Delivery impossible by Nikolay Zapolnov
We used to think that delivering goods is an easy job: put them into a truck and drive to the destination. On the other hand, reality could be tough: time is limited, vehicle is unstable… Are you brave enough to deliver even in the harshest conditions?
We have prepared six completely different levels to put your driving skills to the test. We have dynamite, volcano, combat zone, drunk tourists and even giant mushrooms to keep you busy! Oh, did I mention that all vehicles have some kind of stability problems? Who cares! Grab the steering wheel and GET IT DELIVERED!
For the best feeling of the theme we recommend playing the Wobble Strike level, but it could be tough for newcomers. So practice on other levels first
Controls: WASD for movement, mouse to look around, Esc for pause and menu.
Note: While WebGL version is available, it is recommended to play Windows version if possible, for performance reasons.
https://youtu.be/hBX1C1nY6gY


UPDATE 1.2: Small bugfixes + WebGL version added * Fix: Watermelon Bonanza level was very dark * Fix: Camera position was wrong in Wobble Strike and Environment Unfriendly levels * Fix: Buttons for levels Watermelon Bonanza and Wacky Ride were swapped in the menu * Fix: Cargo and time indicators showed invalid values during 3-2-1-GO animation * Fix: Game stopped playing music after minimized * Fix: Bottle sounds were too loud * Fix: Some time limits for levels were invalid
UPDATE 1.1 (deadline + 5 hours): Added post-jam version with bugfixes and a couple of features that we believe are really important for the gameplay. I had to spend 8 hours on my daily job during Monday, so I think its fair we could post the post-jam version. Original build is still available if you are curious. * New feature: (added sound) people in the bus scream when they hit something * New feature: (added sound) projectile shooting and explosion, bomb shooting sound * New feature: watermelons and bottles break after they fall * New feature: added 1-2-3-GO counter before level starts * New feature: when less than 10 seconds remains, timer beeps and blinks * Improvement: optimize batching * Improvement: added house models to the wacky ride level * Improvement: hide cursor during gameplay * Fix: TNT pile had incorrect scale * Fix: soldier in the war level was considered a cargo * Fix: mission title in the menu was cut by screen border on some resolutions * Fix: collider for mushrooms was too big * Fix: blocked unintended shortcut paths in levels * Fix: motor sound was not stopped during pause or when level is complete * Fix: mission title was disappearing on second briefing screen * Fix: Watermelon Bonanza mission briefing was incorrectly saying 4 seconds instead of 3
Ratings
| Overall | 314th | 3.849⭐ | 55🧑⚖️ |
| Fun | 154th | 3.981⭐ | 55🧑⚖️ |
| Innovation | 711th | 3.34⭐ | 55🧑⚖️ |
| Theme | 158th | 4.179⭐ | 55🧑⚖️ |
| Graphics | 573th | 3.792⭐ | 55🧑⚖️ |
| Audio | 269th | 3.779⭐ | 54🧑⚖️ |
| Humor | 53th | 4.231⭐ | 54🧑⚖️ |
| Mood | 538th | 3.598⭐ | 53🧑⚖️ |
| Given | 35🗳️ | 60🗨️ |
First, to make objects more stable you can try moving center of mass to the bottom part of the object - it especially helps for tall objects.
Also, increasing mass of objects also helps to some extent.
Another thing, which is more to help joints, is to increase number of solver iterations in Physics settings. This helped me to stabilize the bridge in the volcano level.
I absolutely loooooooooove how each level feels entirely unique. You really found some creative ways to use vehicle physics (the trippy truck especially made me laugh).
If I could offer one tiny bit of criticism, it's that the majority of the levels are ridiculously looooooooooooong. In my opinion, for a game like this, none of the levels should last longer than 2 min. Taking an unlucky tumble 5 minutes into a 7 minute level feels suuuuuuuper bad, and really discourages me from trying again. :/
Thankfully though the game itself is ridiculously fun, so it's not like it completely ruined the experience for me! This is definitely one of my favorites so far! :slight_smile:
I encounter some invisible bumps that just threw in the air all of my loads sometimes... a bit disappointing.
Nice entry :)
I'm glad the customers order more than they need.
Really let us know if you continue it, I would love to showcase it again :D
Thanks for joining us live!
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=AiVWayIqffU&t=17308s