Corvin and The Cauldron of Who-Knows-What by Celtican

A puzzle game with wacky spells, dialogue, events, and unfoldings. Defeat is possible, but so is victory.
You play as Corvin, a sophmore from the local Wizard College.
Corvin has been summoned by the King and Queen to potentially be hired as a part-time wizard. The six other wizards that appeared have all been beheaded, can Corvin avoid his inevitable fate?
Controls
Mouse only! Drag items from the bag to the cauldron to cast a spell. A spell requires three items from the bag; your goal is to find which three items cast the desired spell.
Cheat sheet
In the event that you are having trouble with the spell combinations, there is a cheat sheet here (that I recommend you use, getting to the final recipe is quite entertaining)

Credits
- Celtican for the programming, scripting, and otherwise keyboard crunching
- Gardenovena for the graphics, painting, and otherwise looking good
- Marshmallow for the audio, harp, and otherwise feeling good
Ratings
| Overall | 740th | 3.528⭐ | 20🧑⚖️ |
| Fun | 937th | 3.25⭐ | 20🧑⚖️ |
| Innovation | 872th | 3.194⭐ | 20🧑⚖️ |
| Theme | 1161th | 3.056⭐ | 20🧑⚖️ |
| Graphics | 408th | 3.972⭐ | 20🧑⚖️ |
| Audio | 486th | 3.5⭐ | 20🧑⚖️ |
| Humor | 145th | 3.944⭐ | 20🧑⚖️ |
| Mood | 374th | 3.75⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 13🗨️ |
The next stage is the last and most fun in my opinion, you even potentially go to space! I added the combinations in the description in case anyone needs it
SPOILER ALERT: I got b_______ in my first playthrough, I thought because of my negative score. I beat the game again with no mistakes hoping for a different ending, but still got b_______ :/.
Regarding the ending, I did accidently make this game "Corvin and The Cauldron of Dark Souls." To get the good ending, your score has to be at least 1,000.
For those curious: you earn 100 points when you cast a spell for the first time, you lose 10 points when you cast a spell you've already cast, and you lose 25 points when you cast the "dud" spell (the one with all the purple fog). I believe there are 17 possible spells in the game (12 are tied to an ingredient, 5 are the goal spells), so it turns out you *really* have to know the game to get the good ending.
Tip for future Ludum Darers: Don't make content-based games for jams. Content-based games are games where the experience relies on a continuous stream of new ideas/visuals to make the game interesting. Corvin and The Cauldron of Who-Knows-What, along with our previous jam game—Palette's Bottomless Backpack—are both content-based games. You'll want to avoid these simply because content takes both time to create and implement. In both Corvin and Pallete, the artist created more artwork than I, the programmer, could put in the game (i.e. there was a planned event in Corvin where the guests would turn into chickens if you used the chicken feather).
If you *do* decide for some unholy reason that you want to make a content-based game, like we did, then you must ensure that the time it takes to create more content is put to a minimum. In Palette's game, items on a dinner table were content. It took us relatively little time (but still more than I'd like) to make the asset, import it into Unity, give it a hitbox, put it in the bag somewhere, and optionally give it dialogue. But in Corvin's game, every spell was *huge*! Each spell required multiple items, firstly an ingredient sprite (with a hitbox/assigned color/multiple assigned types), secondly either a second sprite (for transmutation effects), or particles (for spectacle effects), or code (for particularly custom effects, such as going to space). Because it took so long to put in the effects, we were only able to put in 17 spells of the 31 planned.
Thus, while Palette's Bottomless Backpack was *mostly* complete, Corvin and The Cauldron of Who-Knows-What was only half finished! Even though we made twice as much code and art! We lacked the time to put in other areas of the game, such as physics polish, sound design, animation, etc.
TL;DR: Make games with good mechanics instead of games with good content :slight_smile: