Rolling Tower Clash by quadtree
Defeat the other towers by knocking them down to win the tournament! You win if your opponent is knocked down or out of the arena.
Note: Balancing can be a little tricky at first, so I recommend new players start on Easy difficulty. Selecting a tower starts the game, so pick the difficulty first on the setup screen, then select the tower.
Controls:
- A/D or L/R Arrow Keys: Movement
- Mouse Move: Control Fist Location
- Left Click: Punch towards the current cursor location
- Ctrl+R: Return to setup
- Ctrl+Q or Esc: Exit game
Click anywhere to start
Ratings
| Overall | 231th | 3.55⭐ | 22🧑⚖️ |
| Fun | 219th | 3.5⭐ | 22🧑⚖️ |
| Innovation | 97th | 3.85⭐ | 22🧑⚖️ |
| Theme | 7th | 4.475⭐ | 22🧑⚖️ |
| Graphics | 217th | 3.6⭐ | 22🧑⚖️ |
| Audio | 223th | 3.289⭐ | 21🧑⚖️ |
| Humor | 261th | 2.737⭐ | 21🧑⚖️ |
| Mood | 324th | 3.1⭐ | 22🧑⚖️ |
| Given | 29🗳️ | 10🗨️ |
The lose state seam a bit random and some battlegrounds are way harder then others.
Other then that I think that there is a foundation for a solid game, but it needs more polish
Very cool concept.
This was a really fantastic jam game. It took me some time to figure out the meta, but once i did i really really enjoyed it. Beat the game on hard with meteor :grin:
I think a couple things could maybe take this to the next level:
First, if the game moved about twice as fast it'd be a lot more interesting to process and mess around with. If it took the robots less time to be close enough to punch each other, and if the punches were sped up (as they are now they feel slow and a bit unresponsive) the whole game would get a lot more oomph in the feeling. In general, more force and more acceleration feels better.
Second, Audio is such an important point of the game - The background drums as they are set the mood in such a good way that it continued to make playing enjoyable. Awesome job on that sound :) If there was something to carry the rounds through each other, like cheering, a different drum beat, or a fanfare or something - it would make the whole game feel super super connected.
Third, a shader or something around the robots to make it really clear to the player when it's about to tip over - something to flash red as it gets closer to danger just to give the player a bit more feedback.
None of these things mean the game isn't already really really amazing - this is honestly a very well done jam entry. So, thank you for making it - it was fun to play :)