{"author_link":"\/users\/ariandor","author_name":"Ariandor","author_uid":1035600,"comments":[{"id":718408,"author_name":"vasher","author_uid":"vasher","epoch":1633387897,"text":"Cool idea, the camera angle \/ control felt really off","format":"md","likes":0,"spam":"N"},{"id":718495,"author_name":"sprunth","author_uid":"sprunth","epoch":1633388188,"text":"I appreciate the intros in the game description. Helped set the mood","format":"md","likes":0,"spam":"N"},{"id":722798,"author_name":"Alina Baybulatova","author_uid":"alina-baybulatova","epoch":1633411345,"text":"Interesting idea) And good mood game) I really have fun to play it))","format":"md","likes":0,"spam":"N"},{"id":723317,"author_name":"LDJam user 259037","author_uid":"259037","epoch":1633416162,"text":"This game is definitely one of the better examples of the theme. Surprised by how many of us struggled on the theme this time around! Would like to have seen what the game would look like with SFX and music and particles :D","format":"md","likes":0,"spam":"N"},{"id":736210,"author_name":"chrishg12","author_uid":"chrishg12","epoch":1633492882,"text":"Allowing for keys to move the camera too would have made the web version of this infinitely more playable. Neat idea though.","format":"md","likes":0,"spam":"N"},{"id":744799,"author_name":"GHubert","author_uid":"ghubert","epoch":1633579078,"text":"Only see the corner. How to move camera??","format":"md","likes":0,"spam":"N"},{"id":744825,"author_name":"ScalphaMission","author_uid":"scalphamission","epoch":1633579430,"text":"Interesting concept. Needs a bit of work for controls","format":"md","likes":0,"spam":"N"},{"id":756413,"author_name":"masterkrepta","author_uid":"masterkrepta","epoch":1633822907,"text":"I agree with the group on the controls being very clunky and hard to manage. either Keyboard controls would help, or maybe change the perspective so you dont have to rotate to see everything. ","format":"md","likes":0,"spam":"N"},{"id":762275,"author_name":"Reulan","author_uid":"reulan","epoch":1634089427,"text":"this definitely shows the unstability of the patients, control scheme fits the theme as well :D","format":"md","likes":0,"spam":"N"},{"id":764844,"author_name":"pedrocoden","author_uid":"pedrocoden","epoch":1634341029,"text":"the idea was very creative, I loved the game!","format":"md","likes":0,"spam":"N"},{"id":766440,"author_name":"Maximus","author_uid":"maximus","epoch":1634500097,"text":"Neat game, but very confusing controls. Good game otherwise!","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/ariandor.itch.io\/mentalhospitalsimulator","text":"Link"},{"url":"https:\/\/simmer.io\/@Ariandor\/mental-hospital-simulator","text":"Link"}],"metadata":{"g_key":"79179","g_author":"1035600","g_event":"LD49","g_eventkey":"119","g_subevent":"JAM","g_urlkey":"379645","g_title":"Mental hostpital simulator","g_status":"WAYBACK","g_place":"1458","g_commentcount":"11","g_site2_node_id":"262554","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"262554","n_urlkey":"379645","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/mental-hostpital-simulator","n_slug":"mental-hostpital-simulator","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"35600","n_created":"1632830799","n_modified":"1779098966","n_version":"836546","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":9,"_trust":1,"author":35600,"body":"You are the medic in the mental hospital and no one won't hel you. Try to keep all you patients alive.\n\nHow to play: Drag to rotate camera, RightClick to move, LeftClick to pick and item, then select inventory cell to hold it.\nTo use item, just pick it and use on your target.\n\nAll patients are diffferent and have their own behaviour:\n\n**Maniac:**\n![Maniac.png](\/\/\/raw\/01b\/8\/z\/45dd7.png)\nSusceptible to mood swings. Periodically goes into hysteria. You can calm him down with sleeping pills or sedatives.\n\n**Pyromaniac:**\n![Pyro.png](\/\/\/raw\/01b\/8\/z\/45de4.png)\nHe becomes more nervous when trying to drink water. Quickly falls into hysterics, calms down when tired, or from sleeping pills with sedatives.\n\n**MeatFeaver:**\n![MatFeaver.png](\/\/\/raw\/01b\/8\/z\/45deb.png)\nNervous, if he eats meat he becomes hysterical, without meat he gradually becomes lethargic. The tantrum ends when he gets hungry, or gets tired.\n\n**CaproKeper:**\n![KeapCapro.png](\/\/\/raw\/01b\/8\/z\/45dfb.png)\nHarmless, sleeps a lot, not sociable. He goes to the toilet for himself, after that he becomes more nervous, stops eating and drinking. It calms down if you just remove everything, do an enema, or give sleeping pills.\n\n\nTeam:\n\n* Programming, animations: Nickolai Savelev [https:\/\/github.com\/nSavelev]\n\n* Game design: Alexander Titov [https:\/\/www.gizoom-games.com\/]\n\n* Art: Ksenia Romanchenko [https:\/\/www.artstation.com\/arixxibaby]","comments":11,"comments-timestamp":"2021-10-17T19:48:17Z","created":"2021-09-28T12:06:39Z","files":[],"files-timestamp":0,"grade":{"grade-01":23,"grade-02":22,"grade-03":22,"grade-04":23,"grade-05":22,"grade-07":20,"grade-08":23},"id":262554,"love":0,"magic":{"cool":96.538737774825,"feedback":8,"given":17.125,"grade":22.142857142857,"grade-01-average":2.762,"grade-01-result":1458,"grade-02-average":2.625,"grade-02-result":1426,"grade-03-average":2.875,"grade-03-result":1184,"grade-04-average":3.524,"grade-04-result":767,"grade-05-average":3.05,"grade-05-result":1161,"grade-07-average":2.667,"grade-07-result":913,"grade-08-average":2.857,"grade-08-result":1249,"smart":-7.3682281218246},"meta":{"allow-anonymous-comments":"1","author":[35600],"cover":"\/\/\/content\/01b\/8\/z\/45947.png","grade-06-out":"1","link-01-tag":[42332],"link-02":"https:\/\/ariandor.itch.io\/mentalhospitalsimulator","link-02-tag":[42337],"link-03":"https:\/\/simmer.io\/@Ariandor\/mental-hospital-simulator","link-03-tag":[42336]},"meta-timestamp":"2026-05-18T10:09:26Z","modified":"2026-05-18T10:09:26Z","name":"Mental hostpital simulator","node-timestamp":"2021-10-05T00:25:12Z","parent":258323,"parents":[1,5,9,258323],"path":"\/events\/ludum-dare\/49\/mental-hostpital-simulator","published":"2021-10-04T21:58:00Z","scope":"public","slug":"mental-hostpital-simulator","subsubtype":"jam","subtype":"game","type":"item","version":836546},"text":"You are the medic in the mental hospital and no one won't hel you. Try to keep all you patients alive.\n\nHow to play: Drag to rotate camera, RightClick to move, LeftClick to pick and item, then select inventory cell to hold it.\nTo use item, just pick it and use on your target.\n\nAll patients are diffferent and have their own behaviour:\n\n**Maniac:**\n![Maniac.png](\/\/\/raw\/01b\/8\/z\/45dd7.png)\nSusceptible to mood swings. Periodically goes into hysteria. You can calm him down with sleeping pills or sedatives.\n\n**Pyromaniac:**\n![Pyro.png](\/\/\/raw\/01b\/8\/z\/45de4.png)\nHe becomes more nervous when trying to drink water. Quickly falls into hysterics, calms down when tired, or from sleeping pills with sedatives.\n\n**MeatFeaver:**\n![MatFeaver.png](\/\/\/raw\/01b\/8\/z\/45deb.png)\nNervous, if he eats meat he becomes hysterical, without meat he gradually becomes lethargic. The tantrum ends when he gets hungry, or gets tired.\n\n**CaproKeper:**\n![KeapCapro.png](\/\/\/raw\/01b\/8\/z\/45dfb.png)\nHarmless, sleeps a lot, not sociable. He goes to the toilet for himself, after that he becomes more nervous, stops eating and drinking. It calms down if you just remove everything, do an enema, or give sleeping pills.\n\n\nTeam:\n\n* Programming, animations: Nickolai Savelev [https:\/\/github.com\/nSavelev]\n\n* Game design: Alexander Titov [https:\/\/www.gizoom-games.com\/]\n\n* Art: Ksenia Romanchenko [https:\/\/www.artstation.com\/arixxibaby]","title":"Mental hostpital simulator","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/271501+271502+271503+271504+271505+271506+271507+271508+271509+271510+271511+271512+271513+271514+271515+271516+271517+271518+271519+271520+271521+271522+271523+271524+271525+271526+271527+271528+271529+271530+271531+271532+271533+271534+271535+271536+271537+271538+271539+271540+271541+271542+271543+271544+271545+271546+271547+271548+271549+271550+271551+271552+271553+271554+271555+271556+271557+271558+271559+271560+271561+271562+271563+271564+271565+271566+271567+271568+271569+271570+271571+271572+271573+271574+271575+271576+271577+271578+271579+271580+271581+271582+271583+271584+271585+271586+271587+271588+271589+271590+271591+271592+271593+271594+271595+271596+271597+271598+271599+271600+271601+271602+271603+271604+271605+271606+271607+271608+271609+271610+271611+271612+271613+271614+271615+271616+271617+271618+271619+271620+271621+271622+271623+271624+271625+271626+271627+271628+271629+271630+271631+271632+271633+271634+271635+271636+271637+271638+271639+271640+271641+271642+271643+271644+271645+271646+271647+271648+271649+271650+271651+271652+271653+271654+271655+271656+271657+271658+271659+271660+271661+271662+271663+271664+271665+271666+271667+271668+271669+271670+271671+271672+271673+271674+271675+271676+271677+271678+271679+271680+271681+271682+271683+271684+271685+271686+271687+271688+271689+271690+271691+271692+271693+271694+271695+271696+271697+271698+271699+271700+271701+271702+271703+271704+271705+271706+271707+271708+271709+271710+271711+271712+271713+271714+271715+271716+271717+271718+271719+271720+271721+271722+271723+271724+271725+271726+271727+271728+271729+271730+271731+271732+271733+271734+271735+271736+271737+271738+271739+271740+271741+271742+271743+271744+271745+271746+271747+271748+271749+271750+271751+271752+271753+271754+271755+271756+271757+271758+271759+271760+271761+271762+271763+271764+271765+271766+271767+271768+271769+271770+271771+271772+271773+271774+271775+271776+271777+271778+271779+271780+271781+271782+271783+271784+271785+271786+271787+271788+271789+271790+271791+271792+271793+271794+271795+271796+271797+271798+271799+271800+271801+271802+271803+271804+271805+271806+271807+271808+271809+271810+271811+271812+271813+271814+271815+271816+271817+271818+271819+271820+271821+271822+271823+271824+271825+271826+271827+271828+271829+271830+271831+271832+271833+271834+271835+271836+271837+271838+271839+271840+271841+271842+271843+271844+271845+271846+271847+271848+271849+271850+271851+271852+271853+271854+271855+271856+271857+271858+271859+271860+271861+271862+271863+271864+271865+271866+271867+271868+271869+271870+271871+271872+271873+271874+271875+271876+271877+271878+271879+271880+271881+271882+271883+271884+271885+271886+271887+271888+271889+271890+271891+271892+271893+271894+271895+271896+271897+271898+271899+271900+271901+271902+271903+271904+271905+271906+271907+271908+271909+271910+271911+271912+271913+271914+271915+271916+271917+271918+271919+271920+271921+271922+271923+271924+271925+271926+271927+271928+271929+271930+271931+271932+271933+271934+271935+271936+271937+271938+271939+271940+271941+271942+271943+271944+271945+271946+271947+271948+271949+271950+271951+271952+271953+271954+271955+271956+271957+271958+271959+271960+271961+271962+271963+271964+271965+271966+271967+271968+271969+271970+271971+271972+271973+271974+271975+271976+271977+271978+271979+271980+271981+271982+271983+271984+271985+271986+271987+271988+271989+271990+271991+271992+271993+271994+271995+271996+271997+271998+271999+272000?authors&parents&superparent"},"object":"objects\/sha256\/55\/55255174ed14b1b17ad1020e535eb1e3819e8b6391be78d5e413de2016705d67","record":"shard-0\/json-live-urgent-v3\/records\/1fe9d651b8ce77303cef1f099d8ff495332d962addd881b71bc8ec8643e210be.json","sha256":"55255174ed14b1b17ad1020e535eb1e3819e8b6391be78d5e413de2016705d67","source":"https","stored_at":1784022386}}