Unstable POTions by owca

[raw]
made by owca for Ludum Dare 49 (COMPO)

Unstable POTions is a game about brewing potions. - mix potions according to incoming customer* demands - make sure to follow the recipe or something might go BOOM! - stir the pots to keep the mixtures stable - submit your score to online leaderboard and compare your result with other people

*there is only one customer and he's rather quiet (48h was not enough :wink:)

screenshot.png

How to play:

  • observe orders on top left corner
  • prepare potions using recipies on the wall
  • put ingrediens in correct order to the pot
  • you can use from 1 to 3 pots - it's up to you
  • collect potion using empty bottle from the upper shelf
  • if the potion in the bottle has multiple color it means something was not mixed correctly
  • sell the potion to the client by clicking on him
  • if a mixture starts to boil use the laddle/spoon
  • if you made a mistake you can use white ingedient to neutralize (reset) mixture in a pot
  • some potions require other potions as ingredients - you can use empty pot to temporarily store a potion

Final thougths

  • I underestimated complexity of this game and I didn't finish everything I wanted
  • I'm happy I managed to create some music - it's simple but better than nothing like on the last LD :wink:
  • I'm satisfied that I managed to integrate with external leaderboard system (written by me :nerd:)
  • It was fun!
  • I want to slee....

Ratings

Overall 202th 3.625⭐ 30🧑‍⚖️
Fun 173th 3.625⭐ 30🧑‍⚖️
Innovation 282th 3.321⭐ 30🧑‍⚖️
Theme 113th 4.036⭐ 30🧑‍⚖️
Graphics 136th 3.821⭐ 30🧑‍⚖️
Audio 136th 3.538⭐ 28🧑‍⚖️
Humor 161th 3.135⭐ 28🧑‍⚖️
Mood 122th 3.615⭐ 28🧑‍⚖️
Given 32🗳️ 35🗨️

Feedback

brads.space
03. Oct 2021 · 22:28 UTC
Love the explosions! This game is pretty hard though.
arkinrev
03. Oct 2021 · 23:12 UTC
That's some rough timing on the potions, and I forgot about stirring! Added level of difficulty when that third cauldron explodes. Animation cancelling sped me up, but I still couldn't remember my left from right click. All of the visuals are fantastic. And an awesome leaderboard! Great work!
Mogaiskii
04. Oct 2021 · 07:14 UTC
Wow! Really good and polished game! It feels pretty hard, maybe add some empty bottles (maybe within shop) would make it more meditative(:
theviraldragon
04. Oct 2021 · 09:40 UTC
We made the same game. You executed the gameplay much better.
yagovictor
04. Oct 2021 · 10:32 UTC
Amazing
LDJam user 269161
04. Oct 2021 · 10:34 UTC
It's really a hard game! It reminds me of overcooked
RomFactory
04. Oct 2021 · 10:35 UTC
Very cool game! The timing is pretty tight indeed, and I loved making the customer's face explode with bad potions :see_no_evil:
I would find it cool if the pots were also displaying the color of the potion you just made, I think for now it stays with the rainbow, even when a recipe's complete
mborecki
04. Oct 2021 · 10:35 UTC
Best "Explode your customer Simulator" yet!

Too hard to make anythink... so I started throwing buttles at customer. Love explosions!
pinkemma
04. Oct 2021 · 10:40 UTC
Very nice! Really enjoyed this one. The marks on the bottles in addition to colours was a nice touch!
zimny11
04. Oct 2021 · 10:44 UTC
Oh wow! First of all, any 3D game made in such a short time is amazing in my opinion. The complexity of the game really surprised me. And the music is so good! Overall awesome idea and execution. There are some "BOOMs" that happened for reasons unknown to me, but even if it was a bug, who doesn't like explosions! Great job.
jka
04. Oct 2021 · 10:49 UTC
Great game! The graphics are great, I especially liked the potion effects. The leaderboard is a cool touch!
🎤 owca
04. Oct 2021 · 11:01 UTC
Wow! Thank guys for all the feedback!
I'm a bit suprised that the game turned out so difficult. It could definately use some difficulty balancing but I was out of time. The [previous jam](https://ldjam.com/events/ludum-dare/48/nail-it) was a piece of cake comparing this one. I was working until the last minutes to finish as much as I could.

@erikengineengineer I must admit that Overcooked was one of my inspirations :wink:

@romfactory Exploding customers was next point on my TODO list before I ran out of time

@mborecki I will consider renaming the game :wink:

@pinkemma thanks for noticing that - one of the reasons for adding bottle-marks was for players with color-blindness

@zimny11 thanks for noticing the music. It was one of my personal chellanges after last jam.
mrnannings
04. Oct 2021 · 16:08 UTC
Cool game but I must admit Im not always sure why there is an explosion.
🎤 owca
04. Oct 2021 · 16:58 UTC
@mrnannings Yep, it's probably because I didn't implement a proper tutorial. The mixture in a pot can explodes in 2 situations - if you put more than 3 ingredients into a single pot or if the mixture starts to boil (boiling sound + multicolor steam) and you dont stir it within 5 seconds.
IcedJaM
04. Oct 2021 · 19:11 UTC
Hard but fun game. I love the graphics and animations, the customers weird stare is creeping me out though! :laughing: Nicely done!
LadyMeow
04. Oct 2021 · 22:35 UTC
It was fun to play but also really hard :D
Derek Volker
04. Oct 2021 · 22:44 UTC
Interesting game.

It's quite the graphic work you put here, it really makes the game shine.

The mechanics are easy to understand, but a bit tricky when you actually play. I liked it.

Good job on developing this game!
ThatmanRobin
05. Oct 2021 · 19:45 UTC
Overall fantastic entry, loved the concept and had a similar idea in my list of potential games for the theme but I think you pulled it off well. Despite the fact I am horrible at the game. Maybe it would have helped if it showed what was currently in the cauldrons. Also 3 cauldrons at once may have been a bit much. Maybe as it got harder then add more cauldrons. Great work for Compo though :)
Lenan
06. Oct 2021 · 01:10 UTC
Nice game, i feel like the order of the potions shouldn't matter as long as they are correct.
The effects and colors looked really good, the explosion felt a little out of place.
The sounds were good and the music had a nice vibe.
Overall a cool game.
shared
06. Oct 2021 · 03:01 UTC
Nice game, spent a bit too much time getting the 3000 high score. The game plays pretty well, even when you go faster than the animations, feels good. The simple music works and I liked the graphics.
The gameplay is addictive, and man this really shows how much a scoreboard adds to a game's replayability.
Had a very nice time overall !
oh yeah and first thing I tried was giving the client the X potion and he exploded
Roelosaurus
06. Oct 2021 · 05:29 UTC
I dig it, simple and clean.
Mejzlosh
06. Oct 2021 · 12:54 UTC
man, this is awesome! The pressure element and multitasking possibilities :) I had hard time playing it but it was real fun!! And kudos for making it in Compo. It feels polished. We were making something similar as jam, alchemy rulez!!!
Erkberg
06. Oct 2021 · 17:36 UTC
Very nice game! It made it into the second part of my let's play series: https://www.youtube.com/watch?v=e5X9Ha1_nE8
Upsitesdown
07. Oct 2021 · 07:44 UTC
I love the idea and how you implemented it, but boy this game is not easy :D
Purrseus
09. Oct 2021 · 11:26 UTC
Wow, very nice compo game! Lovely use of the theme and great presentation! I kinda spent the whole first round figuring out the game (I brewed a total of 2 potions, haha) and had not much fun during it, but I wanted to give your game another chance. Now, a few rounds later, I'm really happy to currently occupy 3rd place on your leaderboard :grin: The game is really fun once you understood it!

One thing that was not clear to me was how much points you get for each potion. I wondered if it's worth it to go for the ones that have other potions as ingredients. Yet during preparation I did not have the time to also look at the score increase.

Anyway, thanks a lot for making this :)
Runuchok
10. Oct 2021 · 15:16 UTC
Watched @erkberg gameplay, because I'm colorblind. And it's difficult to me to see the difference between yellow and green potion) Result potions need special symbols too! But overall this is a fun game! And I definitely see potential! Visuals are fun (crosseyed customer is best), the gameplay is great!
🎤 owca
10. Oct 2021 · 17:56 UTC
@purrseus thanks for playing my game and for your valuable feedback. I totally agree that scoring system is unclear. I'm not sure myself how much points you get for each potions without looking at the code :wink:
Regarding understanding the rules it's probably because of lack of a proper tutorial.
I noted those 2 topics on my "lessons learned" notes and I will try to focus on them next time.

@runuchok I must say I feel like an idiot right now :face_palm: I've added those symbols with color-blindess in mind but for some reason i didn't thought about the final potions. I will keep that in mind. Thanks for your feedback :smiley:
Alvan Arulandu
18. Oct 2021 · 20:16 UTC
The game is quite difficult, but the concept itself is quite interesting. Great job!