You Are The Muncher by BoaHeck_ArtGent
You are the Muncher, an ancient force of evil trapped in a tomb by the Good Wizard. Hundreds of years pass and the world develops to a point where magic has been abandoned for technology.
Over time a city was build above your magic prison, but the building of a new road disturbs the earth and a builder opens the tomb. Eat as many people as possible to transform into your true form.
Mouse click to grab people with your tongue, Arrow keys or WASD to move about.
Eat Civilians and Builders but not cops.
Over time a city was build above your magic prison, but the building of a new road disturbs the earth and a builder opens the tomb. Eat as many people as possible to transform into your true form.
Mouse click to grab people with your tongue, Arrow keys or WASD to move about.
Eat Civilians and Builders but not cops.
| Windows/Mac/Linux | http://boaheck.itch.io/muncher |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25132 |
Ratings
| Coolness | 47% | 1314 |
| Overall(Jam) | 3.52 | 276 |
| Audio(Jam) | 2.88 | 494 |
| Fun(Jam) | 3.35 | 322 |
| Graphics(Jam) | 3.70 | 367 |
| Humor(Jam) | 3.08 | 367 |
| Innovation(Jam) | 3.24 | 353 |
| Mood(Jam) | 3.11 | 534 |
| Theme(Jam) | 4.12 | 72 |
but..
The character speed at the beginning... it's too much slow..
And the problem is that if you die, you start from the beginnin again...
Btw Nice graphich, clean and funny! And the audio is perfect for the game.
Well done! :D
felt a bit boring at the beginning :/ but it become a lot more fast and fun, but the sound was a bit strong and loud
Seriously though I'll look into this if I'm doing a post jam version.
Once I was out in the open, it got pretty fun. The level-up mechanics were nice, giving incentive to keep playing. The increasing number of cops as you keep playing increased the difficulty without making it impossible.
Sometimes I found it difficult to distinguish what was something I could walk over vs. what was a wall. Everything had a similar color palette, so it took me a bit to figure out what was a building wall vs. what was just a transition from one surface to the next.
Adding additional music layers as you leveled up was a really cool idea, but it didn't continue throughout the rest of the game.
Overall, nicely done!