MANIC MELTDOWN! by David Bohan


Introducing Manic Meltdown!
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How To Play
Keep the power plant's needs balanced for 3 minutes to win! Keep an eye on the computer screen in the middle to see which sections of the power plant need your attention!
You're the head honcho at a radically active power plant. Your job is to stop the joint from exploding at all costs. Pull any lever, stomp any switch, and repair any damage to keep the place stable or else you're fired. Oh and watch out for the toxic slime, your insurance doesn't cover that.
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Controls
Use the arrow keys to run left and right. Hold up or down to climb ladders. Press spacebar to jump.
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Background Info
This project was made for Ludum Dare #49. It's a contest where you have a weekend to make a game. The theme was "unstable". The engine used was Unity.
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Credits
Ting - Programmer (Menu Systems)
Alyssa - Programmer (Core player mechanics)
Nathan - Programmer (Moving platforms and death)
Coby - Artwork (World tile sets)
Cody - Creative Director (Overall idea, art, etc)
stepmack35 - Sound Effects (All)
David - Programmer (Puzzle piece logic)
Jacob - Music (All)
Nyles - Artwork (Sprites, player sprite, etc)
| HTML5 Player | https://nahob.itch.io/manic-meltdown |
| gitlab | https://gitlab.com/madvlad/ldjam-2021-fall |
| Original URL | https://ldjam.com/events/ludum-dare/49/manic-meltdown |
Ratings
| Overall | 818th | 3.476⭐ | 64🧑⚖️ |
| Fun | 863th | 3.32⭐ | 63🧑⚖️ |
| Innovation | 941th | 3.131⭐ | 63🧑⚖️ |
| Theme | 260th | 4.048⭐ | 64🧑⚖️ |
| Graphics | 390th | 3.992⭐ | 64🧑⚖️ |
| Audio | 582th | 3.402⭐ | 63🧑⚖️ |
| Humor | 245th | 3.762⭐ | 63🧑⚖️ |
| Mood | 694th | 3.475⭐ | 63🧑⚖️ |
| Given | 102🗳️ | 120🗨️ |
Graphics were nice, audio was pretty good and you get a 5 star for the theme since this is exactly like our idea! Great minds think alike, eh? :D
So many devs up in here. But very well directed.
Really like the main character, he's such a cool dude. 👍
Overall, really good entry though, well done!
Definitely feels like a game I would have found on a cartridge for my sega genesis back in the day.
Anyway, I enjoyed the game! The news at the end was pretty funny. Well done!
Like that you have divided different rooms with colors, very clear UI.
Fixing each room is a bit confusing at first. I believe that mini-games instead of finding puzzle pieces or switches will make the gameplay last much longer, but this is very good and elaborated consider it's made and completed in 3 days!
I think with a little bit of polish it could easily be expanded into something awesome. I had a couple of issues with getting stuck half jumping on the vertical moving platforms, but otherwise really enjoyed this. Great work!
I like games that have some system in the background, so elevator platforms stopping to function when the power room is unstable is a nice touch. Though it led to cruel situations.. Half way up the smoke room, power goes out, fixed it and half way up the smoke room again, power goes out again, fixed it, and this time just as I was leaving the power room it goes out, AGAIN. Repetition is a strong comedic device. Humor, theme and graphics are categories where you did the best I'd say.
Well done and thank you gor your game!
Is there supposed to be sound?
I managed to get stuck in a jumping animation where I was sliding above the ground and not able to jump again, so I had no choice but to fall into the goo. :(
The art style worked really well together and I loved hitting the power switch, felt very satisfying :)
The controls felt a little bit slippery at first, but you easily get used to it. I love the graphics and sound design, and it's nice to have different ways to fix problems per area (damn the top smoke pipe when the electricity keeps breaking). Loved the game overall
As a feedback, I would suggest that you can just fell when you are on stairs. And use it just to climb. It will make it more dinamiclly. It felt a little bit odd when I jump expecting to just fall to the lower level, and got stuck on a stair.
But I really liked the game. Good job
Some of the platforming surprised me a little bit, I would expect the thing elevator type platforms to have cloud collision and let me jump through them on the way up and just stop me landing, instead I found I got stuck on corners in the room in the upper right.
As for the the gameplay, it is a little too unbalanced to be really fun to play for many attempts, though, especially when the power goes out. It's pretty much impossible (unless I'm doing something very wrong) to get a good pacing going.
The jumping and stair control were pretty glitchy to me, but that's understandable on a short deadline. Those are two of the most difficult things to get right in platformers, especially for something fast paced that uses both simultaneously like this. It was a still playable, so that's a pretty good achievement!
Overall a pretty cool take on the theme and the aesthetics was lovely. I would love to see more of this radical 80's nuclear safety inspector hijinks! I can totally see these visuals and style as some sort of retro platformer like the old Commander Keen.
It was difficult at first, but after a few rounds I got the hang of it. My favorite part was when I fell into the slime (and that happened a lot) they fired my corpse :smile:
I wonder how it would feel if before the real meltdown begins, you fist send the player to each of the 4 areas without a time limit? Then send them back to the middle and tell them to pay attention to the condition of each of those meters as some kind of small explosion (screenshake, bang sound, flash, dialog "warning warning warning, meltdown imminent") pop up the timer UI all important like, and then the game really starts up. Something like that would help onboard the player and get them to understand at least where each of the important actions are.
The thing is, part of the fun IS being lost at first, and then getting better at it, and then eventually being promoted! BUT those first few failures also didn't feel great. The first time is actually funny because of the skeleton in the newspaper. Then the joke gets a little stale and the slog of death and restarting starts to feel a little annoying and clunky.
The game's physics take some time to get used to. They don't feel great, lots of slippy stops, and the moving platforms can push you into the floor in a weird way.
The animations didn't match the actions (on web build). Walking by a ladder starts a ladder climb animation even if you don't go up it. Jumping upward seems to be missing a sprite/animation, so the guy is going upward while looking like he's still standing.
The animations that are there look great. Idle, Run, Climb, Fall, Death, they're all great, both visually and animation (even though they're not playing at the right time). The visual style overall has an SNES era charm to it. The colors feel very 90's nostalgic
I think a lot of people like a moment to just wiggle the character around at the start of a game, jump around randomly and such to get a feel for the game. Especially for a 2d platformer. The game starting the countdown immediately means people cant get their "sea legs" with your game's slightly-off physics.
The music is good and fits and didn't get in the way. The audio is good as well, but I'm not crazy about the generic jump sound.
The design of each area is kind of simple, but I think I prefer that because you visit them multiple times, and climbing the smoke stacks and the moving platform area stands out as overly complicated, especially because you can be half way up to one of the exploding stacks and need to leave to turn the power back on. There's a jump in the blue pipe room that feels kind of cheap because the ceiling is low.
Many of the issues are easily forgive in the context of a 72 hour game jam! There is so much here for yall to be proud of, it's okay if it's not all perfect.
Overall this is a very good entry! Good job everyone!
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=1gUA0Q2dn6I&t=3299s