Home Renos Inc. by Pincushion
Home Renos Inc is a block placement game, where you're a contractor bringing some stability to homes in a fictional town. You race against time to replace broken house parts.
For instructions including controls, click the "How do I play?" button in the upper-right corner of the screen.
Screenshot

Ratings
| Overall | 334th | 3.341⭐ | 24🧑⚖️ |
| Fun | 432th | 2.909⭐ | 24🧑⚖️ |
| Innovation | 144th | 3.705⭐ | 24🧑⚖️ |
| Theme | 303th | 3.477⭐ | 24🧑⚖️ |
| Graphics | 272th | 3.432⭐ | 24🧑⚖️ |
| Audio | 204th | 3.364⭐ | 24🧑⚖️ |
| Humor | 121th | 3.295⭐ | 24🧑⚖️ |
| Mood | 358th | 3⭐ | 24🧑⚖️ |
| Given | 19🗳️ | 25🗨️ |
@florianbald Oh there are bugs. I'm glad you didn't see any :)
@shp I was worried about that. I spent much of Sunday trying add/change things to make it more intuitive. I had some troubles making it usable with a free camera. The 4 positions was a fallback. I appreciate the feedback.
The 3d models we nice looking and the background music made me feel nostalgic for whatever reason.
Some of the objects were kind of hard to gauge how much space they took up. The large amount of unused space in the middle felt like it could have been used. Like maybe stuffing unused objects into the middle would increase a 'decoration' value or something.
Impressive work for such a short time. (:
This was clearly an ambitious project. I too thought about the stability of houses. I like that your game addresses a very real issue of housing, and helps raise awareness.
From a big picture, this game hits on the theme, but from a gameplay level, stability doesn't really play that big of an effect. And the blocks wearing out over time is... well it speaks more to the quality of the materials than the stability of the house. The stability measurements for each level are just a number representing the number of blocks, and have nothing to do with gaps, ceiling support, foundation, etc. I would have liked there to be an element of physics in a game like this.
@djcoil I wanted all blocks on other floors to be transparent. I had some struggles with the block materials. Good tip about smaller blocks.
@michael-feldman The countdown didn't start until ok was clicked until a few hours before submission time. That's a late-compo bug. Physics were a Friday plan too, but I dropped it when cutting scope.
@furfel I went into it thinking of Tetris and Jenga. Lego works too :)
Thanks for the great feedback guys!
The graphics are a bit plain and the controls were a bit clunky (not terrible after I got used to them though) and while there could be more sound effects the "nope" and "yea" voice lines were really funny. The audio loop was alright too. From what I can tell the systems for this game are somewhat complicated, so kudos for getting this out in 48 hours!
Overall a great entry, I had fun!
I had some issues with visual occlusion when I had a lot of "S" pieces, but this could easily just be something you learn to manage as you play more.
Others have already covered most of the QoL stuff, but overall it's nicely done and plays as expected.
Nice work!