Alien B.C. by kapezit

[raw]
made by kapezit for LD36 (JAM)
DOMINATE THE ANCIENT WORLD WITH ALIEN TECHNOLOGY

You are in control of the Alien Domination in the Ancient World - BC - Before clickers... I know I'm funny :P. Click to Dominate and gain power over storage facilities, communication centers, and power stations. You can also hire Alien Overseers, Druids, and Atlanteans to dominate much faster.

Tools:
Unity
Pixlr.com
Cooltext.com
White paper and markers


BTW - This is my first game. My very first game. :)

-Kapezit


==================================

[To All] Thanks for the feedback! This game was created to learn more about Unity and game making in general. I'm still learning so your comments are very encouraging.

Feedback

FrozenIndie
30. Aug 2016 · 00:35 UTC
Actionly Ur Games Have Looks Pretty Neat i like the UI Design and it has some kind of strategy i think i will give it 5/5
TMAT Productions
30. Aug 2016 · 00:39 UTC
Great job for your first game! Like the art alot! Keep up the good work! As some advice: Maybe adding some graphics of people being beamed up would spice things up on the interface.
rd127p77
30. Aug 2016 · 00:45 UTC
Definitely clean UI wise, A good start for a first LD game. You kept it simple which is good. Keep up the great work.
Steven Miller
30. Aug 2016 · 00:54 UTC
Nice UI, and great job on your first game! It's certainly better than my first "game" (but to be fair, I was only 8 when I made it).
Thirzen
30. Aug 2016 · 01:21 UTC
Nice, everything works as it suppose to be.
There is something addictive in this game :)
Avalanche Games
30. Aug 2016 · 01:33 UTC
My mouse is broken now, thanks.

Very addicting and smart UI!
josehzz
30. Aug 2016 · 01:36 UTC
This is better that my first game XD. I think you should add some sounds, consider checking out the Unity Store it has a lot of great sound effects for free.
HeliosStudio
30. Aug 2016 · 02:29 UTC
Nice! I don't even know why I keep playing idle games but they just make happy so I don't care
CalmKai
30. Aug 2016 · 02:30 UTC
Neat game!
PeachTreeOath
30. Aug 2016 · 02:47 UTC
I do like my idle games, but you might want to consider having some extra art and stuff pop up as you buy things to keep people interested.
Nichii
30. Aug 2016 · 02:53 UTC
Good job on your first game, I like how you made the first 3 purchasable items non auto build. So you're still forced to click on it before getting the auto terran generators. There's some innovative elements. TBH it's just a clicker clone but hope it acts a stepping block to more games eh?
holgk
30. Aug 2016 · 03:01 UTC
Nice graphics! I missed a win/loose condition. Or is there one and I missed it?
RugbugRedfern
30. Aug 2016 · 03:09 UTC
Fun game - although it does get a bit boring, and the idea isn't that original.
Givit Game Studios
30. Aug 2016 · 03:58 UTC
Congratulations on th UI some solid gameplay as well
NinjaNic
30. Aug 2016 · 05:42 UTC
Pretty decent game for a clicker that was made in just a few days. I'm also a fan of the graphics in the game. Good work, and good luck!
steph88
30. Aug 2016 · 05:53 UTC
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Jod
30. Aug 2016 · 06:12 UTC
Cool stuff! I like d the layout and crisp mechanics. Very well done for a first game!

I would have liked to also have some kind of end-state, a goal what I'm reaching for as a player.
Zerochain
30. Aug 2016 · 07:26 UTC
I like the UI Design and the Game is Fun, Good Job!
Xakkar
30. Aug 2016 · 08:02 UTC
Nice game!
captainyods
30. Aug 2016 · 08:26 UTC
I love this game! So far this is my favourite entry. Great job on this game I hope to see an entry from you in December.
MartinFernandez
30. Aug 2016 · 08:42 UTC
good entry, nice interface :D
VitasaMode
30. Aug 2016 · 10:16 UTC
Clean UI although I think some sounds and possibly animations could really make this game shine more.
CMangas
30. Aug 2016 · 10:19 UTC
Basically cookie clicker like game. Not the most original concept, but nice interface and fun.
facelesstheone
30. Aug 2016 · 10:53 UTC
Nice little game, not bad for the first time! ) I'm not sure if you would learn something about Unity making just UI based games, but some general knowledge is important too. Keep doing good work! )
DevForPizza
30. Aug 2016 · 11:40 UTC
Nice try for the first time !! :)
repstyle
30. Aug 2016 · 11:57 UTC
Not my kind of game.I don't know if it's a decent clicker game because i don't see any reason to play this genre.

Aside that, it seems to work well for a first game !
kingpirux
30. Aug 2016 · 12:37 UTC
A simple but good themed clicker. If you improve graphics and efects and add more options, this game can go on :D
nervous.composers
30. Aug 2016 · 12:42 UTC
I love the graphics, nice first try.
Would love to see more content, has the potential to go into mid game and end game.
Lênon Kramer
30. Aug 2016 · 12:46 UTC
Really nice UI and very interesting von Däniken theme. Very good for a first try on game making, everything is working as it's supposed to do, which is really hard to do.

Keep going!!! I hope this serves to boost your desire to build more and more games!
GGC_Language
30. Aug 2016 · 13:07 UTC
Nice game, but not original idea...
darthbox1
30. Aug 2016 · 13:27 UTC
This is fun...i may not know the genre though, but is there meant to be a win condition, or do you just chase ever higher numbers? it is addictive though, and well presented...
frix360
30. Aug 2016 · 13:42 UTC
Idea is not really original, but looks polished. Good job.
Petzi
30. Aug 2016 · 13:50 UTC
Oh my god, I hate this kind of game. But at least it has nice art!
cicanci
30. Aug 2016 · 14:58 UTC
Nice job for your first game!
Larzan
30. Aug 2016 · 15:20 UTC
I don't understand it, i don't know why, but i just had to keep clicking.
What strange and addictive ingredient did you use? I don't know, but i liked it a lot.
Would be nice to see the items you have already bought lined up on the screen somewhere, and maybe also add some 'milestones', maybe some information message or level assignement when you reach certain terran / s or terran / click
oskardevelopment
30. Aug 2016 · 16:45 UTC
Even if I know clickers are pointless, I always love them. Nice alien art and nice that you added a non-clicker upgrade so I could get income from waiting as well as clicking. :)

Thanks for the game!
Johan Blade
30. Aug 2016 · 17:36 UTC
Very basic, does what it sets out to do and not much more. But it does so very competently, the graphics are nice to look at. I'd say it's a great job on your first time, hope you had fun!
Qaterknan
30. Aug 2016 · 18:05 UTC
The art is great! Keep up the good work.
Zettelkasten
30. Aug 2016 · 18:17 UTC
Cool game, nice idea! You understood the topic well and made a solid game! I admire how you kept the scope so small, actually focusing on gameplay and balancing and not just on mechanics!
MonsieurDuc
30. Aug 2016 · 18:45 UTC
choosing a clicker game allow you to make a simple and easy to design game, Good choice but with no spice ^^
ryst
30. Aug 2016 · 18:46 UTC
Nice first game. Great artwork and it's pretty addictive.
LittleDoomDevs
30. Aug 2016 · 19:29 UTC
It is interesting at least :)
But i would like to see some challenge or something to make the game more engaging.

Cheers,
Morco (LittleDoomDevs)
Reversal Mirror
30. Aug 2016 · 19:48 UTC
I like this mechanical, it makes you addicted. He used the theme of a different and very interesting way. Good job!
gonutz
30. Aug 2016 · 20:02 UTC
Your Windows link is the Web link and I do not want to install a plugin.
MaximumIllusion
30. Aug 2016 · 21:01 UTC
not bad to be you firtss game. Nice
IQAndreas
03. Sep 2016 · 01:33 UTC
Please, god, not another clicker game. https://www.youtube.com/watch?v=31g0YE61PLQ

;-)

Aside from that, strategy-wise, it was clever to have the costs of each item increase each time you purchased them, it keeps the player progressing slower, and playing longer. It also makes strategies tricker (do I buy the obvious next step is not always to save up for the more expensive overlord, and keep buying that). (I must confess, I have avoided clicker games, so I don't know if this is a common game mechanic).

The player did resize automatically to the window (at least to a point), which is one thing often overlooked.

The (for lack of knowing what the correct word is) "theme integration" was good, having the facilities (on the left) match the overlords (on the right). You could even go a step further than this and have the objects actually appear on the map in those locations. Egypt, England, and Greece are all close enough that you could get a nice, zoomed in part of the map.


Needs a bit more "user feedback" (sound effects mainly). Maybe some background music). And some events or goals to work towards. But I imagine these are both things you would have added with more time.


Wait, seriously your first game, or just your first game in Unity? Hell'a lot better than my first "thingies".