Beam by Joeriri

Balance your beam onto the finish line!
* Changelog 2021/10/6: * - Fixed the bug where you can drag every object :face_palm: - Added level reset when 'R' is pressed, for accessability
| Beam.exe | https://joeriri.itch.io/beam |
| Original URL | https://ldjam.com/events/ludum-dare/49/beam |
Ratings
| Overall | 312th | 3.85⭐ | 22🧑⚖️ |
| Fun | 160th | 3.975⭐ | 22🧑⚖️ |
| Innovation | 184th | 3.868⭐ | 21🧑⚖️ |
| Theme | 108th | 4.275⭐ | 22🧑⚖️ |
| Graphics | 838th | 3.5⭐ | 22🧑⚖️ |
| Humor | 1010th | 2.5⭐ | 18🧑⚖️ |
| Mood | 1296th | 2.75⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 11🗨️ |
Anywho, the graphics are beautiful, and the physics are too. That last stage is a big spike in difficulty. This clearly addresses the theme too. I would love to see more levels on a game like this. Well done!
Besides the lack of music and sound effects, one issue I found is that you can also drag the beam itself, as well as the goal... however this actually helped me on the harder stages hahaha
@cromo @delta-key @mukhavertolet Thank you! That's a bit embarrassing haha. Somewhere in the process my Unity project got corrupted and I had to transfer the files to a new one, and I think I forgot to add a layer for the box! I'm glad you a had a good time with discovering it :joy: patched it!
I do wish that the boxes you drag didn't go through walls, and that you could move them faster without them clipping through the beam, but otherwise this feels very polished! :)
Great work!
- When you move the box too fast, you move right through the bar. If this is not intended (it isn't, I guess), just set the collision mode of your Rigidbody2D-Component to 'continuous'. That should fix it.
- As soon as I unfocused the window (to write this text, e.g.) the game would just straight up crash, and my only option was to force kill the process.
- It is a bit weird (in my opinion), that touching the ceiling actually kills you. If it shouldn't, I experienced another bug in level 3.
- The game would work really well with some music, but at least some rudimentary sound effects would be appreciated.
Now I feel like I complained too much, but all of these things had to be said. Nevertheless, the game is a really funny puzzle game.
Found a minor problem: the game became unresponsive if I unfocused the window. Maybe it has something to do with me being on linux and using wine, but I didn't have this issue with any other game.
@nratcliff I wish I could make a mac build! But I need an apple computer to make one and I don't have access to one.
@pd-dev I appreciate the feedback! I definitly turned collission detection on continuous haha. I guess Unity physics are still a bit janky even with it on. I'd need to dive deeper in how the box is controlled to make it response better, but maybe that's for after the jam. I don't know what's going on with the unfocus crash, I'll look into it!
@holyblackcat I haven't tested on Linux so I can't rule it out! Looking into it.