The Promethean Monster by evandaley
You are THE PROMETHEAN MONSTER. Use your high-tech weapons to kill humans and build voxel-monuments.
You have 2 weapons:
The Molecular Construction Cannon and the Deconstruction Cannon.
Controls:
WASD for movement
DECONSTRUCTION CANNON
Left Click to Tag enemies for deconstruction
Right Click to Deconstruct anything targeted.
RECONSTRUCTION CANNON
Left Click to Place OFF Grid
Right Click to Place ON Grid
For the best experience download the Windows Player version, use a mouse and wear headphones!!
Have fun!
You have 2 weapons:
The Molecular Construction Cannon and the Deconstruction Cannon.
Controls:
WASD for movement
DECONSTRUCTION CANNON
Left Click to Tag enemies for deconstruction
Right Click to Deconstruct anything targeted.
RECONSTRUCTION CANNON
Left Click to Place OFF Grid
Right Click to Place ON Grid
For the best experience download the Windows Player version, use a mouse and wear headphones!!
Have fun!
Ratings
| Coolness | 45% | 1415 |
| Overall(Jam) | 2.96 | 758 |
| Fun(Jam) | 2.77 | 741 |
| Graphics(Jam) | 3.29 | 576 |
| Humor(Jam) | 2.06 | 868 |
| Innovation(Jam) | 2.87 | 632 |
| Mood(Jam) | 2.55 | 904 |
| Theme(Jam) | 2.09 | 1077 |
I dislike the color of floating balls of decomposition gun - Die! Purple! Die! become red or black
Theme: connection to theme is weak, killing humans and that's it.
Overall it works but I don't feel reason to play it for longer period of time.
I like the concept of having different tools to be a monster, and the idea of monster theme/psuedo-puzzle seems fun.
Alas, all good things have issues.
It seems that falling off does not result in any sort of death. Large issue. Other than that, it seems like a great game!
It's a really nice game, but I do feel bad for these Blender guys.
Zip up the .exe+data
upload the .html to some free hosting service (github or itch.io work pretty well)
Make the three options seperate links on your ludum dare page.
This should get you more reviews.
One more issue: When you make a first person game, make sure to bind the mouse! There's a few simple functions in unity that'll do it for you.
http://docs.unity3d.com/ScriptReference/Screen-lockCursor.html
I would recommend making your own skyboxes and lock and hide the mouse, if you wanna increse the quality of the game overall.
Overall I think you did a good job!