Nuclear Crysis by blackquiltro
A nuclear reactor is malfunctioning, it's up to you to save the day!
A puzzle game similar to Cows and Bulls (but nuclear-themed and 2D)

Made with Godot Engine, Gimp, Inkscape, Leshy SFMaker, Beepbox.
I suck at drawing so the main menu was made from a picture of a couple of Bluetooth speakers, a ceramic bowl and a toy car :P
Ratings
| Overall | 318th | 3.386⭐ | 24🧑⚖️ |
| Fun | 336th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 262th | 3.364⭐ | 24🧑⚖️ |
| Theme | 231th | 3.682⭐ | 24🧑⚖️ |
| Graphics | 195th | 3.643⭐ | 23🧑⚖️ |
| Audio | 161th | 3.476⭐ | 23🧑⚖️ |
| Humor | 221th | 2.921⭐ | 21🧑⚖️ |
| Mood | 220th | 3.35⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 14🗨️ |
The colours for locking in numbers when they are right are too close to normal to be detectable but thats an easy fix.
Challenging little brain teaser (I failed but I might try again after a sleep!)
Nice work!
This felt very polished and the puzzle mechanics were new (at least to me)!
Very fun project.
I liked that you used the bluetooth boxes and bowls in the title screen, haha. It worked really well and is actualy a good idea to make it in real life first. I might steal that at some point :P
The graphics are well done and the bgm/sfx are well done and fit the game. The dialogue box was also a nice touch to add some narrative.
I guess I didn't really understand how to play the game correctly? It seemed like the optimal strategy was to change every tile, load the control rods, and then continue changing the incorrect control rods until you win. I was also surprised when the game was over after just one level, since it felt like certain hexagons could be disabled/hard coded to add some challenge.
@wuppos @binroot Thanks for your comments. I tried to go for a more polished game this time and to give some sort of tension to a puzzle game. Nice to know you liked that.
@jcmonkey Thanks for your feedback! I wanted to have a hard mode (with digits up to nine) and add a dialog based mechanic in which you chose yes/no for a risk/reward kind of thing. Also was going to link those decisions with the end game text. But of course did not have enough time to implement those.
@fakefirefly Hi!, thank you for your comments. Rules are more like a 2D mastermind, light indicators help you to guess the right numbers.
It probably could be more difficult if you set a limit on the number of bars you can moove each turn
PS: I think I underrated it a bit in my video, so I just bumped up the ratings in some categories a notch, really enjoyed it!
I like it.
And it works verry well ! maybe if you don't show what number is good on the grid, that can be avoid cheating like I did
PS: that a nice idea for your menu !
Congratulations on this excellent game.
https://www.youtube.com/watch?v=4toe5WAm4-U