O'Ryan by James Dunlap
You-- Ryan "O-Ryan" Orwell -- were sent to investigate a fallen civilization, but it didn't take long to figure out why nobody was home. Quickly upon arrival, the planet reacts to your presence with aggression. The grounds quake; the world is falling apart! You must return to your ship and abort before there's no ship left!
Controls
Left and Right arrow keys (alternatively, A/D) - Move
Up and Down arrow keys while moving (W/S) - Aim 45 degrees
X - Shoot
W or Up while standing still - Aim up
C - Bomb (when accessible)
Space - Jump
S or Down Arrow - Drop from wall grab (when accessible)
F1 - Die and return to checkpoint
Screenshots




Credits
James - Coding
Anthony - Level Design, Coding
Oliver - Music
Cameron - Graphics
Ratings
| Overall | 1315th | 3.027⭐ | 39🧑⚖️ |
| Fun | 1392th | 2.703⭐ | 39🧑⚖️ |
| Innovation | 1498th | 2.208⭐ | 38🧑⚖️ |
| Theme | 1396th | 2.622⭐ | 39🧑⚖️ |
| Graphics | 910th | 3.432⭐ | 39🧑⚖️ |
| Audio | 770th | 3.095⭐ | 39🧑⚖️ |
| Mood | 1106th | 3.056⭐ | 38🧑⚖️ |
| Given | 38🗳️ | 57🗨️ |
Nice vibe, castlevania like with scifi twist =)
Could have done some touchups on the menu boxes and buttons, and i did hit a couple of falling through the world pixels.
Liked the checkpoints and powerups.
howver I would have liked a better control of the jump
Nevermind, good work !
Great job! :)
i think the floors crumbling into physics-enabled rocks is the most unique thing about your game, would have liked to see more of that to make it stand out. make it feel more Unstable.
the jump was a bit finicky, doesn't always trigger when i'm up against the wall.
falling onto spikes was very annoying, can't jump out, but doesnt instant kill either, just need to walk back and forth until i die. please make it insta kill!
i'm not quite sure what the theme tie in is.
Great "storytelling" by making the floor crumble just before getting to my ship. The music was very athmospheric and really gave me a sense of being trapped in an unknown planet fighting for my life to escape.
Also, the pixel-art especially of the protagonist is the best I have seen so far on the jam. Congratulations.
To improve:
- I didn't feel very informed what's the general setting of the game and what my objectives are
- The levels felt a bit empty and clean
- The controls were sometimes a bit wonky. Jumping in general didn't respond as I would have liked. Aiming was alos though and did often not what I wanted.
- I frequently jumped into walls. And sometimes I could not free myself without hitting F1. Especially this part of the level was notorious for that. Almost every jump can lead to being stuck here. 
I'm a bit torn. Art, music, scope and atmosphere are superb. But the core mechanics need some polishing as they do not work as smooth as they should.
I would definitely like to play more of this game when it is further along in development.
I got stuck and couldn't progress any further and I wasn't sure whether that was just how far you'd got to during the jam or whether I was missing something. I wasn't able to wall grab so, perhaps, that was my issue?