Heroes Always Win by bradur

[raw]
made by bradur for LD33 (COMPO)
Heroes Always Win

Slow down the Hero's journey through your master's fortress!

Plot & design:
http://ludumdare.com/compo/2015/08/22/heroes-always-win/ (original plan)

- Place minions and gold on the floor.
- The Hero will collect all the gold before heading for the exit.
- The Hero will fight (and kill) the minions that block the Hero's path.
- You must be able to slow down the hero so that you may escape deeper into the fortress (the time varies between levels).
- Once you press Start, the Hero starts moving through the level.
- You can zoom in / out and pan the camera using mouse & arrow keys.

This game had lots of difficult things to implement, so there will be plenty of bugs. The item placement is a little wonky, but should work fine unless you intentionally try to break it. Pathfinding should work most of the time, but I'm sure it has problems here and there. Most of the levels are pretty easy since I didn't have enough time to do any serious level design.

Tools & resources used:

- Unity3D
- Sublime Text 3
- Visual Studio 2013 Community Edition
- LMMS (music)
- Bfxr (the two sound effects)
- Paint.NET
- Tiled (map editor)
- TiledSharp (Tiled map format -> C# library)
- OBS (streaming, video recording)


I built the game for Windows, Mac OS X and Linux, but have only tested it on Windows. Should work with any screen over 1280x720. Designed for 16:9 aspect ratio. Works with other aspect ratios as well, but the UI gets a little messy.

Ratings

Coolness 64% 3
Overall 3.49 206
Audio 3.24 222
Fun 3.49 176
Graphics 2.51 748
Humor 2.46 570
Innovation 3.74 83
Mood 2.61 698
Theme 3.46 426

Feedback

Boehrsi
24. Aug 2015 · 14:21 UTC
Well done, I like the concept much and it's well implemented.
tomdeal
24. Aug 2015 · 14:23 UTC
really cool idea! I could imagine a mobile puzzle game with this. Also, good audio :-)
WebFreak001
24. Aug 2015 · 14:23 UTC
Nice idea but it felt kinda wrong that I could kept moving the pieces around while the guy was moving.
pighead10
24. Aug 2015 · 14:23 UTC
Nice idea, nice music, and is fun for a while. The levels are quite easy and repetitive.
Nizl
24. Aug 2015 · 14:24 UTC
Okay. First of all. Cool game!
The first I've seen using this approach. I'am not sure how well it fits into the theme but it's ok I think.
I wished the player would have had some other model than just being green since the finish is blue.
When I first started I could not tell who has to go where.
The principle is easy and fun to play. However, I found a critical bug. You still can edit the positions of objects while you startet the game. I just bugged the green chest so hard it didn't move anymore haha.

Anyways, good job man!
Crypto137
24. Aug 2015 · 14:24 UTC
Very fun strategy game. Although the graphics could be improved, the gameplay is original and fun. Hope this will become a full-blown game!
TiByte
24. Aug 2015 · 14:24 UTC
This is the game I most likely would have played on my own. This is a really good game, is what I am trying to say.
Conk
24. Aug 2015 · 14:27 UTC
Awesome idea! With a few more mechanics and less cubey art this could be a really good puzzler!
RockhopperGames
24. Aug 2015 · 14:28 UTC
Interesting idea you've got here, and excellent music too! I did find it a little easy delaying the hero on all the levels, but I can definitely understand how hard it is to create complicated levels in the 48 hour period.
PokeyOne
24. Aug 2015 · 14:28 UTC
great way to incorporate being a monster
Aurel Bílý
24. Aug 2015 · 14:30 UTC
Nice game. Could use more types of traps / lures, more levels and mechanics. Overall it was too easy, but it's not a bad concept.
cxsquared
24. Aug 2015 · 14:31 UTC
I love the idea and the level design was really well done. I wish there where a few more levels but overall it's a really great game. Nice work!
congusbongus
24. Aug 2015 · 14:38 UTC
Very nice idea! I also love the music, it's very good for a jam. I think if you tighten the puzzles a bit (e.g. the levels are a bit too spacious) this can make a pretty cool puzzle game!
inurashii
24. Aug 2015 · 15:01 UTC
Genuinely fun little puzzle game! Well balanced, good programming, nice music! The graphics are lacking, but that doesn't get in the way of this being a good time.
Mathieu Muller
25. Aug 2015 · 10:55 UTC
Very interesting game mechanic, between a puzzle game and a tower defense. I love it. However it is a bit hard to remember where you placed the gold and minions, perhaps you should allows for some ghost mode when restarting a level.
zenmumbler
28. Aug 2015 · 16:23 UTC
The levels are indeed pretty straightforward but the concept is nice and well implemented, esp. for a 48h entry.
adsilcott
28. Aug 2015 · 16:32 UTC
I liked the concept and the gameplay was fun and interesting.
NightShadow0
28. Aug 2015 · 17:02 UTC
Oh this is interesting, we had somewhat similar ideas but i like your take on it, it's a clever mechanic. I'm not very good at it haha. Would be interesting to see it expanded with more items/minions. Nice work!
Eingya
28. Aug 2015 · 17:06 UTC
This is a genuinely super cool concept. I would play (and pay) the hell out of a more flashed out version of this.

Only suggestion that I can give is that the camera movement probably works great on touch devices but it's a tiny bit ankward on pc.
Fantasieleben
28. Aug 2015 · 17:44 UTC
Cool idea, I think the concept is very interesting, and its all there to show that the concept makes sense and works as a game.
Electron
29. Aug 2015 · 11:22 UTC
Good title , gameplay , sounds , good game overall
OmarShehata
29. Aug 2015 · 11:43 UTC
I really like this! This was definitely one of the ideas I wanted to make, and this is well implemented. I would definitely love to play a more finished version of this.

There's just one thing that kind of ruined the experience for me, that everything gets removed when I restart. I feel like usually I'd place things, hit play, see that maybe one or two of my minions were placed incorrectly, and I want to just move them, instead of placing everything all over again.

Other than that, great game!
Slashee the Cow
29. Aug 2015 · 12:43 UTC
At first I thought it was unwinnable. I was about to post here complaining as such. Then I had an epiphany, and set my monitor to 60hz. (I have a 120hz gaming monitor).

It works! In that the hero now moves slow enough that it is actually possible to win.

This isn't the first game I've seen with this problem, but it's still really annoying. I shouldn't have to compromise my monitor's refresh rate just to get a game to work (so sorry, but you lose a point for that).

Now that I've gotten that off my chest, pretty good! Graphics need some work, but I can totally see this working as a mobile game. Just come up with enough levels to sell in packs.
Mossy Frog
30. Aug 2015 · 19:47 UTC
Good game, its simple to understand yet challenging.
Crocanti de Pollo
31. Aug 2015 · 23:59 UTC
Nice concept, very well done. The music was nice too. The mouse camera was a bit floaty and the hero sometimes took some strange pathways but anyway, Mornax is safe!
dunin
04. Sep 2015 · 07:08 UTC
good idea, this could be a good puzzle game...
the path of the hero is sometimes strange that make the solution a little random...
Jupiter_Hadley
17. Oct 2015 · 18:16 UTC
Super cool game. Very well made. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/gLe7oOEiGe0
trys10studios
22. Dec 2015 · 20:09 UTC
I like the idea overall. This could be used as a great teaching tool for introducing basic AI concepts. I thought it was well done.