Break Through by Richard Jiang
A hard, platforming game made using Godot game engine with black and white, rectangular pixelated art. It's my first time joining a Ludum Dare event and a game dev event alone; I am very happy to be here. I hope you may like it! ;D
Tip: Download the second version of this game on your system and try it out. It has a different experience than the game displayed on browser, I promise ;).
| itch io | https://richard233.itch.io/break-through |
| github | https://github.com/Richard172/Ludum-Dare-Game-Jam-49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/break-through |
Ratings
| Overall | 351th | 3.3⭐ | 37🧑⚖️ |
| Fun | 352th | 3.157⭐ | 37🧑⚖️ |
| Innovation | 234th | 3.429⭐ | 37🧑⚖️ |
| Theme | 402th | 3.171⭐ | 37🧑⚖️ |
| Given | 39🗳️ | 26🗨️ |
The second level was already too frustrating for me so I gave up :D
But it is a simplistic and interesting game :)
Great job. Keep it up
great work tho :D
fun to play
I was lucky to discover your level select screen, otherwise I would have never seen the later levels :smirk:
I really like how you gave the player a sort of tutorial level that did not need any additional explanation and introduced the concepts to the player in a staggered manner.
It was fun to play, well done!
I think the game just lacks a lot of feedback in terms of knowing when the block that you touch break, landing on a spike(blocks that you can't touch) should give some stronger indication of failure.
Also the art, although I liked the minimalistic style, really makes it hard to tell what blocks can you touch and what can't, which is frustrating as it just one shots you and you go back to the beginning.
Overall I enjoyed this entry, great job!
Good art as well, considering simplistic 1bit.
Good entry!