Orbital Rescue by amkingTRP
You are a member of a Search and Rescue team sent to Space Station Gamma after it is struck by an asteroid and become unstable. You need to get the survivors to the teleport rings to beam them to safety.
I ran out of time to add the levels I wanted to as I have work on the Monday, but the levels that are there form a tutorial and a taster of the sorts of things an extended game would have.
I have opted out of sounds as the only sound I created was the background soundscape, but that was from something I did for a previous Ludam Dare. All other sound effects were public domain from freesound.org
HTML5 version now available following a Unity install update.

| Link | https://tinyredplanet.itch.io/ld49-orbital-rescue |
| Link | https://tinyredplanet.itch.io/ld49-orbital-rescue |
| Original URL | https://ldjam.com/events/ludum-dare/49/orbital-rescue |
Ratings
| Overall | 451th | 3.733⭐ | 32🧑⚖️ |
| Fun | 596th | 3.55⭐ | 32🧑⚖️ |
| Innovation | 865th | 3.2⭐ | 32🧑⚖️ |
| Theme | 758th | 3.533⭐ | 32🧑⚖️ |
| Graphics | 330th | 4.067⭐ | 32🧑⚖️ |
| Humor | 968th | 2.583⭐ | 26🧑⚖️ |
| Mood | 349th | 3.783⭐ | 32🧑⚖️ |
| Given | 21🗳️ | 35🗨️ |
I can see a ton of work went into the art & back-end.
You've laid the foundation for what could really be a fun little game, more spinny levels would be great!
I really like the little intro cutscene you made.
To nitpick on an opt-out, some ambient sounds would be great.
Looks very good!
Jetpack is pretty fun to use. I wish there were more levels and they were just a bit harder or _unstable_.
Great job!
I feel you on the HTML5 problem, since porting to that seems to always introduce so many fresh bugs you didn't even think existed, and ironing them out takes a lot of precious time.
Overall I think this is a very good prototype of something that could turn into an actual paid product.
Good job on the art and for having an intro/outro and tutorial!
+ Atmosphere, visual effects, sound effects are greate
- Noticed that your text in the UI is a little blurry. I know there is a bug with text in Unity. But you can try using textmeshpro instead of classic text, the blur effect should disappear
Good job!