St. Eugene the Resolute by bwalter
Take the pilgrimage up the mountain to prove your tenacity and courage!

| Link | https://bwalter.itch.io/st-eugene |
| Link | https://bwalter.itch.io/st-eugene |
| Original URL | https://ldjam.com/events/ludum-dare/49/st-eugene-the-resolute |
Ratings
| Overall | 243th | 3.525⭐ | 22🧑⚖️ |
| Fun | 64th | 3.929⭐ | 23🧑⚖️ |
| Innovation | 311th | 3.225⭐ | 22🧑⚖️ |
| Theme | 304th | 3.476⭐ | 23🧑⚖️ |
| Graphics | 322th | 3.31⭐ | 23🧑⚖️ |
| Audio | 246th | 3.211⭐ | 21🧑⚖️ |
| Humor | 29th | 4.025⭐ | 22🧑⚖️ |
| Mood | 178th | 3.45⭐ | 22🧑⚖️ |
| Given | 5🗳️ | 3🗨️ |
Thank you very much! I'm glad you enjoyed it! Don't forget to leave a rating, now that they are up! :smile:
Thanks for your input! The point of the game, however is that it is difficult. An exercise in perseverance, if you will! I made a couple things slightly more forgiving after your comment though. Thanks again!
Thank you! :smiley: glad you enjoyed it!
Haha Thank you so much! I hope you have many more memorable moments on your way to the top!
thank you so much! I'm glad it helps you unwind! We all could use that after a good LD haha!
Congrats on a great entry, it's very fun :)
Thank you!!
Thanks for your input! Perhaps I should have added a panning function, so you could look ahead, but I wanted the player to be cautious and deliberate. I'll think of some fixes for possible future updates!
I got this in "0HR 17MIN 6SEC and 24/60"?? It's obvious that I didn't (did) cheat.
I liked the physics, oof I don't even know how to use the physics system in game maker yet, good job!
one thing that got me curious is that when the goat rotates, the sprite doesn't look distorted, but when I rotate something here it looks very h i d e o u s UGH I think I'm going to vom-
Thanks! I'm curious: how did you cheat?
The goat looks good when rotating probably due to the amount it's zoomed in and some preferences in the engine itself. Vsync or alternate syncing method etc. I don't remember exactly what I did, but I had to alter the settings due to some visual errors with the soft body particles
Thank you!
That seems to be a common complaint. My reasoning was to try to make the player more cautious about their jumps, but I see why it can seem more unfair.

alright so:
really cool game! works well and fits the theme just fine. the sounds and music (what little there are of it) are quite nice.
i generally really enjoy playing these kinds of games (getting over it, etc.), but i have a few complaints about this one. i think the biggest source of frustration is with the view distance, i found myself several times running into a cactus or falling into water that i could never have predicted. there are many areas where you simply just have to make a blind jump, and hope there isnt some lethal hazard where you end up, and i don't think that's particularly fun. trial and error is ok, and even part of the genre i'd say, but only when it's "i see where i need to go, and i don't know what angle/power i need to get there yet" and not "i dont see where to go at all" and effectively throwing away your first attempt (and all the progress made thus far). thankfully, the game isn't very long. i think it's the perfect length for being the way it is
other than that, i think the game functions well! i think the mechanic of tumbling down and having no control until you stop is really nice and fits well in the genre.
now onto what happened with that screenshot
there's two things wrong here.
1. if you jump on the first frame of the game loading, you fly very fast and instantly win (it may require a particular angle, i didn't test enough)
2. i think your time counter is completely wrong, or otherwise i don't understand it at all. i beat the game several times using this technique, all of them were in the 1-5 minute range, despite performing the trick right at the start. this lead me to believe it was counting all the time for previous failed attempts as well (which i would disagree with if that's intended). however, the run in the screenshot happened after just as many attempts without even closing the game. i just tried it again, after about 6 deaths in 50 seconds, i got the trick to work and it showed me a time of 14 minutes.
my actual legitimate run gave me a time of 26min 20sec, which i know is longer than it actually took. i think it was around 10-15 mins, assuming the timer starts after the last death
anyway, bugs aside, this is a nice game! i enjoyed it :)
Thanks for the breakdown of bugs! I thought I patched that timer issue, but I guess it slipped through! I'll do a patch tonight and see what I can do.
About the view: my initial intent was for players to play more cautiously. Limiting the view achieves that affect, though there are a couple portions that I agree, the view becomes more detrimental. I'm testing some ways to adjust this for post jam.
Thanks! And you're right I had difficulty coming up with a good "teach the mechanics" section. The cacti were the best I could come up with for teaching precision and caution. Any suggestions how I might change it for a post jam version?