You Are The Muncher by BoaHeck_ArtGent

[raw]
made by BoaHeck_ArtGent for LD33 (JAM)
You are the Muncher, an ancient force of evil trapped in a tomb by the Good Wizard. Hundreds of years pass and the world develops to a point where magic has been abandoned for technology.

Over time a city was build above your magic prison, but the building of a new road disturbs the earth and a builder opens the tomb. Eat as many people as possible to transform into your true form.

Mouse click to grab people with your tongue, Arrow keys or WASD to move about.
Eat Civilians and Builders but not cops.

Ratings

Coolness 47% 1314
Overall(Jam) 3.52 276
Audio(Jam) 2.88 494
Fun(Jam) 3.35 322
Graphics(Jam) 3.70 367
Humor(Jam) 3.08 367
Innovation(Jam) 3.24 353
Mood(Jam) 3.11 534
Theme(Jam) 4.12 72

Feedback

commodoreKid
25. Aug 2015 · 13:43 UTC
I wish there was an information on the police that they cannot be killed. Overall it seems nice. The beginning is too long but the rest is alright. Also sometimes I couldn't get what some visuals stood for.
m43c0
25. Aug 2015 · 13:44 UTC
Seems boring at the beginning, but it become extremely fun in couple of minutes. Loved the power ups mechanics! Best game played so far. I'll definitely keep the .exe on my library!
local minimum
25. Aug 2015 · 13:47 UTC
The graphics was really great. And I liked the game. It wasn't until I got the first snack I realized that the moving speed was only temporary and I did some exploring about before finding the snack... so it felt really sluggish and I was about to give up there. In other words, I think the snack should come earlier on. Also, since the music builds up with upgrades (cool feature), the first two parts should really be short, or music at a really low volume. Else it becomes quite tedious to listen to. If you plan on making a post-jam version, I would consider putting the tongue origin more towards the mouth of the creature. It also at times felt like it didn't orient properly towards the mouse position at all times (maybe hide the actual mouse pointer and give a cross-hair aim indicator). I think it is a promising game. I got killed by a cop, don't know if I actually could eat him, it seemed like not while trying.
Nikteddy92
25. Aug 2015 · 14:59 UTC
I like the game, it's nice and well done..
but..
The character speed at the beginning... it's too much slow..
And the problem is that if you die, you start from the beginnin again...
Btw Nice graphich, clean and funny! And the audio is perfect for the game.
Well done! :D
gnuwilliam
25. Aug 2015 · 17:21 UTC
Well done game
jofra
25. Aug 2015 · 19:51 UTC
cool game!
felt a bit boring at the beginning :/ but it become a lot more fast and fun, but the sound was a bit strong and loud
bigbuggames
25. Aug 2015 · 19:52 UTC
Good work with the atmosphere of the game. I had a problem while in fullscreen mode. The monster tonge was going in the wrong direction. (Only the right side).
🎤 BoaHeck_ArtGent
25. Aug 2015 · 20:02 UTC
bigbuggames, That sounds like a Big Bug...

Seriously though I'll look into this if I'm doing a post jam version.
paracatgames
28. Aug 2015 · 00:35 UTC
Cool game! I also appreciated the chunky pixel art style, and I liked the "eat people to gain better abilities" thing. I would have liked more people around everywhere, because it felt a little sparse.
napoleon
28. Aug 2015 · 17:16 UTC
really cool !
Jupiter_Hadley
29. Aug 2015 · 15:41 UTC
I felt that he moved so slow in the beginning, but was happen when he finally sped up! Cool graphics. I included it in part 9 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/L1fCW_I8xho
Flaid
07. Sep 2015 · 15:38 UTC
As with the others, I found the beginning to be excruciatingly slow. I went the wrong way twice, and was close to giving up before I found the first thing to eat.

Once I was out in the open, it got pretty fun. The level-up mechanics were nice, giving incentive to keep playing. The increasing number of cops as you keep playing increased the difficulty without making it impossible.

Sometimes I found it difficult to distinguish what was something I could walk over vs. what was a wall. Everything had a similar color palette, so it took me a bit to figure out what was a building wall vs. what was just a transition from one surface to the next.

Adding additional music layers as you leveled up was a really cool idea, but it didn't continue throughout the rest of the game.

Overall, nicely done!
bossmojoman
08. Sep 2015 · 02:24 UTC
I loved the graphics, A little better explanation that you will speed up when you eat things would have been good. I thought It was performance issues until i ate the first time. Excellent job!
Yamzho
13. Sep 2015 · 20:53 UTC
Killed by the police. Music is quickly annoying, until new instruments come in. Rest of the game is interesting. I have to say, THIS is low res graphics ! ;) Good job overall.
Kizler
13. Sep 2015 · 20:58 UTC
There should've been a more narrow path towards getting that first skull. Not realizing there was a level up mechanic I was tempted to quit out of the game without seeing it through. I'm glad I saw it through though. I enjoyed this game.
shawn42
14. Sep 2015 · 01:45 UTC
Fun to play. As others have said, intro is a little too slow and I wish I knew I couldn't eat cops (maybe a dialog the first time you try that says "man, I can't eat that". I LOVE the pixel art style; nice work!