Topplecrown by caeonosphere

Part Chess, part Sokoban... it's Topplecrown! Push blocks to shift the battlefield to your advantage, outwit the AI, and snag the opposing king. Features 9 puzzles with 3 difficulty levels each. Reach the end and see just how unstable your footing can get.
This was a weird Ludum Dare for me, even by Ludum Dare standards! My first time going for an actual AI opponent, and it went okay. I only lost 3 hours to debugging its suicidal behavior, and that was me getting off easy. No HTML5 version for now, until I figure out the thread issues I've been having with the aforementioned AI. Sorry!


Done in Unity/C#, with the help of Photoshop, Illustrator, Blender, FL Studio, and Audacity.
- Fonts are Balgruf by Paul Miller and Grenze by Renata Polastri.
- Audio samples from timmy_h123, Robinhood76, msavioti, and abcmaxofficial.
- Known issue: "Bridge" will only look like you beat it on Easy. If you believe you, I believe you.
- Check out my other projects here!
The latest release on Github features some improvements that I detail there. If you're looking for the deadline build, check out 0.1.
Ratings
| Overall | 17th | 4.161⭐ | 33🧑⚖️ |
| Fun | 37th | 4.065⭐ | 33🧑⚖️ |
| Innovation | 83th | 3.917⭐ | 32🧑⚖️ |
| Theme | 534th | 2.306⭐ | 33🧑⚖️ |
| Graphics | 144th | 3.8⭐ | 32🧑⚖️ |
| Audio | 118th | 3.586⭐ | 31🧑⚖️ |
| Mood | 159th | 3.5⭐ | 33🧑⚖️ |
| Given | 35🗳️ | 35🗨️ |
EDIT: sorry, I commented on the wrong game, your game is actually a lot of fun to play! Great puzzle design!
Click the "Assets" dropdown at the bottom.
@dikkop I don't quite understand... if you mean the first level, you're supposed to capture the black piece to continue, or press Esc to go back to the menu. Let me know if it still gives you trouble so I can fix it!
@randomphantom The theme is totally weak. The idea is that you're rearranging a chessboard, typically a "stable" configuration, but yeah. A stretch.
@unpronounceable Thanks for playing and thanks for the report. I'll have a look!

Weren't the final two levels exactly the same on normal and hard? Well I did completely forget the solution of the pyramid when playing the other levels as hard and did have to figure it out again. Though I think I ended up in a completely different solution. But the final level was as easy as the first time as the AI really likes sacrificing its rooks.
Which brings me nicely to the rooks. I really would have preferred them to actually look like rooks. The king piece crow tips looked a bit sharp too. A slight rounding would have made it look more pleasant as in real world there are really no 100% sharp edges. Other than those minor details, the game looked and sounded very eye pleasing with the calm color palette and non intrusive soundscape. Very polished stuff, kudos! 👍
The bridge on normal had a completely pointless piece too as the piece downstairs could just use the steps to get where the other one was and one rook was more than enough to deliver a mate.

The hard version then game me some grief due to the block pushing puzzle. Was this actually the intended solution, I feel like I kinda lucked into it and that the proper one would have been to build a bridge pretty much like in the normal difficulty.

The AI was surprisingly good. Well I guess it's quite straight forward to do an AI when there is only two pieces really (tops, in the majority of levels). Of course they did always unga bunga their rooks in the final level. Even on the normal one sacced em both for nothing but then on hard one they stepped it up and also took down one of mine in their double sacrifice. But of course delivering a king & rook mate especially when there are some additional walls.
I constantly did go the same route on pyramid(s) and always was wondering why they didn't pull the trigger on my free hanging rook here.

So I move up and they never crush it... 🤔

I didn't quite like how the AI practically won stales. Of course it's the way it has to be as a draw in a game like this would be impossible but they did like throwing in perpetual checks quite often. :angry:
A quicker way to restart would have been nice too. Going back to menu, scrolling to find the level etc wasn't too fun. Even could go far as have an undo functionality since the AI always did the same moves as a response anyway. Also needing to pick your piece to move every single time was annoying. Especially on the single piece levels even though the multiple ones could have also remembered your previous moved piece.
Oh yeah and for compo using existing sounds is kinda a no go (especially as is, as a part of something bigger maybe a more gray area). And so pretty much is updating the game after the jam unless there are some huge game breaking bugs. Which I wouldn't consider these...

I do notice now that you mention it and the original version (windows only though I guess) can still be dug up but mainly linking to the updated version seems kinda iffy. 🤷♂️
Anyways, good job! 👍
About the 0.2 changes, you're right. I changed the link and added more notices.
Either way, I'm pretty sure that antti-haavikko has said everything that I need to say as well, so good job!
About the audio samples - Since you didn't make them, I think you sould have at least opted out of that category. It simply doesn't sit well with me to rate something that you didn't make in compo entry, hence why I didn't.
I was annoyed there was no restart button, and that losing would kick you back to the menu--a problem which is compounded by having to scroll the menu down. I also think that the piece description text boxes that come up sometimes are a little finicky. But, these are basically just nit-picks.
The gameplay and the levels themselves are both pretty neat. I like the combination of chess mechanics and box-pushing mechanics--pulling puzzle mechanics from two well-known games is a great way to make them more obvious to the player. It's especially fun to push around the blocks and destroy the enemy pieces.
I also think the AI is pretty impressive. I'm afraid I'm not smart enough to always tell when I've trapped it, but it definitely seems to do a pretty good job, overall, at putting up a fight.
Overall, really nice entry.