Alien B.C. by kapezit
DOMINATE THE ANCIENT WORLD WITH ALIEN TECHNOLOGY
You are in control of the Alien Domination in the Ancient World - BC - Before clickers... I know I'm funny :P. Click to Dominate and gain power over storage facilities, communication centers, and power stations. You can also hire Alien Overseers, Druids, and Atlanteans to dominate much faster.
Tools:
Unity
Pixlr.com
Cooltext.com
White paper and markers
BTW - This is my first game. My very first game. :)
-Kapezit
==================================
[To All] Thanks for the feedback! This game was created to learn more about Unity and game making in general. I'm still learning so your comments are very encouraging.
You are in control of the Alien Domination in the Ancient World - BC - Before clickers... I know I'm funny :P. Click to Dominate and gain power over storage facilities, communication centers, and power stations. You can also hire Alien Overseers, Druids, and Atlanteans to dominate much faster.
Tools:
Unity
Pixlr.com
Cooltext.com
White paper and markers
BTW - This is my first game. My very first game. :)
-Kapezit
==================================
[To All] Thanks for the feedback! This game was created to learn more about Unity and game making in general. I'm still learning so your comments are very encouraging.
| Web | https://kapezit.itch.io/alienbc |
| Windows | https://kapezit.itch.io/alienbc |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=56575 |
There is something addictive in this game :)
Very addicting and smart UI!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
I would have liked to also have some kind of end-state, a goal what I'm reaching for as a player.
Aside that, it seems to work well for a first game !
Would love to see more content, has the potential to go into mid game and end game.
Keep going!!! I hope this serves to boost your desire to build more and more games!
What strange and addictive ingredient did you use? I don't know, but i liked it a lot.
Would be nice to see the items you have already bought lined up on the screen somewhere, and maybe also add some 'milestones', maybe some information message or level assignement when you reach certain terran / s or terran / click
Thanks for the game!
But i would like to see some challenge or something to make the game more engaging.
Cheers,
Morco (LittleDoomDevs)
;-)
Aside from that, strategy-wise, it was clever to have the costs of each item increase each time you purchased them, it keeps the player progressing slower, and playing longer. It also makes strategies tricker (do I buy the obvious next step is not always to save up for the more expensive overlord, and keep buying that). (I must confess, I have avoided clicker games, so I don't know if this is a common game mechanic).
The player did resize automatically to the window (at least to a point), which is one thing often overlooked.
The (for lack of knowing what the correct word is) "theme integration" was good, having the facilities (on the left) match the overlords (on the right). You could even go a step further than this and have the objects actually appear on the map in those locations. Egypt, England, and Greece are all close enough that you could get a nice, zoomed in part of the map.
Needs a bit more "user feedback" (sound effects mainly). Maybe some background music). And some events or goals to work towards. But I imagine these are both things you would have added with more time.
Wait, seriously your first game, or just your first game in Unity? Hell'a lot better than my first "thingies".