LabileLoL by Wouter52

[raw]
made by Wouter52 for Ludum Dare 49 (JAM)

Thuimb.png

Lets call this a demo:

Alright! Sadly we didn't finish the game.. Once again we chose one of those ideas that was just to ambitious to finish in just 2 days.. We had simpler ideas, but we stuck with the one that we laughed the most about! And then! You gotta condense your funny idea down to fundementals and codable rules.. Which is (where I think) we went wrong.. The idea was all fun and games, but we didn't get anything settled down. We spend the first 24 hours on getting our game on, and got busy on "uhhhh how did that work again".. Sadly, it got to the best of us.. Eventually we did get back on track, got our priorities going, got the crucial things done, but didn't have enough time to get the crucials down.. So... Lets call this a Demo..

The idea:

Our idea was to play as someone who is unstable, where you gotta make the right choice. In everyday life your brain makes an easy decision. But in the end, you don't want to give a rasional one. And in this game, you have to try to control that decision. You gotta find out how to make a, and 'the' right decision!

Try to keep your mood up! And try to manage the chaos along the way!

Player Instructions

Use WSDA or arrows to move

Use spacebar to activate the 6 orbs

Use enter to select a menu item

Edit: Use mousemovenemt + leftclick to rotate around the character's head

If an orb needs attention, there will be an icon hovering over it (eyes, ears, etc). Walk to it and press space to see what is happening. Then go back to the center orb to make a rational decision, before your the brain makes the easy choise.

Ratings

Overall 864th 3.444⭐ 38🧑‍⚖️
Fun 1053th 3.139⭐ 38🧑‍⚖️
Innovation 93th 4.041⭐ 39🧑‍⚖️
Theme 538th 3.764⭐ 38🧑‍⚖️
Audio 583th 3.4⭐ 37🧑‍⚖️
Humor 163th 3.914⭐ 37🧑‍⚖️
Mood 640th 3.5⭐ 38🧑‍⚖️
Given 23🗳️ 48🗨️

Feedback

Eretol
05. Oct 2021 · 11:20 UTC
cool concept, but severly lacking in feedback
Ayced
05. Oct 2021 · 11:24 UTC
I fell out of my head :smile: cute graphics and audio, interesting perspective
🎤 Wouter52
05. Oct 2021 · 11:38 UTC
@eretol I agree, the feedback in this one is minimum. Your feedback, however: is appreciated! Thanks for playing :smile:
🎤 Wouter52
05. Oct 2021 · 11:40 UTC
@ayced haha! yeah, luckily a new one gets spawned in after falling out. There is no escape!! hahah :laughing:
Thanks for the feedback! The perspective was lots of fun to create :smile:
BangKerpow
05. Oct 2021 · 12:11 UTC
I really like the look. It sells the idea that you're inside someone's head really well. The audio was funny but as other have said feedback could certainly be better.
mrchip
05. Oct 2021 · 12:14 UTC
Was kinda confused about what to do but this was promising! Aesthetics / vibe are on point. Wondering what this would have been like if it was finished as you intended... Oh well
Deborah Messaoudene
05. Oct 2021 · 12:17 UTC
I love the graphic and the overall idea, a little bit hard to understand at first but the concept is super cool !
🎤 Wouter52
05. Oct 2021 · 14:58 UTC
@bangkerpow Thank you for the compliments! :smiley:

@mrchip Thank you! THe result would have been a better balanced and more feedback providing experience with lots more chaos. We even had an idea to have multiple characters in the head with their own specialties interfering with each other. A bit like that pixar movie: inside out :innocent:

@deborah-messaoudene Thank you :smile:
kr4ft3r
05. Oct 2021 · 16:48 UTC
I actually feel frustrated that you didn't get far with this, the idea along with graphical delivery is so cool. Characters and their faces are just adorable. Maybe you should point out in description that you can rotate around character with holding left mouse button.
🎤 Wouter52
05. Oct 2021 · 17:17 UTC
@kr4ft3r Thank you for the vicarious frustration! :grin: Sometimes it happens. We would have loved to finish it too, but the beauty is that one can only learn from his or her mistakes. And with a time preasure like this, mistakes will happen. This time the mistake was a too ambitious project. :sweat_smile:

At least we have recognized some lessons. This was a fun experience for us. And having fun is the most important part.

My friend made those graphics btw, I love those too! He did a great job! :smile:

I added your suggestion to the descriptions. :thumbsup:
rufson
05. Oct 2021 · 20:15 UTC
I hear this mouse inside my brain all the time bla bla bla... very cute models! do post jam
🎤 Wouter52
05. Oct 2021 · 20:53 UTC
@rufson haha I think everyone has the bla bla voice :P Thanks! I'll talk to my teammate to see if a post jam version is do-able. We don't have much time and for things like this we make room in our schedule ^^'
Lenan
05. Oct 2021 · 22:50 UTC
Pretty cool concept, the movement is kinda weird since it doesn't follow the camera angle.
The graphics look clean and concise.
The SFX were pretty fun but i feel like it would be better with some music to complement it.
Overall a pretty interesting game.
🎤 Wouter52
06. Oct 2021 · 09:57 UTC
@lenan Thanks for your feedback! I agree that the movement is a bit basic, if we had more time we would have fixed that :sweat_smile:
The music idea is a great idea! Maybe some kind of 'elevator music' would fit nicely :innocent:
uinelj
06. Oct 2021 · 16:17 UTC
I really liked the angle you took here. The idea that you have is really good! It reminded me of Vice-versa in a way. Props to the amazing voice actor too!
Jonathan Alderson
06. Oct 2021 · 16:22 UTC
Really cool projection from inside the head, it looks so cool. The resteraunt scene is nice, would be good to see it bigger on the screen. It's a really nice demo : )
Alexofp
06. Oct 2021 · 16:56 UTC
Its such a great concept, obviosly reminded me of the Inside Out movie. It could be easily expanded with different levels and more interactions, good job! The voice acting is funny
Itzemii
06. Oct 2021 · 19:11 UTC
Wow!!!!!!
Yes, as others wrote it feels a bit like "Inside Out". But I never thought of it as a game.
Cool idea.
And very good implementation, very clear what is meant.
And I like the "hohoho" of the guy at the other side.
I think it is worth developing further.
🎤 Wouter52
06. Oct 2021 · 19:35 UTC
@uinelj thank you! I had to look up vice-versa, that is indeed one of our inspirations. In the Netherlands the movie is called Inside Out (: I'll let the voice actors know you liked it :)
Trexxak
06. Oct 2021 · 19:35 UTC
Such a neat concept! Loved the idea of the seperated gameworlds, seeing one only if you angle the guy correctly :D Though you didn't finish, it's easy to see where you were going with this game and I think the most crucial aspects are already working (i.e.: the core gameplay loop mirroring a human's inner reaction in an abstract way).

Really enjoyed playing this! Thank you a lot!
🎤 Wouter52
06. Oct 2021 · 19:36 UTC
@jonathan-alderson thank you! I think the screen could indeed be a bit bigger :) if we decide to continue the project, that will be one of the changes, thanks for the suggestion!
🎤 Wouter52
06. Oct 2021 · 19:37 UTC
@alexofp More levels! Pfoeh, that would be a challenge, but a fun one! Maybe in the next level the character is trying to impress his date or something, that would be chaos :laughing:
🎤 Wouter52
06. Oct 2021 · 19:38 UTC
@itzemii Thanks for the sincere compliment! I'll check with my team mate if an expansion on the idea is possible (:
🎤 Wouter52
06. Oct 2021 · 19:40 UTC
@trexxak thank you! That is great that you understood where we wanted to go, we had lots of fun developing it :)
Guilloteam
07. Oct 2021 · 11:24 UTC
Really interesting idea! The controls are a little confusing at the start but the concept is pretty neat; good job on this game!
🎤 Wouter52
07. Oct 2021 · 15:22 UTC
@guilloteam Thank you! I agree that the controls feel a bit janky :sweat_smile:
CozyGamePals
07. Oct 2021 · 18:05 UTC
Hahah fun interpretation of the theme! I appreciate the voice acting, really adds to the silliness factor. I know you weren't able to finish but great attempt, some great ideas in there!
Wizard
07. Oct 2021 · 18:18 UTC
Really like the concept, graphic were nice and fairly easy to pick up.
🎤 Wouter52
07. Oct 2021 · 18:48 UTC
@cozygamepals Thank you! We had lots of fun doing the voice acting, we had lots more! Like chewing sounds and falling glass :smile:
🎤 Wouter52
07. Oct 2021 · 18:48 UTC
@wizard Thank you very much :smiley:
topquark
07. Oct 2021 · 20:01 UTC
Great game idea, it reminded us of the movie Inside Out
🎤 Wouter52
07. Oct 2021 · 20:06 UTC
@topquark Thank you! Insideout was indeed one of our inspirations :smile:
Thiago Nascimento
08. Oct 2021 · 01:13 UTC
I think it is very innovative, even for a not finished game
TomasAquistapace
08. Oct 2021 · 04:13 UTC
Nice idea! I dont understand what to do at the first time, but after a couple of tries i understand and it's funny and enjoyable! keep the good work!
Alex Chertilin
08. Oct 2021 · 14:06 UTC
I love the concept but it's difficult to understand what to do
LDJam user 0
08. Oct 2021 · 14:51 UTC
The idea is a good one, but it was way to difficult to figure out what to do. Explaining a little more than just the controls would have been nice.
pynl
10. Oct 2021 · 19:53 UTC
A neat approach to the emotional instability idea! Love the look of the game, and found the interactions to be pretty funny! Time restrictions aside, I think it would have helped to have added a quick tutorial at the start, asking the player to use space to interact with an orb, etc. After getting it figured out, though, it was a fun experience!
🎤 Wouter52
15. Oct 2021 · 16:37 UTC
@thiago-nascimento Thank you very much!

@alex-chertilin Thank you! I agree, maybe we had to spend a little bit more time towards userfriendlyness next time ^^"

@pynl Thankss! I agree, a tutorial would have helped significantly :smile:
Bearacus
19. Oct 2021 · 20:25 UTC
I love that we're the little consciousness inside our mind, and that we're the ones pulling the string to keep out characters healthy! Love the concept would love to see it move developed and maybe something to fill the dark space around the head
🎤 Wouter52
21. Oct 2021 · 12:23 UTC
@bearacus Thank you! We did not think about the black background that much, maybe something non-distracting would be nice indeed :-)