Unstable Situation by KeichiTS
A platformer game by:
- KeichiTS (https://keichits.itch.io/)
- Jaspio_ (https://jaspior.itch.io/)
- ivfreire (https://github.com/ivfreire)
Patch notes (done 30 minutes before the end of the submission deadline, we find it's important to show here anyway):
- Fixed bug preventing the player from going to the credits screen.
- Fixed coyote jumping, now working properly.
- Fixed some typos in the plot presentation.
october 8th patch:
@deltamain found a bug where you could jump multiples times if you meshed the jump button. It was due to poor programing in the coyote jump. I've patched it and it's seems that the game is fine. Thank you dude!
Made in 3 days for Ludum Dare 49.
Screenshots



Music and SFX used have CC0 license:
- Theme (https://opengameart.org/content/8bit-monstervania-track-1)
- SFX (https://opengameart.org/content/8-bit-sound-effect-pack-vol-001)
- SFX2 (https://opengameart.org/content/8bit-sfx)
| Link | https://github.com/Hackerspace-IFUSP/LD49 |
| Link | https://keichits.itch.io/unstable-situation |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-situation |
Ratings
| Overall | 613th | 3.625⭐ | 58🧑⚖️ |
| Fun | 737th | 3.429⭐ | 58🧑⚖️ |
| Innovation | 1021th | 3.054⭐ | 58🧑⚖️ |
| Theme | 1106th | 3.134⭐ | 58🧑⚖️ |
| Graphics | 694th | 3.67⭐ | 58🧑⚖️ |
| Humor | 782th | 2.846⭐ | 54🧑⚖️ |
| Mood | 723th | 3.445⭐ | 57🧑⚖️ |
| Given | 96🗳️ | 109🗨️ |
Something I'm a bit more torn in is the absence of indicators of how many coins the player needs to go through a certain door. On one hand, it's a bit frustrating to spend half a loop to get to a door just to find it closed. On the other hand, it forces the player to memorize each location and try it out after getting a new coin. So that's nice.
Anyway, overall, I liked this game.
I've studied some shader at https://godotshaders.com/, there are lots of them with cc0 license (public domain) wich is good
In theory, use change the UV of the viewport rect and in the fragment use a sinoidal function to make the scanlines.
If I remerber correctly, Godot use a slightly easy language for shaders. For Unity, you can try something like this:
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/ultimate-crt-80048
https://luka712.github.io/2018/07/21/CRT-effect-Shadertoy-Unity/ -> this one is well documented
https://www.youtube.com/watch?v=0Xc5k3fUbl0
https://babylonjs.medium.com/retro-crt-shader-a-post-processing-effect-study-1cb3f783afbc
@jpatchz , We may add some way to restart the loop. Since the main character is in a curse, just asking for the entity to bring it back doesn't fit thematically.
I will work a lttle more in this game after the LD's ending. I believe that an indicator of the number of orbs needed to open doors can solve some problems. However, adding indicators to where to proceed and what to do breaks the mood of the game a little, so a first and shorter level may be ok. Adding some stopwatcher to think without wasting all your time may be an addition in the future.
As an aesthetic, I would like to put an rewind effect in the entity returning hand, since it's possible that the rewind and looping isn't so clear for every player.
Thank you all again!
I really like this concept and also of the different areas in the level when everything turns slower or become darker. Really great visual effects.
I really appreciated the stylish visuals, the way music changes in altered sections, the “meet the devs” Easter Egg, it's a great entry, thanks!
I actually enjoyed the game mechanics where you make a tiny progress and start again at the beginning over an over.
For improvement, I can only mention the jump sound which was always a little late.
Awesome submission!
Edit: I forgot the most important part: I genuinely had fun playing!