318th | 3.82⭐ | 27🧑⚖️ |
| Given | 40🗳️ | 28🗨️ |
It's really good game but I'm stuck... Maybe I didn't understand something...
A good retro puzzle game as we like them!

It is difficult to see, but there is a white box which you can push in white form)
Thanks for playing!
Sorry, I haven't played many of these games, but the ones that I played were single-click movement :sweat_smile: Instead of a tutorial, I made the first two levels very simple (and the second even has a hint in the name of the level) so that the player can get comfortable. Anyway, thanks for playing + for feedback!
I would definitely play more of this if it had more levels and perhaps a not-so-steep learning curve! This would definitely also work really, really well as a mobile game. Bite sized chunks to play on the go, and simple controls with no need for precise inputs.
But i liked it
I would like a slightly safer increase in difficulty and so that you can move by holding the button, and so a great game!
Love the visuals, it looks really great. Ideally the puzzles would be a bit easier at the start (I got stuck on the third level) and the white blocks are a little hard to see.
Otherwise, this is a great game, well done!
The puzzle mechanic is good, and not something I've seen before. For me some of the levels (like bridges, after which I stopped playing) are a little too heavy on the number of required inputs compared to how much you have to think about stuff - especially with the lack of key-repeat. There were definitely some nice moments in the levels I played though.
I think at one point I noticed the undo didn't work back past when I separated the phases.