Unstable Steven by Toma Allary
Imagine a mix of Final Fantasy, Dark Souls, Battlefield and Goat Simulator. You got UNSTABLE STEVEN.
OpenWorld #Romance #AAA #ImmersiveStory
| Link | https://github.com/TomaAllary/LudumDare49/blob/main/MonBuild.zip |
| Link | gamejolt.com/games/unstablesteven/652727 |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-steven |
Ratings
| Overall | 1239th | 3.109⭐ | 25🧑⚖️ |
| Fun | 1165th | 3.022⭐ | 25🧑⚖️ |
| Innovation | 850th | 3.217⭐ | 25🧑⚖️ |
| Theme | 823th | 3.457⭐ | 25🧑⚖️ |
| Graphics | 690th | 3.674⭐ | 25🧑⚖️ |
| Audio | 712th | 3.196⭐ | 25🧑⚖️ |
| Humor | 279th | 3.696⭐ | 25🧑⚖️ |
| Mood | 1059th | 3.119⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 22🗨️ |
The graphics are funny. The dying goat looks pretty scary :O Is it possible to fight against the people or break through the wall? I didn't manage to press the button, but liked how the goat could jump.
The control scheme was quite frustrating, the character bounced around a little too hard and too randomly IMO.
The idea of having to get hit in order to use his attack was a nice idea though.
Also, thanks for commenting on my game! I'm sorry it didn't run for you, I don't know why that is. Others didn't seem to be having the issue, but I appreciate letting us know!
And one last thing! Just wanted to point out that I played the web version and had no problems! I'm on Chrome on Mac.
No but seriously, congrats on the game, it is obvious that you enjoyed yourselves working on it and that is always noticeable by the player. I really liked some weird details like the text-to-speech, I think this kind of features give games personality.
Good job! :goat: