Civil Unrest! by JammyGunns

Riots have broken out in the city. You are to manage the cities response to try and bring stability back to the populous.

I decided to go with an unstable government and then just went smaller in concept from there.
Lost a day (day 2) due to family commitments but ended up completing this in the end. It is the most involved project I've completed and I would like to complete a post jam version where I can get the last of what I wanted implemented.
The audio is still the quick place holder ones I made but at least there is some audio this time.
I couldn't get the difficulty how I wanted it, fixing this will have to be in the post jam version.
* Known Bugs *
It is possible to "stack" your police units. This will provide no benefit as they still only act as one. To move one when this happens just click on it again and move.
Sometimes the riot tokens will stack. Again they only act as one for scoring but they will require multiple attempts to eliminate.
Once a game is won or lost starting a new game will not work correctly. The initial riot tokens will not move. I wasn't able to fix this bug. If you want to play a new game you will have to restart the game.
| Link | https://jammygunns.itch.io/civil-unrest |
| Original URL | https://ldjam.com/events/ludum-dare/49/civil-unrest |
Ratings
| Overall | 1011th | 3.317⭐ | 32🧑⚖️ |
| Fun | 987th | 3.207⭐ | 31🧑⚖️ |
| Innovation | 295th | 3.733⭐ | 32🧑⚖️ |
| Theme | 616th | 3.667⭐ | 32🧑⚖️ |
| Graphics | 1049th | 3.25⭐ | 32🧑⚖️ |
| Audio | 906th | 2.759⭐ | 31🧑⚖️ |
| Humor | 1029th | 2.482⭐ | 30🧑⚖️ |
| Mood | 1041th | 3.133⭐ | 32🧑⚖️ |
| Given | 50🗳️ | 38🗨️ |
@falcondance - Cheers! I was surprised myself with how they came out.
@substain - Indicators on the board would be a good idea. I'll be adding that to the like of post-jam updates.
@human-writes-code - Looking at the game again I need to adjust the rules page. I didn't explain parts of it which are important to know where to prioritise. The game is certainly missing some background audio.
@electricicebird - I enjoy boardgames too, so I had quiet a bit of fun working out how to get the feel of one. I didn't spend as much time on the UI as I would have liked, it is one for me to revisit.
@elveverx @thegamerasd - Cheers! I'm glad you liked the art and style.
The only request... Please add feedback for the player. For a long time I did not understand the relationship between my actions and the result from them.
P.S. Maybe I'm just wrong because I'm a casual gamer...
First I thought rioters would flee police. Nope. Doesn't seem like it.
Then, I was wondering if it was some Go logic, tried to 'atari' them. Didn't seem to work either.
Then I went read the rules on the main menu, then proceed to try some stuff again, then stopped applying any logic.
So, random it was, random it went, random I won. Yaaay. Just put military when government is under assault and everything will be fine.
Nice game tho. The feel of how riots go is quite there. Irrational and all. Love it.
@osh-studio - After bug fixing and having better feedback for the player, one of the things I want to implement is an option to change board tiles, tokens and the score board. Having small animated tokens is a good idea, I'll definitely be adding that to the options.
@lukein - It did unintentionally turn into more of a game of reacting than strategy. I had wanted to have some strategy involved but two issues I've noticed in my code kind of stopped it. While the riots shouldn't move into a location where police are and should try to move away from them if they can, I messed up the order the actions take place and the riot/civilian stacking. Trying to fix either so far have caused more issues so I will need to revisit them in more detail.
Again a big thank you to everyone for the feedback so far. It is really helping me plan how I can improve and also fix this game.