The Headless Horseman by datadazer

Description:
The world has fallen into an Unstable state! Massive cursed pumpkins crash into the Earth bring death and disorder. The Headless Horseman is on the hunt for his head and must reach it before the Grim Reaper catches him.
- Jump past the Cursed Pumpkins.
- Avoid the Grim Reaper.
- Reach your real head at the end!
Controls:
- Spacebar / Primary Button on Gamepad ("A" for xbox controller).
- Esc to Close Game
The idea for this game can be credited to my wonderful wife Brandi <3 and her love for spooky frights on Halloween nights!
Things I learned:
It is important to develop a fun prototype with good game design early on before you work on graphics, music, etc. Mechanics come from exploration with prototyping, so don't save that for the end when you are out of time! Also I need to have someone else playtest early and often to dial in difficulty and design assumptions. Overall proud of what I built and learned more about unity 2D workflow and pixel art!
Ratings
| Overall | 945th | 3.375⭐ | 42🧑⚖️ |
| Fun | 849th | 3.338⭐ | 42🧑⚖️ |
| Innovation | 1490th | 2.263⭐ | 40🧑⚖️ |
| Theme | 1500th | 2.205⭐ | 41🧑⚖️ |
| Graphics | 349th | 4.038⭐ | 42🧑⚖️ |
| Audio | 247th | 3.808⭐ | 41🧑⚖️ |
| Mood | 445th | 3.679⭐ | 41🧑⚖️ |
| Given | 39🗳️ | 55🗨️ |
You reach the end after ~2 mins of surviving, which is a pretty long time to be doing an extremely uninteresting and repetitive action.
I should have built the gameplay first, but instead I focused mostly on art and audio before the foundation of a good prototype.
Thank you for playing and the feedback! :)