Everyone Calls Me Johnny by Magic_mike

Everyone Calls Me Johnny
Story
How you got here doesn't matter. What you know is that you are Synthwave City's last hope. A nuclear reactor has become unstable and is bending the rules of reality, physics has gone mad.
When arriving at the site, you find those up to no good cats messing stuff up. They see you and fear strikes upon them. "Damn it! It's Johnny!" they say.
You get to the core of the reactor, this is the last stand. You must defend it or else the world goes boom. The task is hard, but c'mon, you are Johnny! You eat up world ending scenarios for breakfast!
You reach for your gun. The time is now. Save the world Johnny!
Gameplay
Protect the reactor or chaos will reign in Synthwave City ! But take care, rules are not always your friends ...

Controls
- Move using "A" and "D" or Left and Right arrows
- Jump with "Space" and roll with "Shift" to dodge enemies !
- Aim with your mouse and shoot with your click !
- Alt + Enter to exit fullscreen
Known bugs
- Invisible platform on Level1
| Link | https://magik-mice.itch.io/everyone-calls-me-johnny |
| Link | https://magik-mice.itch.io/everyone-calls-me-johnnywindows |
| Original URL | https://ldjam.com/events/ludum-dare/49/everyone-calls-me-johnny |
Ratings
| Overall | 975th | 3.357⭐ | 37🧑⚖️ |
| Fun | 835th | 3.347⭐ | 38🧑⚖️ |
| Innovation | 1281th | 2.75⭐ | 38🧑⚖️ |
| Theme | 1269th | 2.903⭐ | 38🧑⚖️ |
| Graphics | 982th | 3.347⭐ | 38🧑⚖️ |
| Audio | 445th | 3.561⭐ | 35🧑⚖️ |
| Humor | 379th | 3.529⭐ | 36🧑⚖️ |
| Mood | 698th | 3.472⭐ | 38🧑⚖️ |
| Given | 29🗳️ | 48🗨️ |
The idea was that the constant rules changing + the gun with too much recoil + the increasing rate of enemies spawning/ rules changing is "supposed" to make the gameplay unstable in order to fit the theme.
However we might have been a little easy with the values, and i personnaly totally understand your point of view!
I liked how chaotic it got at times.
My biggest complaint is that I often didn't notice when new effects were in play before it was too late! Stuff like the russian roulette or the no jumping is pretty cheeky and I like them, but since I didn't know it was an active effect I immediately assume I'm hitting a bug, which is definitely not the case because the entire game is functional. I'd love if you added a timer or clock that lets me see when the effect is about to change, and if the moment when a new effect is active it is immediately obvious on the gui. More stuff that changes the properties of your gun would be cool too!! Maybe even having multiple effects be in play at the same time too?
There's a lot of space to expand this, but the basics are all here, so here's to you Johnny.
Overall, the ambiance is nice, polished and the random rules changes were super fun
Good jam game with a nice synthwave mood. Was fun to help johnny in his vendetta against yakuzas & rocket-powered-kittens.
The idea of having both positive and negative modificators is neat, but it might need a bit more pace.(change more often, more than one at a time,..)
About graphics, the background on stages is very cool, it just lacks of small animations/visual feedbacks on the foreground.
Props to the music fitting the game nicely !
We added some rule modification to make it more unstable !
Without spoiling all the rules, some of them affect your movements, jumps and more !
Feel free to test it more to find all the rules !
@muros Maybe it is because you had a invert control rule?