Revolver by Unicorn Studios

All art, music and code assets were made during the jam period. Excluding a few helper scripts and GMS2 libraries.
Some audio sounds came from Zapsplat.com and the rest were made during the jam. Please only rate audio based on musical sounds.
All music was made by the talented Jabbu. All art and code was made by me (Jesse Eisenbart).
Prologue
The world is separated into two plains of existence, light and dark. You walk the line between both, ridding the lands of exiled creatures. Your body is made of immortal dark matter, you are born again.
You find an unstable, cursed revolver. Exterminate all exiled beasts and cleanse the realms.
Controls
- Move: A & D
- Jump: Space
- Shoot: Left MB
- Reload: R
- Reborn: Space
- Toggle GUI: F9
- Toggle Fullscreen: F
Download
Adding a download link isn't working for me so you can use this link until I get it working.

| Windows | https://deadunicorngames.itch.io/revolver |
| Original URL | https://ldjam.com/events/ludum-dare/49/revolver |
Ratings
| Overall | 97th | 4.111⭐ | 20🧑⚖️ |
| Fun | 218th | 3.917⭐ | 20🧑⚖️ |
| Innovation | 958th | 3.111⭐ | 20🧑⚖️ |
| Theme | 891th | 3.389⭐ | 20🧑⚖️ |
| Graphics | 117th | 4.417⭐ | 20🧑⚖️ |
| Audio | 90th | 4.111⭐ | 20🧑⚖️ |
| Mood | 14th | 4.528⭐ | 20🧑⚖️ |
| Given | 6🗳️ | 10🗨️ |
I don't know if you did it on purpose or not, but the main character is quite poorly visible in dark areas, it is a little disorienting. Perhaps it is worth highlighting it a little against the background in some way.
I don't like pixel art so much, but your style is goddamn cool!
Also, I subscribed to your inst, artstation and tweeter 😊
But i think controller (or level design) can be better. Dont love spam space to climb on wall and sometimes it too dark and i dont see my character.
Overall - very good game. Good job!
Rocket-Jump is something that every time I see ... I love it. If seriously I noticed one problem: it is very frustratung when you fly with RJ over the precipice. I can't see the floor, I can't see roof — I can't see anything. Maybe it is possible to create free camera to view something behind before jumping?
And, as the commentator above said, in some places the CHARACTER is very difficult to see. Perhaps it is worth to add some backlighting or give him glowing white eye (from the enemies)?
And my own reques — do something with the reloading animations. I'd like to have animation with one-shell-in-barrel when I spent only one round e.g.
Liked rocket jumping mechanics, but the difference of impacts between air and walls/enemies is very huge as for me. It makes it harder to predict the landing zone.
Nevertheless, I had a lot of fun playing it till the end, great entry!