Unicycle Balancing by Adiwan

You are a unicycle rolling in the sky while random stuff falls on you. Survive the barrage of blocks as long as you can while you try to find your balance.
GIFS

How To Play
- Survive as long as you can on the rope.
- You game-over when are leaning more than 45° to one side.
- Objects fall from the sky on the board that put you out of balance.
- Lean left or right to compensate for the falling objects.
- A preview window for the drop locations may help you to judge your next actions.
- Every 5 seconds new objects drop from the sky.
- Every 20 seconds an additional object is added to the object drops.
Controls
Keyboard
- Lean left: A and left arrow
- Lean right: D and right arrow
Game Controller
- Lean left and right: left stick horizontal axis
Ratings
| Overall | 358th | 3.804⭐ | 25🧑⚖️ |
| Fun | 194th | 3.935⭐ | 25🧑⚖️ |
| Innovation | 325th | 3.696⭐ | 25🧑⚖️ |
| Theme | 10th | 4.609⭐ | 25🧑⚖️ |
| Graphics | 545th | 3.826⭐ | 25🧑⚖️ |
| Humor | 763th | 2.881⭐ | 23🧑⚖️ |
| Mood | 468th | 3.659⭐ | 24🧑⚖️ |
| Given | 28🗳️ | 25🗨️ |
Controls are well balanced.
I would just add some feedback when shapes drop, and make im go faster over time to have this sense of speed.
Fits the Theme Perfectly
Nice Job!
Maybe you could add different objects that fall the longer the game goes on.
@colbymakesgames Funnily I doubled the weight right before the release :sweat_smile:
@monninen I hope it's not too addicting like some people were playing Flappy Bird :smirk:
@yogurtthehorse It was past midnight while I was very, very tired after a Dungeons & Dragons session. Imagine a very tired and exhausted face.At first I imagined a human balancing stuff while balancing on a rope but I'm very bad at asset creation and animation (i.e. very slow), so I cut that element back and replaced it with a unicycle, which itself is hard to keep stable. An alternative idea I threw together was more a title than game idea: "The Fable of The Unstable Table" where you control each table leg QWOP-style and transport objects from A to B without dropping anything. But that would have been more work than I could do within the time frame.
Contrary to what some have said, I think the preview is a nice touch, although it doesn't seem to actually help much.
I agree with @micheldever's remarks, though. The uniform randomization of objects did not provide with an unbalanced variety on average, so there was very little surprise or strategy to make full use of the gameplay elements. Having a long-tail distribution of object weights would be more appropriate, so you would really challenge the skill of the player by throwing off the balance with a big object to the side. I'm not sure it would work in practice, but it would have been nice to experiment with that idea.
Overall, it's a very well-made entry and it deserves much more ratings and plays!
After the jam I update the game to add this feature.
Maybe I'll polish the game even more and offer it for Android with accelerator controls :thinking: But that's low priority for me right now.
Well... That was the plan.