Danub: Potion Packer by Vaulkhar Alexis

[raw]
made by Vaulkhar Alexis for Ludum Dare 49 (JAM)

Welcome at Danub, the world biggest import-export potion company.

You'll work every single day (and night) of your life, your coworkers will be your brand new family.

Your job is to pack the potions concocted by your fellow alchemists and stabilize them so they'll be ready for transit. But be careful, they are very unstable (but also very expensive) so work quickly and well!

Danub to rule them all!

Capture.PNG

Ratings

Overall 552th 3.661⭐ 30🧑‍⚖️
Fun 905th 3.276⭐ 31🧑‍⚖️
Innovation 810th 3.25⭐ 30🧑‍⚖️
Theme 1032th 3.222⭐ 29🧑‍⚖️
Graphics 15th 4.71⭐ 33🧑‍⚖️
Audio 434th 3.571⭐ 30🧑‍⚖️
Humor 459th 3.393⭐ 30🧑‍⚖️
Mood 374th 3.75⭐ 30🧑‍⚖️
Given 32🗳️ 7🗨️

Feedback

tinykidtoo
04. Oct 2021 · 22:25 UTC
Really great art, but I am unsure which things I should be shipping or what needs to be done before I pack anything. I kept shipping the wrong items.
Alexzoin
04. Oct 2021 · 22:32 UTC
WOW. This is really really cool. The aesthetic really really sells it. I love the little touches like how if you drop the plant guy the fairy brings him back up. Reminds me of the potion making in Pajama Sam: No Need to Hide When it’s Dark Outside. It was very finicky to get the potions into the box. I love how the potions move around and clank down though. I couldn’t tell if there was a recipe I was supposed to be following. It seemed like I just got points for doing all of the steps.

Also, the potions each having an environmental effect was too cool. Really fun piece here!
Garet
04. Oct 2021 · 22:52 UTC
Really good looking and fun point'n'click !
The room filled with love with "MMMMH" was the selling point for me.

It really has the feeling of the old point(nclick with all the fiddling around !
I just couldn't make the crying plant work :'(

Great job guys !
ToxicHouse
04. Oct 2021 · 23:56 UTC
Very good exploration of the theme and cool aesthetic, but the screen is hard to perceive duo to saturation of elements. A tutorial or a level with less options would help the progression in my opinion.
Sockenpuppe
05. Oct 2021 · 09:27 UTC
Oh, wow! Really loving the art and all the details!
I was a bit overwhelmed at first but playing around a bit more took care of that.
I had a blast playig this! Great work!
Timo Strating
05. Oct 2021 · 12:11 UTC
The art and music is really lovely. getting a posion right took a while but it was fun.
zimny11
05. Oct 2021 · 14:11 UTC
This is just great! I love the game mechanic, art style, music and sound design, just wow.

It took me a minute to realize what to do, but after that it was pure fun to play. Only thing I could not figure it out is how to use mandragore. I also wish items that you can use were highlighted after mousing over them, that would make it easier to realize what you can use at the start.
alpharock6
05. Oct 2021 · 17:03 UTC
This game is gorgeous and really fun to interact with :) I feel like it would have been nice to have the recipes open simultaneously along with mixing screen- opening and flipping between going back and forth felt a bit tedious.

I LOVE the pixies that pick up the things you drop, unfortunately they got stuck in a loop with the mandrake root and kept dropping it and picking it back up :D

Nice work all!
alpharock6
05. Oct 2021 · 17:03 UTC
Edit: Apparently my internet froze up and I submitted the same comment 4 times, apologies!
alpharock6
05. Oct 2021 · 17:03 UTC
alpharock6
05. Oct 2021 · 17:03 UTC
Anaxie Studio
05. Oct 2021 · 17:05 UTC
The graphics are so good! We agree that it was a little overwhelming at first and it took a while to figure out where everything was and how to use it. We got a lot of mmmhing in our playthrough. Love all the little details and Amazon references, though!
Alex-One
05. Oct 2021 · 17:07 UTC
Outstanding artwork! Everything fits well together with the sound design as well. Half the fun was just clicking everything to see all the details.
Muros
05. Oct 2021 · 20:02 UTC
On the one hand, the graphics are authentic and beautiful and the mechanics in the game are cool. On the other hand, the graphics seem to interfere with the gameplay a little. Visually well done art due to uniform digitalization, dazzles in the eyes. Because of this, it is not always clear which elements are active and which are not. But in general, if the pryvfknut came out very nice), I especially liked the recipe book.
Sli
05. Oct 2021 · 22:55 UTC
Wow I enjoyed this very much! I liked all the little details that you managed to implement. I have no negative feedback, I just want to ask how to use the mandrake? Did I miss something?

Overall very, very good. Congrats!
Lucas Joestar
06. Oct 2021 · 01:28 UTC
Thank you all for your kind messages!

Yes it's a bit confusing, in fact you have to shake the mandrake over a potion in order to use it instead of putting it in a box. We couldn't implement it properly due to lack of time, but we plan to fix this and some other things in a future release
ping78
06. Oct 2021 · 01:31 UTC
Really good looking, well polished game! Unless I missed a way to reset three pipes at the top of the screen I've managed to brake them by removing the potion while pipe was shaking.

Nice work!
CodeRaurus
06. Oct 2021 · 12:26 UTC
I like the aesthetics of the game. I agree with the screen being a bit too saturated. I got overwhelmed by the love potions letters to a point it was too much. I think some sort of tutorial or progression would be helpful.
Great work overall, I like all the details you put into this!
LDJam user 250825
06. Oct 2021 · 14:27 UTC
Really cool aesthetics! Gameplay-wise would have wished for a bit more easing into it with maybe some very simple potions as it was initially a bit overwhelming. After getting into the rhythm it did capture the feel of making and shipping potions though :D
Cinar
08. Oct 2021 · 15:04 UTC
Are you real?? You made this in a ludum dare jam!? All I can say is: well done.. Especially the visuals are the best one I have seen so far.
Laurari
08. Oct 2021 · 20:29 UTC
this game is beautiful, but I also think that is difficult to find the things to combine because of that :sweat_smile: the mechanic is cool and fits the theme perfectly, good job :smile:
fabula_rasa
09. Oct 2021 · 09:04 UTC
This game is gorgeous! Art is just superb - so much detail and cool animations! The worker fairy that restocks ingredients is such a nice touch. And the sfx are great as well - they create an immersive soundscape of the workshop. I think that the sfx for "well-packed" is the same as the sfx for "you failed miserably" :laughing: It's a tremendous amount of work for a jam time.

Instructions included in the game are clear and well-presented. Except for the mandragora and salt - there seems to be no mention anywhere that those you need to shake, and I only found that out by reading comments here (to exactly try to find out how to stuff mandragora into a bottle ;)). You could mention that on the LD page - I bet it would help some confused players.

It would be nice if we could pin the recipe cards to the side of the screen for quick reference. But I guess the fact that we can't do that was a design decision to bump up difficulty - and that's just fine :).
Tatu Heinämäki
10. Oct 2021 · 11:19 UTC
Amazing graphics and real attention to detail in all the potions. What a joy to play! Making the potions is hard because there's so many and each one is so different, but luckily taking your time doesn't seem to have an effect. Sometimes the controls bugged out and I couldn't interact with anything anymore and had to refresh the page. I never could put the mandrakeish root thing into the bottle. Overall enjoyed this and loved the satire re: Amazon, good stuff, très bon!
leokrechmer
11. Oct 2021 · 13:34 UTC
Nice visuals, and audio, but I was just a bit too stupid to get all mechanics you have :) Like shaking the salt, or being unable to put a mangragore root into the potion :)
Anyways, amazing game, thanks!