Jörmungandr by placatedduck
Jörmungandr hungers for small red pebbles. Avoid the spiky blocks! If you approach a body segment angled across his field of vision, Jörmungandr will glide either under or over itself up for awesome 2.5D action! Moving into an existing overlap point or moving into a segment that Jörmungandr can not see will result in damage!
Ratings
| Coolness |
56% |
3 |
| Overall(Jam) |
3.21 |
527 |
| Audio(Jam) |
2.74 |
537 |
| Fun(Jam) |
3.10 |
496 |
| Graphics(Jam) |
2.88 |
755 |
| Humor(Jam) |
2.26 |
790 |
| Innovation(Jam) |
3.61 |
135 |
| Mood(Jam) |
2.67 |
845 |
| Theme(Jam) |
3.12 |
768 |
Feedback
Classic arcade action, but I think there should be a bit more play area above the player for when the Jörmungandr grows around the pillar =)
We would also like to correct one of our previous comments about approaching at a reasonable speed. The actual condition for crossing over requires that the segment to be cross be angled across Jörmungandr's line of sight.
Nice game, may bigger playing area would be better.
Unique game in this gamejam