Unstable Steven by Toma Allary

[raw]
made by Toma Allary for Ludum Dare 49 (JAM)

Imagine a mix of Final Fantasy, Dark Souls, Battlefield and Goat Simulator. You got UNSTABLE STEVEN.

OpenWorld #Romance #AAA #ImmersiveStory

Ratings

Overall 1239th 3.109⭐ 25🧑‍⚖️
Fun 1165th 3.022⭐ 25🧑‍⚖️
Innovation 850th 3.217⭐ 25🧑‍⚖️
Theme 823th 3.457⭐ 25🧑‍⚖️
Graphics 690th 3.674⭐ 25🧑‍⚖️
Audio 712th 3.196⭐ 25🧑‍⚖️
Humor 279th 3.696⭐ 25🧑‍⚖️
Mood 1059th 3.119⭐ 23🧑‍⚖️
Given 18🗳️ 22🗨️

Feedback

Taffaz
04. Oct 2021 · 23:15 UTC
Getting an error when trying to play web version.
Bauke Regnerus
04. Oct 2021 · 23:29 UTC
Got stuck at 90% when loading.
mcflaytus
04. Oct 2021 · 23:30 UTC
Hi! Dev here, sorry, the webGL flibigit doesn't seem to work, first time we try that... the downloaded version does work though!
🎤 Toma Allary
04. Oct 2021 · 23:31 UTC
yea, the webGL version wont works but try the .zip, you wont regret
Helen
04. Oct 2021 · 23:33 UTC
I couldn't play the web version (Google Chrome on Windows), but downloaded the Windows version, which worked.
The graphics are funny. The dying goat looks pretty scary :O Is it possible to fight against the people or break through the wall? I didn't manage to press the button, but liked how the goat could jump.
mcflaytus
04. Oct 2021 · 23:44 UTC
you can break the walls once you're enraged (there's a little tidbit about that in the tutorial level), you click to headbutt the wall :) thanks for playing!
badmuchachob
04. Oct 2021 · 23:44 UTC
neat little game! but if you jump while holding into a wall you can get stuck on it. XD
zapdos2
04. Oct 2021 · 23:46 UTC
Pretty nice pixel graphics, the music loop drove me a bit nuts after 1-2 minutes, though. :P
The control scheme was quite frustrating, the character bounced around a little too hard and too randomly IMO.
The idea of having to get hit in order to use his attack was a nice idea though.
Melancholia
05. Oct 2021 · 00:09 UTC
It was a pretty nice idea and a really good game overall! If there were a little bit more of polish, it would for sure be one of the best entries because of the amount of personality in there. Nice work, keep it up!
ValidDark
05. Oct 2021 · 08:58 UTC
The Anger bar disappeared after a moment but the goat would still get enraged so it was fine. It would be nice if there was some sort of indicator the wall sections were getting damaged on hit because I wasn't sure the anything was happening until they were destroyed. Good Job
blobo
05. Oct 2021 · 21:48 UTC
Nice work! I loved the art for all the creatures, and the music was alright. I wish the music was a bit longer, I usually aim for a 3 minute long loop. This was a lot of fun! Cool game.
almightyzentaco
06. Oct 2021 · 00:59 UTC
I liked the art. I'm a sucker for clean simple pixel art.
dsoberdan
06. Oct 2021 · 01:20 UTC
I thought some of the level designs were very cool, and really just the idea in general of making a platformer out of enemies/projectiles. I agree with others about the music, and I also want to highlight that there were times where I was enraged and it really looked like I should have broken the wall, but the collision didn't quite register for some reason. I'd recommend expanding the collision area a bit beyond the sprite itself to be a bit forgiving and avoid cases where the player feels robbed.

Also, thanks for commenting on my game! I'm sorry it didn't run for you, I don't know why that is. Others didn't seem to be having the issue, but I appreciate letting us know!

And one last thing! Just wanted to point out that I played the web version and had no problems! I'm on Chrome on Mac.
Maxthedoom
06. Oct 2021 · 05:50 UTC
This was fun to play and kinda tough, but I loved it! I did get softlooked on the (I think) last level since I couldn't jump up to the button, or out of the hole and I didn't destroy the wall to the left first.
JammyGunns
07. Oct 2021 · 02:27 UTC
It's an interesting concept to try to get hit as opposed to the normal reaction of avoiding damage, turning it into more of a game of keepy-uppy. Fun game but the music track does get annoying after a couple of failed attempts of breaking the wall.
MTabasco
07. Oct 2021 · 19:48 UTC
I can see the *Dark Souls* influence in this game.

No but seriously, congrats on the game, it is obvious that you enjoyed yourselves working on it and that is always noticeable by the player. I really liked some weird details like the text-to-speech, I think this kind of features give games personality.

Good job! :goat:
javve
07. Oct 2021 · 20:01 UTC
Love the graphics and the idea overall :D Really nice with the instructions in the beginning. Super hard though, hehe.
XSchaumiX
08. Oct 2021 · 12:48 UTC
Everything worked well and the game was fun. The theme fits as well. Good submission to the jam. Keep up the good work! :thumbsup:
ValiantSugar
18. Oct 2021 · 11:33 UTC
Very cool! I'm really getting a kick out of this game. Would love to see it in my steam)