Osaka USA by Moritz Jaeger
Deliver ramen! These delicious noodles aren’t gonna deliver themselves. Balance your bike AND the steaming ramen bowls and make sure not to crash!!

Features
- Chaotic physics-based ramen delivery sim
- Don’t drop it like it’s hot: Control your bike and your ramen arm at the same time
- Keep your balance and don’t crash
- Explore a lively 3D town
- Ring the bell!
Video https://youtu.be/fa09lEX7oNc
Controls
[WASD] - Steer and accelerate your bike
[ARROW LEFT & RIGHT] Balance ramen
[SPACE] Honk!!
By



| Link | https://moritzjaeger.itch.io/osaka-usa |
| Link | https://moritzjaeger.itch.io/osaka-usa |
| Original URL | https://ldjam.com/events/ludum-dare/49/osaka-usa |
Ratings
| Overall | 385th | 3.786⭐ | 23🧑⚖️ |
| Fun | 380th | 3.738⭐ | 23🧑⚖️ |
| Innovation | 531th | 3.524⭐ | 23🧑⚖️ |
| Theme | 260th | 4.048⭐ | 23🧑⚖️ |
| Graphics | 490th | 3.881⭐ | 23🧑⚖️ |
| Audio | 168th | 3.929⭐ | 23🧑⚖️ |
| Humor | 131th | 3.976⭐ | 23🧑⚖️ |
| Mood | 400th | 3.725⭐ | 22🧑⚖️ |
| Given | 7🗳️ | 0🗨️ |
You can see my review and testing of the game here: https://youtu.be/w1x5T88S79s
Excellent music though!
Some potential improvements:
* I would like a timer that compares against my previous best. Like when you race your ghost(/personal best) in racing games
* There should be some penalty for not keeping the bowls upright. Maybe there is but I didn't notice it :thinking:
Overall a really solid entry!
With a game like this, the street layout is important; I can see that you used grids to properly build this in time which is a completely reasonable approach, but having more curved corners to roads as opposed to a strict grid layout could make for some very fun main roads. The highlight to me is when you have just enough space on a slight turn to keep your speed up, and I would really like more opportunities to build that environment. I also wish the turn control was just a little tighter, with slightly more acceleration on the bike. I know you're just on a bicycle here, but the game tone really leans itself into full-blown craziness and I think a more arcadey vehicle simulation may add to that.
Another thing you might find to be fun is destructible decorations. Something Crazy Taxi does well is making the player feel like they're on a total rampage through the streets, throwing caution to the complete wayside. I think you need to add traffic cones, boxes, trash bags, and other objects that break on the moment of impact, not affecting player movement (or negligibly so) but shooting debris pieces everywhere with a crash sound. The longer you keep the smokescreen of chaos over the player, the more invested they'll be in as they feel like they're barely in control.
With more music, a refined vehicle control system, and more of an impact to your collisions with a game-over timer and score on delivery, I think you'd have a pretty solid game here.
My biggest criticism is the gameflow-- I'm going to guess that a failstate just didn't get implemented. It's definitely hindering this version of the game. I would recommend losing ramen bowls one at a time as a condition for the ramen tipping, and a timer that extends on delivery for a game over-- that way, the penalty for losing balance is having to prematurely go back to restock. A low-poly chef model that appears on would also be a great inclusion.
Another small thing, but I'd like to see a little more post processing to bring the visuals out. If you restrict the WebGL version to WebGL 2, you can still use Linear color space and ACES tonemapping in WebGL without any issues (this is how we approached post-processing in our own LD49 game).
Aside from that, the presentation is great-- the character model and low-poly aesthetic is pretty much perfect. I only wish the city itself had less normal low-poly buildings and some more decoration to distinguish certain areas as you begin looping back around the streets. The ramen stacking is wonderfully executed with the way they lean towards the left/right with your balance, but a light beige particle effect on the top bowl might be nice to simulate broth splashing out of the bowl.
Small side note, but can you add wheelies and ramps? Asking for a friend. Great submission!
I really like that you prioritize gameplay vs realism since this made the game better (for ex. when crashing into fences, or using common vehicle controls instead of some weird bike controls).
Great job!
I noticed that I can't break the plates. i think it's cause lack of time bit It's very nice entry. Keep going!