The Alignment Problem by cireneikual222464

A short horror adventure game about an AI alignment solution that ended up being unstable.
Engine: Self-made (pge - parallel game engine)
The enemies in the game use actual reinforcement learning, powered by AOgmaNeo.
Controls: WASD/Mouse/E to interact (some interactions are automatic)
Note: To run on Linux: ./runme.sh
| Link | https://cireneikual.itch.io/the-alignment-problem |
| Link | https://cireneikual.itch.io/the-alignment-problem |
| Original URL | https://ldjam.com/events/ludum-dare/49/the-alignment-problem |
Ratings
| Overall | 882th | 3.423⭐ | 28🧑⚖️ |
| Fun | 1038th | 3.154⭐ | 28🧑⚖️ |
| Innovation | 977th | 3.1⭐ | 27🧑⚖️ |
| Theme | 1247th | 2.942⭐ | 28🧑⚖️ |
| Graphics | 831th | 3.519⭐ | 28🧑⚖️ |
| Audio | 654th | 3.28⭐ | 27🧑⚖️ |
| Humor | 1010th | 2.5⭐ | 24🧑⚖️ |
| Mood | 138th | 4.077⭐ | 28🧑⚖️ |
| Given | 21🗳️ | 27🗨️ |
EDIT: Both versions should work now!
That was funny for a second... until I realized that it hadn't learned how to 'get' me well enough yet. That made me realize that I was on a 'soft' timer -- I had to get through the level quick, because the enemy was only going to get smarter and smarter and scarier and scarier as it hunted me down. That created a great sense of tension, much more than any arbitrary timer or slenderman spooks could do.
Maybe I'm overestimating how much the AI learning actually has an impact behind the scenes but it sure felt real to me! Great job!
Nice to see another game made with a custom engine!
while mystery and suspense are important to horror, having no call to action, guidance or direction whatsoever prevented me from feeling any investment in continuing to play.