Frail Ascent by ql28
"Can we try one last time ?"
Frail ascent is a game about the last chance of a civilization ( Our ? Naaahh look at them and their ruined world... clearly it can't be us.) to rise again in the middle of what's left. But can they do it while maintaining the stability of their last home ? Will they ruin everything again or will they manage to preserve the balance.
Well it's up to you.
Manage the last colony and make it grow. But don't be too greedy. Weight matter.





| Link | https://horyzone.itch.io/frail-ascent |
| Original URL | https://ldjam.com/events/ludum-dare/49/frail-ascent |
Ratings
| Overall | 58th | 4.2⭐ | 42🧑⚖️ |
| Fun | 362th | 3.75⭐ | 42🧑⚖️ |
| Innovation | 147th | 3.938⭐ | 42🧑⚖️ |
| Theme | 66th | 4.363⭐ | 42🧑⚖️ |
| Graphics | 63th | 4.538⭐ | 42🧑⚖️ |
| Audio | 19th | 4.363⭐ | 42🧑⚖️ |
| Mood | 17th | 4.5⭐ | 42🧑⚖️ |
| Given | 39🗳️ | 42🗨️ |
I really have fun to play this game! Thank you)
You make us proud of our creation, glad the game is enjoyable!
We are going to play your games too :)
overal amazing job!
The art was perfect, the audio was great and together they created a great mood.
I zoomed in and saw all the little dudes running around, a very nice touch. But imagine living on a tower and it falling over 😬😬
Also the weather effects really added to it!
Amazing job to all involved!
Sorry for the shaking mouse camera ;;
The buildings have different weight and if you pay attention (if this work well.. :no_mouth:) the weight of the city component is influenced by its population ! We had many more ideas but time was short !
@adrijanc : The babel tower was a reference we wanted to show, you understood our vision !
@curleysam : thanks, we focused a lot (maybe too much :sweat_smile:) on small details here and there, and that makes a lot to the feeling !
@curleysam Finaly someone saw my little dudes \o/
Also, i think the physics may be backwards? maybe a negative because it kept leaning towards the side that was empty.
The only problem for me was to figure out where to click to start building. Everything else is awesome!

But, I really enjoyed your art!
Beaucoup de plaisir sur ce jeu, gameplay simple et prenant, ambiance accrocheuse, c'est très réussi.
Mon avis sur de possible de pistes d'amélioration/approfondissement :
- L'introduction : peut-être un peu de contexte/narration, histoire d'appuyer l'ambiance, mais surtout le gameplay. Dans l'idéal, un petit tuto pour manipuler la caméra, placer un module, monter un étage. A minima, je dirais, mettre en évidence la page d'explications (je l'ai vu qu'au second essai).
- Plus de feedbacks : notamment sur la partie "penchage" de la tour. C'est pas facile de sentir la limite, ni même de prévoir l'évolution que va avoir la montée de l'étage. Une prévisualisation de la chute du module "montée d'étage" pourrait aussi être un plus.
- Etendre la gameplay/Augmenter le challenge (bon évidemment, ça dépend clairement de la direction que vous aviez en tête) : en l'état (sauf si j'ai râté quelque chose), il y a un seul moyen de "manipuler" la tour, c'est le placement de module, avoir plus de possibilités augmenterait le challenge dans le processus de prise de décision du joueur. Aussi, une ressource pour limiter la création de module (paiement à l'achat ou limitation du nombre de module) : j'ai eu l'impression que je pouvais me contenter de détruire et reconstruire à l'infini pour maintenir ma tour stable.
En tout cas, très beau boulot.