Outstanding Acaipowered Spaceship by Derek Volker
Pilot the prototype acaipowered spaceship and flee from the fossil fuel industry! While the ship is powerful, it is also unstable! Shoot wisely and avoid being shot.
WASD/Arrows -> Move
Left Ctrl/Space/Click -> Shoot
Featuring 3 stages (each with an unique boss), UNSTABLE mechanic, 5 original songs and fully pixel-art graphics!





Ratings
| Overall | 160th | 3.719⭐ | 34🧑⚖️ |
| Fun | 173th | 3.625⭐ | 34🧑⚖️ |
| Innovation | 403th | 2.984⭐ | 33🧑⚖️ |
| Theme | 296th | 3.5⭐ | 33🧑⚖️ |
| Graphics | 207th | 3.625⭐ | 34🧑⚖️ |
| Audio | 40th | 3.953⭐ | 34🧑⚖️ |
| Humor | 246th | 2.81⭐ | 31🧑⚖️ |
| Mood | 206th | 3.387⭐ | 33🧑⚖️ |
| Given | 33🗳️ | 51🗨️ |
Very nice entry. Dificulty curve progress very well. 3 BOSSES in a compo entry is fckin impressive!! Music is great. I love the still images on menu and intro. Congratulations.
I agree with the low rate of fire, that and the lack of reward for hitting enemies means that the strategy is to avoid enemies or ram into them if the ship is stable enough (that's okay for me though). Maybe adding a score or power-ups could help.
Anyway, I played it to the end, and it's really great ! The only thing I could notice is that on stage 2 and 3, I just tend to hug the high or low border of the scene to avoid all projectiles and enemies. Some enemies with something to counter that would be great.
Otherwise, awesome music, graphics are good for the game, and gameplay is fun ! I like the idea of the reverse lifebar.
Congratulations ! :)

@liamlb663 @cagibi @nethead the objective was to provide an inverse experience, when you must decide when to shoot and in most cases just flee. I'm sorry the experience was impaired by the shooting mechanics. Power-ups were considered, but the time restrictions made me choose for not implementing them.
@fluffy-kaeloky hey, always nice to hear from you, and as far as i know you were the first to beat the game! Congrats! I didn't really had enough time to do a decent game design, and i guess that the fact it works after 48h by myself is something. The original idea involved 9 stages, power-ups, different types of guns but you know, the time limit starts to make you remove several aspects of the game. I'm also sorry the game doesn't include frenchcore, my bad!
@fabdynamic thanks for the kind words and congrats on beating the game! I'm really happy you had a pleasant experience with my game!
@giulychu i included glowing when hitting and a little splash animations for the bullets when they hit something, and also audio feedback. I'm sorry it aren't enough. Can you give me some insight in how i can improve in future games these visual feedback?
The only thing is that level 2 is a bit too slow to my taste, neither really difficult. The boss of stage 2 is so cool though!
Great work! :clap: :clap:
Those sprites are amazing, and go with the music to create this cool aesthetic. The amount of content/polish on this is super impressive for a compo submission. The size of the enemy roster was impressive, and you had unique backgrounds for each level. Everything looked and felt great, from the health bars to the explosions.
Unfortunately I don't have any constructive criticism for you, I feel like you nailed it. Nice job.
I enjoyed what I played, and liked the look and sounds, good job!
