Shifting Labyrinth by plomeg
I like labyrinths :D
I wish I had more time but it's compo !
I did not even get rid of the console.
Please give me feedback !

| Link | https://plomeg.itch.io/shifting-labyrinth |
| Link | https://plomeg.itch.io/shifting-labyrinth |
| Original URL | https://ldjam.com/events/ludum-dare/49/shifting-labyrinth |
Ratings
| Overall | 403th | 3.194⭐ | 20🧑⚖️ |
| Fun | 299th | 3.306⭐ | 20🧑⚖️ |
| Innovation | 196th | 3.556⭐ | 20🧑⚖️ |
| Theme | 253th | 3.611⭐ | 20🧑⚖️ |
| Graphics | 361th | 3.222⭐ | 20🧑⚖️ |
| Audio | 352th | 2.833⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 9🗨️ |
But I made it crash! When I finished level 2, I just saw a black screen.
I love that you thought to put a sound effect in for footsteps, although the one picked I found was really grating. That might just be my headphones though, I've had issues before.
Love the art style, it makes me think of wax crayons. I thought that was super nifty :)
The third level I didn't really have a clear concept of how to solve, and so I sort of walked through it randomly until I won. I think that somehow communicating more information to the player would make the game more effective overall. In particular, level 2 worked well because I could see where the wall would disappear when I wasn't yet next to it, and so I could guess that it would disappear once I walked over to where it was.
Level 3 was less organized like that, though--there were a bunch of shifting walls, and I couldn't tell which ones were going to shift when I got near them or not.
Level 1 I did like just because it had that "woah" moment of when the maze first shifted--in my opinion, it is a very good level for introducing the concept of the shifting maze. It just works nicely, even if there's no puzzle solving.
Artstyle was nice as well.
Your game runs perfectly under GNU/Linux, with fullscreen and sound.
(I just had to dos2unix the text files).
Nice take on the theme, BTW. And kudos for using your own engine !