Not Breakout by franticCoder
Enjoy a game that is very unlike Breakout.
| Link | https://tjxx.itch.io/not-breakout |
| Link | https://github.com/franticCoder87/LudumDare49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/not-breakout |
Ratings
| Given | 0🗳️ | 0🗨️ |
Enjoy a game that is very unlike Breakout.
| Link | https://tjxx.itch.io/not-breakout |
| Link | https://github.com/franticCoder87/LudumDare49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/not-breakout |
| Given | 0🗳️ | 0🗨️ |
-Cheers!
-LB
All jokes aside, theres no link.
Re: the game getting slower I just double checked and at the start it takes about 3s for the ball to get from the paddle to the lower row of blocks. By the time I have 210 points it takes about 12 seconds from the ball to get from the lower set of blocks to the paddle. I'm looking at the code now to see if I can see what is going on but it looks solid at the moment :) This is in chrome on a 2017 macbook pro if thats relevant.
Idea (from someone who has never made a game in Godot): perhaps in Main.gd where it checks for the ball going too fast, perhaps it could also check for it going too slow? This would be a workaround at best. The only other thing I noticed is that in the next section the conditions for 'moving southeast' are totally different than the conditions for all 3 other directions. I hope this helps a bit.
As for the ball issue, it is driven by RigidBody2D physics, and I'm not entirely sure if the ball loses speed by itself over time or if it loses speed after each collision, or bounce. My guess atm is that it probably has to do with one of the ball's physical properties (mass, weight, etc.) or that it's a RigidBody2D object. Whatever the case, I've updated the game by reducing the ball mass and increasing the block mass and this seems to help. It's not a perfect solution but it seems to be quite a bit better now. I've also commented out the code that checks if the ball is going too fast since it doesn't seem to be necessary, at least for right now.
Also I've updated the Github README file so if you take a look it will show a few items I plan to implement in the game over time.
Hello. I really like BreakOut or Arkanoïd. So I said to myself - let's go. Not a bad game, but you have to add some features. It's too easy. I finished the level - and there is nothing except a petrol blue screen. Increase bullet speed. However, it is a good entry. Well done ++
PS : I notice that it's your first game for a LudumDare session. You should rate other projects so as to receive in return some ratings about your own entry. This is the reason why you are in the danger zone.