Unstable Situation by KeichiTS

[raw]
made by KeichiTS for Ludum Dare 49 (JAM)

A platformer game by:

  • KeichiTS (https://keichits.itch.io/)
  • Jaspio_ (https://jaspior.itch.io/)
  • ivfreire (https://github.com/ivfreire)

Patch notes (done 30 minutes before the end of the submission deadline, we find it's important to show here anyway):

  • Fixed bug preventing the player from going to the credits screen.
  • Fixed coyote jumping, now working properly.
  • Fixed some typos in the plot presentation.

october 8th patch:

@deltamain found a bug where you could jump multiples times if you meshed the jump button. It was due to poor programing in the coyote jump. I've patched it and it's seems that the game is fine. Thank you dude!

Made in 3 days for Ludum Dare 49.

Screenshots

screenshot.png

screenshot2.png

screenshot3.png

Music and SFX used have CC0 license:

  • Theme (https://opengameart.org/content/8bit-monstervania-track-1)
  • SFX (https://opengameart.org/content/8-bit-sound-effect-pack-vol-001)
  • SFX2 (https://opengameart.org/content/8bit-sfx)

Ratings

Overall 613th 3.625⭐ 58🧑‍⚖️
Fun 737th 3.429⭐ 58🧑‍⚖️
Innovation 1021th 3.054⭐ 58🧑‍⚖️
Theme 1106th 3.134⭐ 58🧑‍⚖️
Graphics 694th 3.67⭐ 58🧑‍⚖️
Humor 782th 2.846⭐ 54🧑‍⚖️
Mood 723th 3.445⭐ 57🧑‍⚖️
Given 96🗳️ 109🗨️

Feedback

MasterProject
05. Oct 2021 · 00:02 UTC
Great aesthetics and soundtrack. Everything felt really cohesive and harmonic, making the game as a whole have a personality. The little easter egg was also pretty fun.

Something I'm a bit more torn in is the absence of indicators of how many coins the player needs to go through a certain door. On one hand, it's a bit frustrating to spend half a loop to get to a door just to find it closed. On the other hand, it forces the player to memorize each location and try it out after getting a new coin. So that's nice.

Anyway, overall, I liked this game.
zakaria
05. Oct 2021 · 01:00 UTC
I love the gamefeel and the mood of this game i enjoyed it a lot ^^ good work!
David Bohan
05. Oct 2021 · 04:04 UTC
I like the CRT filter you have on the game, and the music is actually very excellent. I wasn't sure what the goal of the game was, and it took some thinking to finally figure it out. A nice submission though. Congrats!
Owinmowe
05. Oct 2021 · 04:18 UTC
Really like the aesthetic of this game.
ZuhairGhias
05. Oct 2021 · 04:18 UTC
That was sick. Loved the CRT scan line effect and the general retro aesthetic. I loled at that one room XD
professir
05. Oct 2021 · 04:24 UTC
Very cool CRT and slight fish eye -- nice work
Tobold H
05. Oct 2021 · 09:42 UTC
That was super fun to play! The "unstable" mechanics were nicely integrated, and as everyone else has said, the aesthetics were awesome.
Quoc
05. Oct 2021 · 22:30 UTC
Wow that is a nice idea. Love the mechanics and the sweet graphic! Nice game guys.
MetalFox Dioxymore
05. Oct 2021 · 22:30 UTC
Very cool game with a nice look and a clean gameplay ! A really solid entry, good job =) !
Jel2217
06. Oct 2021 · 02:48 UTC
Cool concept and graphics!
yumao
06. Oct 2021 · 03:52 UTC
Love the CRT effect and the overall atmosphere!
Sceef
06. Oct 2021 · 05:26 UTC
love this pixelart
WYL TEAM
06. Oct 2021 · 05:34 UTC
platformer and metroidvania in mini version. I like it!
BankSho
06. Oct 2021 · 05:38 UTC
Really like this game and the aesthetics. Not gonna like though, it took me an embarrassingly long time to figure out that I could go through the door after collecting the first coin.
Enya454
06. Oct 2021 · 05:39 UTC
Great pixel art, simple game play, great game. Some parts were a bit tedious to do like the part where the lights turn of but overall it was a good game.
MisterPapi
06. Oct 2021 · 05:47 UTC
Amazing graphics but felt a little lacking in regards to the theme and mechanics as a whole. The atmosphere you've created can definitely lend itself to a lot of interesting gameplay elements especially with regards to the distortion. Good work!
JPatchZ
06. Oct 2021 · 08:25 UTC
I really love the concept. The gameplay is very cool. After many tries I was finally able to get to the and. I would add a "go to base" button, because sometimes when I do many mistakes, I already know that I won't get to the key in time.
Vir
06. Oct 2021 · 20:33 UTC
The first thing that took my attention was the shader you guys are using. What do you call that effect... I must know and add to my collection!
jaspior
06. Oct 2021 · 21:08 UTC
@vir, it's crt effect, to mimic old tube

I've studied some shader at https://godotshaders.com/, there are lots of them with cc0 license (public domain) wich is good

In theory, use change the UV of the viewport rect and in the fragment use a sinoidal function to make the scanlines.


If I remerber correctly, Godot use a slightly easy language for shaders. For Unity, you can try something like this:

https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/ultimate-crt-80048

https://luka712.github.io/2018/07/21/CRT-effect-Shadertoy-Unity/ -> this one is well documented

https://www.youtube.com/watch?v=0Xc5k3fUbl0

https://babylonjs.medium.com/retro-crt-shader-a-post-processing-effect-study-1cb3f783afbc
jaspior
06. Oct 2021 · 21:14 UTC
Also, thank you all for the feedback.

@jpatchz , We may add some way to restart the loop. Since the main character is in a curse, just asking for the entity to bring it back doesn't fit thematically.

I will work a lttle more in this game after the LD's ending. I believe that an indicator of the number of orbs needed to open doors can solve some problems. However, adding indicators to where to proceed and what to do breaks the mood of the game a little, so a first and shorter level may be ok. Adding some stopwatcher to think without wasting all your time may be an addition in the future.

As an aesthetic, I would like to put an rewind effect in the entity returning hand, since it's possible that the rewind and looping isn't so clear for every player.

Thank you all again!
Maxathon
06. Oct 2021 · 21:20 UTC
Great job! Very tight.
valentines
06. Oct 2021 · 21:20 UTC
Cool game!! I like that it's fast paced and kinda challenging, I had fun playing it. Also the filter looks cool
LiamColeE
06. Oct 2021 · 21:24 UTC
NGL i would have played more, but the CRT effect had me nauseous. really cool shader though, looks very nice when not moving XD
JPatchZ
07. Oct 2021 · 00:00 UTC
@jaspior the rewind effect would be really nice. I didn't realise each door needed a X amount of keys. I thought there was an unique key for each door.
Tattomoosa
07. Oct 2021 · 03:51 UTC
The CRT filter was very cool. As another comment mentioned I wish the door cost was in the UI somehow. Cool how the different areas had different effects (like slow, dark, etc).
neowhoru
07. Oct 2021 · 04:42 UTC
This was challenging but i made it :D
I really like this concept and also of the different areas in the level when everything turns slower or become darker. Really great visual effects.
nardandas
07. Oct 2021 · 06:09 UTC
I agree with a lot of the feedback and a way to force-go-back. I also think the game could use a few more dead ends! I had fun exploring, and I wanted more, even if there weren't going to be rewards. I also think a little more non-linearity would be nice.
TheGamerASD
07. Oct 2021 · 10:06 UTC
Cool game, I like the mechanics.
DeltaMain
08. Oct 2021 · 12:12 UTC
Awesome game with interesting gameplay! Liked that entity mechanics. Had some misunterstanding with doors mechanics for some time. Also there is a bug, that if i press "up" really fast - i can jump in the air (maybe raycast collision will help with this).
jaspior
08. Oct 2021 · 18:30 UTC
Thank you @deltamain , I'll look at the code. there may be some issues with the condition for the jump and coyote time.
Soulo
08. Oct 2021 · 20:04 UTC
The game is short, but completed. The sounds are a bit annoying (but it's better than having no sounds)
c64cosmin
08. Oct 2021 · 22:26 UTC
Really cute game, really liked the time limit, sometimes it's super useful, really cool that I've met the developers. Nice music, it really adds to the time limit feeling. The shaders were also great! Glad to see another Godot entry <3
OneSmallBoy
09. Oct 2021 · 07:44 UTC
Liked the art quite a lot and the filter
LDJam user 250824
09. Oct 2021 · 11:10 UTC
There's no way to tell which doors are unlocked, so after you get another orb you dive right back into the chore of checking every door one by one to see which will open — it's not a huge problem in this game because it's relatively short, but if this mechanic was used to create a bigger game, some kind of indication would probably be needed, in my opinion.

I really appreciated the stylish visuals, the way music changes in altered sections, the “meet the devs” Easter Egg, it's a great entry, thanks!
MarkVeligod
09. Oct 2021 · 13:45 UTC
Ahh it's just amazing graphics. Great job!
blutgruppedigital
09. Oct 2021 · 13:47 UTC
Nice filter, time balance to get to the "keys" is on point! Was getting quite nervous :D
Thieme55
09. Oct 2021 · 13:56 UTC
Great gameplay idea! Also really enyoyed the music/sounds
SimonL
10. Oct 2021 · 15:30 UTC
I loved the CRT optics and the music. The game had a very cohesive atmosphere in general.
I actually enjoyed the game mechanics where you make a tiny progress and start again at the beginning over an over.

For improvement, I can only mention the jump sound which was always a little late.

Awesome submission!

Edit: I forgot the most important part: I genuinely had fun playing!
ChillerTyp
10. Oct 2021 · 16:49 UTC
Cool design. The candles remind me of Castlevania.
Hori
10. Oct 2021 · 16:50 UTC
Enyoed the game, but the thing with opening doors wasn't obvious. But overall, liked the vibes it gives.
Khadia
13. Oct 2021 · 10:05 UTC
Nice work! The text at the beginning was hard to read, but I liked your style, and the CRT filter was a slick addition to that. Well done.
Cedric86
14. Oct 2021 · 20:20 UTC
Phew got rid of the curse. Very good entry. Realy enjoyed this one. Great bgm and controls. The dark section was a bit of a pain but got lucky after a while. Well done. Keep it up.
Rewzu
19. Oct 2021 · 13:09 UTC
I like the art style. Audio matches it well. Really neat idea for a platformer! Some more clues on how to open gates would be great. Overall good job!
mainVar
20. Oct 2021 · 11:59 UTC
I liked CRT optics and the music, nice work