Revolver by Unicorn Studios

[raw]
made by Unicorn Studios for Ludum Dare 49 (JAM)

Screenshot 2.png

All art, music and code assets were made during the jam period. Excluding a few helper scripts and GMS2 libraries.

Some audio sounds came from Zapsplat.com and the rest were made during the jam. Please only rate audio based on musical sounds.

All music was made by the talented Jabbu. All art and code was made by me (Jesse Eisenbart).

Prologue

The world is separated into two plains of existence, light and dark. You walk the line between both, ridding the lands of exiled creatures. Your body is made of immortal dark matter, you are born again.

You find an unstable, cursed revolver. Exterminate all exiled beasts and cleanse the realms.

Controls

  • Move: A & D
  • Jump: Space
  • Shoot: Left MB
  • Reload: R
  • Reborn: Space
  • Toggle GUI: F9
  • Toggle Fullscreen: F

Download

Adding a download link isn't working for me so you can use this link until I get it working.

Screenshot 7.png Screenshot 3.png Screenshot 6.png

Ratings

Overall 97th 4.111⭐ 20🧑‍⚖️
Fun 218th 3.917⭐ 20🧑‍⚖️
Innovation 958th 3.111⭐ 20🧑‍⚖️
Theme 891th 3.389⭐ 20🧑‍⚖️
Graphics 117th 4.417⭐ 20🧑‍⚖️
Audio 90th 4.111⭐ 20🧑‍⚖️
Mood 14th 4.528⭐ 20🧑‍⚖️
Given 6🗳️ 10🗨️

Feedback

JaviCoder
05. Oct 2021 · 00:50 UTC
just, WOW. What a great game! the atmosphere is amazing, nice warm colors. The story is cool, and the mechanics are very polished, I love jumping using the revolver. hopefully you can finish and publish a complete game from this. Congratulations on the good work!
dikkop
05. Oct 2021 · 12:11 UTC
Very cool entry! Great atmosphere, audio and art. The gameplay needs a bit more tweaking to feel just right, the cooldown of the gun is slightly too long imo and the jump does not always register. Also the small enemies are really hard to hit and are therefore easier to simply ignore. Also would be cool to create enemies which can only be killed by the unstable bullet. Great game overall though!
Fennec
05. Oct 2021 · 20:09 UTC
Graphics looks great, maybe a bit dark from place to place, where you can hardly see your character. Somewhat strange mechanic that you can enlarge your jump while shooting not sure if that's intended. At least game itself never mention it. Nonetheless fights looking quite intense. Overall impression is great
Myles Doupe
06. Oct 2021 · 00:42 UTC
Just a fantastic game end to end. It looks absolutely incredible. The sound design and soundtrack are great. It feels great in motion. It's somewhat challenging. This is just a great all around jam game. Thank you for making it.
NinjaCatz
06. Oct 2021 · 12:41 UTC
The game is very well done. I liked the gameplay and graphics. The only thing is that there is no way to adjust the brightness, which is why sometimes it is not clear where the abyss is.
notaltright
06. Oct 2021 · 21:00 UTC
Super cool! I really liked the setting and the mechanics. A little too dark for my shitty monitor, I couldn't see where I was sometimes. Congrats! It's a dope game ♥
Joystikman
07. Oct 2021 · 13:41 UTC
amazing game. Love the art and the gameplay. It would be perfect on Switch :ok_hand:
Dogez
10. Oct 2021 · 22:09 UTC
Every sound impact, every movement of character, enemy and camera — feel amazing!

I don't know if you did it on purpose or not, but the main character is quite poorly visible in dark areas, it is a little disorienting. Perhaps it is worth highlighting it a little against the background in some way.

I don't like pixel art so much, but your style is goddamn cool!

Also, I subscribed to your inst, artstation and tweeter 😊
Forik
10. Oct 2021 · 22:23 UTC
Really cool graphic and atmosphere. Good sound and i like how revolver is reloading.
But i think controller (or level design) can be better. Dont love spam space to climb on wall and sometimes it too dark and i dont see my character.
Overall - very good game. Good job!
VilVolinV
11. Oct 2021 · 15:19 UTC
From sound and music to movement and impact of the REVOLVER — everything is something very unusual and amazing for my taste.

Rocket-Jump is something that every time I see ... I love it. If seriously I noticed one problem: it is very frustratung when you fly with RJ over the precipice. I can't see the floor, I can't see roof — I can't see anything. Maybe it is possible to create free camera to view something behind before jumping?

And, as the commentator above said, in some places the CHARACTER is very difficult to see. Perhaps it is worth to add some backlighting or give him glowing white eye (from the enemies)?

And my own reques — do something with the reloading animations. I'd like to have animation with one-shell-in-barrel when I spent only one round e.g.
ZacharyPinkham
12. Oct 2021 · 01:53 UTC
Spectacular presentation, the whole thing felt really polished! The controls were great, though I do think the aiming could have been a lot more forgiving--there were times I felt like I had landed blows and it didn't count. I enjoyed the darkness of the whole thing, but it might have been just a bit TOO over the top, it was a little hard to keep track of what was going on. Still, the mood was spot on and it was altogether really great!
FranVadillo
17. Oct 2021 · 09:13 UTC
A pretty polished game, congrats :) The controls feels good but in some of the platforming areas I missed the inclusion of a coyote time. Being a jam game I missed some more checkpoints to avoid having to repeat the same sections so much. The audio of the game feels polished although the music could be a little less melodic and more atmospheric. The graphics and mood are very well done, it's my favourite part of the game without a doubt. Overall I think it's a nice game and I hope you get a good position.
bbaf
18. Oct 2021 · 23:27 UTC
Wow, very neat and polished game.
Liked rocket jumping mechanics, but the difference of impacts between air and walls/enemies is very huge as for me. It makes it harder to predict the landing zone.
Nevertheless, I had a lot of fun playing it till the end, great entry!