Kinetic Space Mining by seurimas

Begin your enterprise as a successful and storied asteroid miner, today! Use your tractor beam to deliver valuable minerals, gasses, salvage, and artifacts and earn money. When you've earned your fill, jump off and continue your adventure!
Note for fairness: I did fix up a few nagging bugs/serious balance issues a little after the submission deadline. Grade accordingly, if you deem necessary!!
| Link | https://github.com/seurimas/LudumDare49 |
| Link | https://keui.itch.io/kinetic-asteroid-mining |
| Original URL | https://ldjam.com/events/ludum-dare/49/kinetic-space-mining |
Ratings
| Overall | 225th | 3.575⭐ | 22🧑⚖️ |
| Fun | 184th | 3.605⭐ | 21🧑⚖️ |
| Innovation | 175th | 3.625⭐ | 22🧑⚖️ |
| Theme | 407th | 3.158⭐ | 21🧑⚖️ |
| Graphics | 433th | 2.975⭐ | 22🧑⚖️ |
| Audio | 251th | 3.194⭐ | 20🧑⚖️ |
| Humor | 334th | 2.429⭐ | 16🧑⚖️ |
| Mood | 194th | 3.417⭐ | 20🧑⚖️ |
| Given | 30🗳️ | 5🗨️ |
I tried to build your game from sources, it starts fine but crashes after mouse cursor enters game window, look like this issue https://github.com/amethyst/amethyst/issues/2569
It would have been cool to have ship upgrades or to be able to switch out ships to increase speed or have a stronger tractor beam, but if you included those features, I didn't get to them.
I think the concept stands well on its own and I enjoyed playing it. Thanks for sharing!
At first I was kind of lost because I rotated when discovering the controls dragging asteroids and only later I randomly found the dropzone. :sweat_smile:
Good job, and props for using Rust for the compo!
When I saw the title "Kinetic Space Mining" I clicked immiediatly and was not dissapointed.
At the beginning I thought it is a simple minigame where I have to smash the asteroids together, but I was baffled as my job was simply to deliver them to the marked zone? This can't be it, can it?
AND IT WAS NOT WHAT HAS AWAITED ME WAS A COSMIC CAPITALIST ADVENTURE WHERE I WILL GET TO SMASH ASTEROIDS, BOMBS, ACID, VARIOUS ELEMENTS AND MORE TO ACQUIRE RESOURCES
Nice, deep gameplay coming from combining a few sweet, enjoyable to use elements such as the tractor beam, "easy" spaceship movement (that breaks for you and does not conserve the momentum as in space, that would be hella more difficult to play) and nice physics. I enjoyed flying around and trying to fulfill the level's requirements, and when I couldn't, I could always haul more generic asteroids to at least get some money for refuelling.
It took me a moment to realize I had to click on the level info to get the neccessary information, maybe auto pop-up when starting the level would solve that?
I like the various stage select and "the unknown" feel when venturing forth. My biggest catch was the MEGALITH ACID zone where I was supposed to clean the debris but couldn't figure it out so I just delivered a lot of acid and other things for a lot of $$$
I love the fact that the game saves and I can go back to my ENTERPRISE in the future.
Graphics are also nice and clean, have a consistent style and all small pixel-particle effects help a lot to make it more enjoyable.
Music gets old really fast, but I can easily play deep space ambient on my own to get in the mood. I would love to see some nice pixel-stars in the background with a parallax effect to feel more space feels.
All done in 48hours in compo mode, with Rust! Super impressive - didn't know about Amethyst beforehand
kudos, solid entry, enjoyed it a lot :muscle: