Timofei Cauldron by gdman
Unfinished delivery game

You can restart with R and fullscren with F11. This is purely interface fix, without any changes to the game.
Made with Godot, Aseprite, Paint.NET
| HTML5 (web) | https://gdman.itch.io/timocaul |
| Original URL | https://ldjam.com/events/ludum-dare/49/timofei-cauldron |
Ratings
| Overall | 1510th | 2.39⭐ | 43🧑⚖️ |
| Fun | 1476th | 2.429⭐ | 44🧑⚖️ |
| Innovation | 1391th | 2.571⭐ | 44🧑⚖️ |
| Theme | 437th | 3.857⭐ | 44🧑⚖️ |
| Graphics | 1304th | 2.643⭐ | 44🧑⚖️ |
| Humor | 711th | 2.963⭐ | 43🧑⚖️ |
| Mood | 1374th | 2.476⭐ | 43🧑⚖️ |
| Given | 57🗳️ | 57🗨️ |
Looks promising, but it's very hard! Does the level end?

I think I would've really liked playing a fully developed game with multiple levels and some more mechanics and stuff, maybe with some scoring system based on how many pizzas you manage to deliver?
Oh, and I do think the physics would need to become a bit more stable than they currently are, but for a quick demo it's just good enough I guess.

I know these things take time, and it's tempting to leave them until the end... That's why I recommend to put _something_ in as a placeholder at the very beginning. Even if you run out of time to make something yourself, the game will still feel more alive.